In this era of digitalization, mobile games and cigarette cards, two seemingly unrelated things, have quietly occupied an important position among young people, arousing widespread attention and discussion from all walks of life.
On the one hand, they are the product of technological development, and on the other hand, they are variants of traditional entertainment, which is the most important impact on young people? Is the addiction to mobile games more worrying, or is the proliferation of cigarette cards more dangerous?
First of all, mobile games have quickly become one of the main ways of leisure and entertainment for teenagers due to their convenience, interactivity and richness. The colorful pictures, fascinating plot, and instant feedback of the sense of accomplishment have made countless teenagers immersed in it and unable to extricate themselves.
However, over-indulging in mobile games can not only encroach on study time and affect academic performance, but may also lead to physical problems, such as vision loss, cervical spondylosis, etc.
At a deeper level, long-term game addiction is easy to form a psychological tendency to escape from reality, which affects adolescents' social communication ability and emotional management ability, and even studies have shown that excessive gaming is related to depression, anxiety and other psychological problems.
In contrast, although cigarette cards are a relatively traditional form of entertainment, in some areas, especially among young people, its collection and exchange as the characteristics of the play has gradually evolved into a new type of social means, but also hidden dangers that cannot be ignored.
Cigarette cards are often bundled with tobacco products, a marketing strategy that virtually "normalizes" smoking behavior and conveys wrong values to young people.
For teenagers who are not yet mentally mature, in the process of collecting cigarette cards, they may try to smoke out of curiosity or imitation, and then form a smoking addiction, which poses a huge threat to their physical health.
While discussing the dangers of both, we have to face a reality:
Whether it is a mobile game or a cigarette card, it is only an external carrier, and the real root cause lies in the lack of self-control of teenagers and the lack of guidance in the social and family environment.
Parents and educators should take responsibility for helping young people establish correct entertainment concepts and healthy living habits through effective communication, reasonable time arrangement, and cultivating diverse interests and hobbies.
If there's no choice, which side are you going to take this time?
#头条创作挑战赛 ##央媒: The Hidden Concerns Behind the Popularity of "Cigarette Cards". #