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With sales exceeding two million in less than a month, what's so fun about the true indie game "Lords of the Manor"?

author:Dr. Moe who loves games

#头条创作挑战赛#说起独立游戏, we all know that it originally refers to a product created by a different way of making than commercial game production. Generally speaking, most of the indie games on the market are made by small workshops (small teams, there are so many people), and there are even some works with a large company background, and there are not many true "independent" games that can really fight their way out of the encirclement, become famous, and made by one person, and the first thing that comes to mind is "Stardew Valley", "Under the Legend", etc., of course, "Minecraft" many years ago, which was completely developed by Notch at that time.

With sales exceeding two million in less than a month, what's so fun about the true indie game "Lords of the Manor"?

Now, the Doctor has discovered that a medieval strategy management game "Manor Lords" produced by the Polish indie team Slavic Magic has achieved good results on Steam, and since the early access on April 26, it has been less than a month, and its sales have exceeded 2 million, far exceeding the expectations of many media and players, as well as Greg Styczeń, the only member of Slavic Magic. That's right, such a strategy product that looks quite complex and has depth to play is done by one person, just like the well-known games I mentioned above.

With sales exceeding two million in less than a month, what's so fun about the true indie game "Lords of the Manor"?

While many of the textures and unit models in Manor Lords can be purchased outright, it's obviously not easy to get a strategy game on your own. In addition, the game currently has a "very positive (88% positive)" player rating on Steam, and the highest number of simultaneous online users has exceeded 173,000. Isn't Manor Lords a game that combines simulated city construction and real-time strategy gameplay, where players take on the role of a medieval lord and build their own village and grow it into a bustling city.

With sales exceeding two million in less than a month, what's so fun about the true indie game "Lords of the Manor"?

The answer is yes. "Manor Lord" provides a large number of detailed setting simulation gameplay that interacts with the environment, which enhances the player's immersion and addiction to being a lord, such as: the location of the forest and the deer herd will change due to the player's development; The game has a weather and season system, and the territory will have its own needs and choices in different seasons, such as preparing food and resources for the winter, etc. Players have to deal with various resource management issues in the course of the game, such as: after collecting resources, they need to transport them to the workshop, and after making finished products, they need to decide whether to trade them or keep them for their own use.

With sales exceeding two million in less than a month, what's so fun about the true indie game "Lords of the Manor"?

In addition to building their own towns, players can also lead their own soldiers into battle in Manor Lords. However, we must not fight blindly, because the death of soldiers will also affect the productivity of our own towns; At the same time, the combat system also offers a lot of tactical simulation gameplay, and all aspects of how to march and set up, the equipment of the soldiers, fatigue, and weather conditions are all things that the lord needs to consider. In addition, the game also incorporates a diplomacy system, where players can expand their influence by negotiating diplomatically with other lords.

With sales exceeding two million in less than a month, what's so fun about the true indie game "Lords of the Manor"?

If you had to describe Manor Lords in a few short words, I think the game's features can be summed up in a medieval style, high freedom of city building, resource management, and real-time tactical combat. Of course, Lords of the Manor is currently in Early Access, and there are still many problems, such as: too many bugs, incomplete content, etc.

With sales exceeding two million in less than a month, what's so fun about the true indie game "Lords of the Manor"?

As far as the doctor is concerned, "early access" is a double-edged sword, I suggest that ordinary players still wait, the current price of the game is not cheap, plus the framework and content that have not yet been completed, you have to start, and the experience may not be good; For those who like strategy and simulation games, you can spend money to support the developers, after all, the improvement of Lords of the Manor needs financial support. The game is a good game, I hope to update it actively, don't run away.

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