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The damage is not enough to make up for the economy, the experience service Zhao Yun evaluation, how dare you say that the take-off level is strengthened?

author:A king at your fingertips

Hello everyone, I'm at the tip of my fingers, the experience server made a lot of adjustments to Zhao Yun's mechanics on the 14th, and many players shouted to take off, but there are always people who have a different point of view, thinking that this adjustment is a weakening for Zhao Yun, what do you think about this matter?

The damage is not enough to make up for the economy, the experience service Zhao Yun evaluation, how dare you say that the take-off level is strengthened?

In fact, the blood return of this adjustment 2 skills is just an appetizer.,Strengthening this attribute can't be said to be dispensable.,At least it won't have a substantial impact on his strength.,Maybe you don't have any idea.,0.5% extra health,According to Zhao Yun's shadow battle axe、Pure sky、Ice Mark Grip、Witch Cloak blood volume is calculated,The extra health is 12.5,The fourth stage is full of 50 blood,The 6th stage is full of 75 points。

The focus is on the adjustment of the ultimate, which decreases by 3 seconds per level and becomes 1.5 seconds, so the second-level ultimate is 1.5 seconds longer than the original, and the third-level ultimate is 3 seconds more, but combined with the third adjustment, the increase in this CD is only for the case of hitting heroes.

The damage is not enough to make up for the economy, the experience service Zhao Yun evaluation, how dare you say that the take-off level is strengthened?

Missed heroes can return half of the cooldown,Calculated according to the full level 40%CD,The ultimate CD before the adjustment is 7.2 seconds,After the adjustment, it is 9 seconds,If you don't hit the hero, it's 4.5 seconds.,Many heroes' small skills are not so fast.。

So when the fight is equivalent to an increase of 1.8 seconds in the later stages, does it really have a fatal effect? If you just look at the data, Zhao Yun belongs to the kind of hero who needs to play seven in and seven out to enter the field many times, close to two seconds of CD is of course very important, but don't forget, in exchange for this price for faster development speed, and running map efficiency, is this really a loss?

Why Han Xin has never been unpopular, even if he is very C, it is the same, it is because his mechanism is flexible, he can do many operations that heroes can't do, and the high-frequency skill release allows him to advance and retreat, and now Zhao Yun's adjustment is not comparable to Han Xin's mechanism, but it is too flexible compared to the original.

The damage is not enough to make up for the economy, the experience service Zhao Yun evaluation, how dare you say that the take-off level is strengthened?

Therefore, I think it's a big profit to trade the faster development speed and support efficiency for the 1.8-second wartime ultimate CD.

It can be said that after the experience server Zhao Yun got up on the CD, every little wild monster you brush can have a big move, which is more frequent than the fine snow of Tachibana Youjing.

Originally, many times the ultimate move needed to be reserved to deal with sudden events that might occur, resulting in many situations where it would not be used, but now there is no such concern at all, and there is no trouble in rushing, brushing the wild, and controlling the dragon.

This adjustment solves Zhao Yun's biggest problem

At present, Zhao Yun, who is officially served, belongs to the medium to weak level, and he has two problems, one is that the damage is seriously insufficient when he is full of blood, which leads to the fact that even if he is the first to fight, he cannot kill anyone, and at most he is disabled, and the other problem is that the development speed is too slow, or the problem of no harm when he is full of blood.

The damage is not enough to make up for the economy, the experience service Zhao Yun evaluation, how dare you say that the take-off level is strengthened?

And these two problems can actually be grouped together, because the development is slow, so the damage is insufficient when the full blood is not upshifted, and this adjustment has been strengthened for the development speed.

The efficiency of farming has been greatly improved, not only the problem of running the map, but also the ultimate move to participate in the killing of each wild monster, the efficiency is too high, and a buff can even play two ultimates, can you believe it? So if you have money, the speed of equipment formation will be faster, and the damage will naturally be higher.

To sum up:No matter which angle you think about it, I don't think it has anything to do with weakening.,There's no impact on fighting when the level of the CD ultimate is low in the early stage.,When the cooldown is reduced, you also have a CD.,The impact will be lower than the CD on paper.,And regardless of whether the increase in the bloodsucking ratio of the 2 skills is useful or not.,You think about whether the ultimate move in a game is more heroes.,Or shoot the floor to rush and shoot the wild monsters a lot of times.。

The damage is not enough to make up for the economy, the experience service Zhao Yun evaluation, how dare you say that the take-off level is strengthened?

So the conclusion is that this wave of adjustments Zhao Yun took off, and even I think it may take a callback to achieve balance, such as missing the hero and returning 30% CD, what do you think?

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