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To stop you being afraid of spiders, this game goes crazy

author:Intelligence Ji
To stop you being afraid of spiders, this game goes crazy

Are you afraid of spiders?

I'm afraid, so I have to slaughter all the spiders!

The niche sand sculpture game "Kill it with fire" has been well received for its ingenious "arachnophobia"-centered gameplay. As an original mini-game, it received rave reviews from 3969/4207 and can be said to be very successful.

April 16 of this year,相隔四年后,制作组终于掏出了续作《Kill it with fire2》。

To stop you being afraid of spiders, this game goes crazy

The previous work is still very fresh and interesting

After a few hours of eating up the content of the first edition, I would like to recommend this joyful masterpiece with the soul of a sand sculpture very seriously.

[Die! Spider! 】

The creative inspiration of "Burning Spider" (hereinafter referred to as "Burning Spider") is to use "arachnophobia" as the starting point, replacing the zombies that randomly refresh and threaten players in the common zombie genre with seemingly small and powerless spiders, and players need to use various exaggerated means (including but not limited to pistols, Molotov cocktails and even ...... R! P! G! Kill it cleanly.

This sense of absurd contrast is very joyful in itself, and it directly realizes the mainland's proverb "anti-aircraft guns fight mosquitoes" virtually. In addition, the various spider action depictions are also very interesting, and it also appropriately creates a sense of fear with a joyful atmosphere - after all, the player is completely invincible and will not actually take any damage.

To stop you being afraid of spiders, this game goes crazy

Azure Archives Nonomiya Simulator

The general gameplay of the first generation itself chose the concept of escape room, which was very popular at the time, and players needed to explore in a limited small space to discover weapon resources and hidden enemies. It's just that the way to unlock the door lock is not a traditional puzzle, and most of them are based on the number of spiders the player kills - what kind of brain, this is a casual game! Just kill the spiders!

The 2nd generation not only inherits the advantages of the 1st generation, the production team has obviously found the focus of play through the feedback of players, almost a comprehensive reinforcement, and the realization of various magical brain holes is simply countless, which is very in line with the law that the game industry often says that "the second work of the new IP is often super-god", and it is no wonder that it has been nearly four years since the release of the 1st generation, and it is not a loss to wait.

To stop you being afraid of spiders, this game goes crazy

Burned them!

【Whole Life Master LV8】

The production team that is so well versed in the spirit of sand sculpture in "Burning Spider" is very good at working hard, so in addition to various exaggerated weapons, many of the small tasks in the game that are filled in the gameplay are quite dark humorous. For example, the first generation has an impressive little task: smash all the dishes to be washed - you don't need to wash them if you smash them! - Isn't that the essence of virtual solace in video games!

The first generation obviously still hesitated and groped for this nonsensical gameplay, so it didn't work too hard. In the 2nd generation, the production team had a sense of enlightenment, and they finally played more energetically.

For example, in the Haunted Villa shown in the demo, there is a puzzle that requires the player to place four corresponding relics in front of four different relics. This thing itself is a special tribute to the classic gallery puzzle of "Resident Evil 1", and the portrait after putting the relics will also appear ghosts, which adds some elements of classic Western-style ghost movies, or this is one of the inspirations of the original "Resident Evil 1" gallery puzzle, which belongs to the homage to the origin.

To stop you being afraid of spiders, this game goes crazy

This part of the tape content is also very fun, and it is an interesting deconstruction approach

This puzzle has also been tweaked a little in the official version, and the four relics in the demo version require players to listen to the information collected from the tapes to determine which relic belongs to which relic, which seems to be a bit brainy, right? So the official version of the production team has been changed, and after taking the relics, it will directly show the player where to put it - we are a sand sculpture casual game! Serious sand sculpture casual!

If this puzzle is a bit more tribute, then the weapon of "newspaper" is even more nonsense, when using it to fight the enemy in a certain level, it will continue to pop up news related to the player's behavior for the player to see, and it actually has 40 different paragraphs, with the player's operation is really joyful, and even has a bit of the temperament of the recent hot "super earth". I won't go into detail so as not to spoil it, but I really want you to start this unique experience yourself.

To stop you being afraid of spiders, this game goes crazy

The screenshot shows only a small part in order not to spoil

Another important point is that although the production team focuses on the whole work, the "bucket short board" part is also in place, and there are many small details in the game that reflect that the production team did not ignore the basic functions of other service players because of the whole work. For example, players can unlock the teleportation function after a while at the beginning of the game, for fear that the player will run away and become irritated - this shows that the production team has at least a "good idea" about the quality, no matter what they are messing around.

To stop you being afraid of spiders, this game goes crazy

"So considerate?!" I sighed from the bottom of my heart when I unlocked the first teleportation function, which wasn't too far away

【Stitching the spirit of the times】

"Burning Spider" can be seen from many weapons and missions in the first generation, the production team is very familiar with and loves subculture, which is why I want to introduce it, although the game does not seem to be two-dimensional at first glance, but in fact, many places are very two-dimensional realistic experience. And in the second generation, the production team is even more hidden, and decisively brings players together.

