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After three years of operation, it has not been popular, and the "NetEase version of DNF" and "Super Fighting Dreamland" have been silently suspended

author:Workshop of Broken Thoughts

There is also an online game that has been announced to be discontinued in a forgotten corner.

After three years of operation, it has not been popular, and the "NetEase version of DNF" and "Super Fighting Dreamland" have been silently suspended

On April 17th, NetEase's fighting game Super Fighting Dream officially issued an announcement on the suspension of operations, many people may not have played this game at all, but maybe you have seen its soft wide on major platforms, and if you have never heard of or played this game on the PC side, then I will say it another way: NetEase DNF. Since the open beta in September 2021, Super Fierce Fight has been in operation for about three years, which is a bit short for a PC game, after all, if you look at CrossFire next door, it has been a full 17 years.

After three years of operation, it has not been popular, and the "NetEase version of DNF" and "Super Fighting Dreamland" have been silently suspended

Launched in the 2021 Open Beta, players will choose from eight abilities including a swordsman, a gunner, a mage, and a martial artist, and use their fists and weapons to fight against monsters waiting for the opportunistic chaos to protect Maya and protect the world. After starting the game, players must choose one of the eight characters of Electro, Suzu, Drake, Gray Feather, James, Fran, Vig, and Nicole, and then start the game process.

The game is based on self-developed act fighting games, 3D side-scrolling levels, and moving bricks to make money, but the game has encountered many problems when it is launched.

After three years of operation, it has not been popular, and the "NetEase version of DNF" and "Super Fighting Dreamland" have been silently suspended

The first is that most players can't even enter the server, and they will be queued up or disconnected, and most of the discussions about super fierce fighting in major forums at that time are in 2021, and NetEase is still engaged in hunger marketing of queuing into the game. Subsequently, players who have entered the game and experienced it generally said that this is not just copying DNF, especially in the role transfer area, which is the original "restoration" of the DNF job transfer system.

The early days of the game were spent in a chaotic environment where the pig factory was washed by the water army and the game server crashed.

After three years of operation, it has not been popular, and the "NetEase version of DNF" and "Super Fighting Dreamland" have been silently suspended

Later, with the player's in-depth experience of the game, the deeper drawbacks of Super Fight began to be exposed to the public, and the problem that the plot was too shallow and had no depth was first moved out of the stage, and then players found that the slogan of "moving bricks to make money" was promoted at the time of the initial announcement, because NetEase in order to prevent too many studios from having too many studios like DNF, greatly limited the gameplay of moving bricks, do you want to make money in Super Fight? Sorry, you have to make krypton gold before you can earn it.

The reputation of the game was extremely bad when the server was launched, coupled with the launch of another PC masterpiece "Naraka: Bladepoint" of the pig factory in the same year, Super Fierce Fight was forgotten in the corner of history by players in less than three months.

A fateful ending

After three years of operation, it has not been popular, and the "NetEase version of DNF" and "Super Fighting Dreamland" have been silently suspended

The suspension of Super Fighting Dream is inevitable, because its starting point is not to go to a long-term goal, as a 2021 game, the target is actually "Dungeons and Warriors" in the 2008 open beta.

A game that is still on par with the game of 15 years ago, why do you think it will have a future?

Even though NetEase has changed the traditional 2D side-scrolling level in the game to a pseudo-3D fight, its core gameplay has not changed, and in today's full bloom of various gameplay, how can games 15 years ago compete? Not to mention the particularity of DNF that can survive to this day.

After three years of operation, it has not been popular, and the "NetEase version of DNF" and "Super Fighting Dreamland" have been silently suspended

Some of the old guys in the comment area actually said well:There is a double-ended Genshin Impact and a bunch of competing products in front of playing ACT;There are a lot of leather sales in the second game of playing two-dimensional vertical painting;I really want to play 2D to pass the level,People DNF didn't close the service。

Brush game, a product born in the era of game famine, only has a specific group of players in a specific period of time, and its own gameplay is destined to end it cannot run for a long time.

Gameplay is the competitiveness of the game

After three years of operation, it has not been popular, and the "NetEase version of DNF" and "Super Fighting Dreamland" have been silently suspended

The current game situation is not difficult to summarize, with the continuous improvement of software conditions and hardware conditions, players' requirements for games will be higher and higher.

As mentioned before, whether it is the phantom beast Palu that has just passed the heat, or the OW that is about to return to the national server, or the "PlayerUnknown's Battlegrounds" in 2017, they all use "gameplay" as the core selling point. Your original gameplay is considered gameplay, and stitching monster gameplay is also a kind of gameplay, and only gameplay is something that can really retain players.

Even though today's game environment has become extremely impetuous, a large number of games with old gameplay such as RTS and turn-based have begun to fade out of the player's field of vision. Whether it's PC or mobile, only game planners and developers come up with eye-catching gameplay that is the core reason why a game can endure.

The suspension of the Super Fighting Dream is also the epitome of the rapid updating of today's game environment, and the gameplay of the backward era will eventually be eliminated. I just don't know which one of the unlucky guys will be this next eliminated online game?

After three years of operation, it has not been popular, and the "NetEase version of DNF" and "Super Fighting Dreamland" have been silently suspended

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