For example, in recent years, the popularity of the "Rush to the End Simulator", which has been very popular, has received a lot of praise for the decompression flushing gameplay, so "Burning Spider" also made a tribute, each level has hidden something to be washed as an embellishment of the game rhythm, requiring players to find the watering can to do some physical friction, and some flushing objects are really ...... If that doesn’t beat all! This wave of stitching is indeed an interesting and differentiated experience with the ontology of "Rush to the End Simulator".

To stop you being afraid of spiders, this game goes crazy

It would be nice if the flushing area could be upgraded, but it's not a big problem

Cooking games have also become popular in recent years, so "Burning Spider" has even added cooking gameplay to allow players to refine magical potions by themselves. After successful refining, the potion will be unlocked as a weapon, and after drinking, it will give you special abilities. There are also four potions in total, and in addition to the initial tutorial model, players need to search through different levels to find their refining methods.

This kind of stitching is simple, efficient, and interesting, which is completely in line with the core gameplay of the game, and it is also very fun when it is actually operated, especially the [fryer] that is really wrong, and the sand sculpture effect in all aspects is pushed very much, and I really laugh all the time when I play - wait a minute, what the hell is the "lover's ashes" written on this prescription 2333.

To stop you being afraid of spiders, this game goes crazy

Ryza's Alchemy Studio Simulator

Of course, there are many other subsystems that add to the game's ...... It doesn't seem to be very important but can't do without, such as the starting point of the challenge that needs to be completed in a certain level, it is actually combined with a simple to symbolic parkour content, which is really a textbook-level "dragonfly and water" stitching, but you don't have to suffer the original pain of the element.

To stop you being afraid of spiders, this game goes crazy

There is also a "lose if you touch the ground" trampoline game that children like to play...... Stepping on the fog on the ground will ......

What's even more interesting is that there are many places where the 2nd generation has kept up with the times this time, such as ...... A multiplayer mode is also sewn!

Multiplayer mode is divided into two kinds, PVP is a common "hide and seek" gameplay, players are assigned to catch people while hiding, but players will spend "funds" similar to the amount of blood in the process of capture, and various costs will be incurred when destroying different objects, different from traditional HP, looking at a piece or piece of -5$ is very American humorous effect.

Of course, as long as you play with this restriction, you will find that it is not actually too substantial behavioral constraints, but a simple sense of joy - hey~ I just came with an incendiary bomb for that stinky spider, and a few hundred yuan is gone! - But if you smash things too hard, you may still lose money, so it's an appropriate new experience + balance design.

To stop you being afraid of spiders, this game goes crazy

The multiplayer mode took the flamethrower and didn't hold back, so it ...... Burned too much stuff and was fired~

However, as a PVE player, I would like to praise it for allowing players to cooperate to complete the campaign. This is actually quite rare, because many works do not support the player's desire to PVE together, and it is not forced to force the player to fight each other between friends or strangers. Even the previous success of "It Takes Two" is one of the indirect proofs of this demand.

I understand the reasoning, and it's not difficult to understand that there will be this situation, but there are many differences in the level design between two-player and single-player, which can be very difficult in terms of workload...... But it's okay to sand sculpt it! Everyone's original plan was just to exterminate the spider together, and one more pair of hands is one more strength! - Feel free to fire, brother!

I'd love to say more, but in order to keep the first experience as amazing and joyful as possible, I don't want to spoil too much. As a sketch game, a sketch game that only sells more than 50 yuan, through some brain-opening content, it can make people "wow" more than once, and it really feels like a supermodel experience.

To stop you being afraid of spiders, this game goes crazy

RPGs are not enough, and to fight spiders, you need siege tanks...... Is it?

【Sand sculpture spiritual activity reproduction】

The timing of the game's appearance is also quite unremarkable, which is another reason why I recommend it.

In 201X, the Chinese Internet or the entire world Internet environment was still generally popular with the "sand sculpture" trend, this nonsensical laughter of daily feeling, I think there are many friends who miss it as much as me, and the first generation in 2020 is also the crystallization formed in this atmosphere.

It's just that with the sudden attack of the epidemic, I think as long as you are not particularly sluggish, you should feel that the whole world is beginning to move towards a strange ...... Let's call it the temperament of "upside down". Although from the spiritual context, we can also regard "Buan" as the evolution of "sand sculpture", but obviously this wave of evolution always seems to point to attack power, rather than milk quantity.

To stop you being afraid of spiders, this game goes crazy

The attack power of the fight cyber is not as good as cos Godzilla~

At this time, "Burning Spider 2", which has the soul of sand sculpture, is a little extra precious. It's like a time capsule, preserving the pure relaxed and cheerful temperament of a few years ago, and now it's in front of us who desperately need to catch our breath.

Really, playing a game, the picture is a happy one~

And this "super discount sand sculpture version of "Hell Submarine 2" does not need to be bound to PSN. Oh, Sony, it's a slider.

To stop you being afraid of spiders, this game goes crazy

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