Hello everyone, I'm at the tip of my fingers.,Except for the version that has just been launched.,In my impression, it's a pretty recommendable hero.,She's always been on the field.,But with the change of the version environment,,The sense of existence of the fire dance is getting lower and lower.,So some time ago, I planned to adjust the balance.。
The ejection damage of the second skill provides a faster speed of clearing soldiers, basically two shots of 2 skills plus a strong 1 skill can clear a wave of soldiers A lot more efficient, and in the later stage, whether it is a tough battle or a defensive battle, the consumption capacity has been greatly improved, and as a price, a little damage and penetration effect of the 2 skills have been slightly weakened, which is used to balance, and now what is the situation of the fire dance?
It can be seen that except for the top game, the win rate of other segments is below 49%, and it doesn't seem to be on the edge of the strong at all, but in fact, this hero is like Luna Mirror, and the win rate of low segments cannot be used as an actual reference value, after all, the ranks she can be active in are the most fierce people.
So if you only look at the data of the top game, Shiranui Dance is still relatively strong now.
Is it suitable for passers-by to practice?
If you have the kind of heart that you don't give up if you don't master it, and vow to practice her, I think it's okay, because her ceiling is really high, even if you can't practice to the extreme, and you can master her gameplay, I think you can still play to a higher level.
I'm not proficient at my fingertips, but this hero has worked hard to study it before, so I'll share my immature opinion with you for reference.
Outfit inscription ideas
First of all, the inscription, the blending of the magic thorn belt can increase a certain degree of openness and support efficiency, hunting and concealment are too wasteful attributes for her, so the harmony and application, with three greed to improve the endurance of the book of devouring gods in the early stage.
It's okay for someone to bring 10 reincarnations, and you don't need to worry too much about the inscriptions.
If you put it out, it is generally a small straw sandal, and then pre-order the Demon Path Stone, hold out the reverberating staff and then form a large shoe, because there is a passive, her rush speed will not be very slow, so some people don't even have small shoes, and start directly with the reverberation battle.
If you hit it very well, the wrath of the Erudito will be directly out of the back of the shoe, and the damage will be full, and if the fight is more anxious, you still have to devour the Book of God, this equipment is not only endurance, but also has a high amount of blood.
The Book of the Sage is very time-holding, and generally the tailwind will come out, and the balance of power or the headwind will directly be void without a staff, and the last grid will be out of the Huiyue or the witchcraft staff depending on the situation.
Skill in gameplay
Beginners will find a problem, when the fire dance uses the passive rush forehead, there will be a small forward swing crouching on the ground before the second roll, which will affect the feel very much, is there a way to avoid this problem?
When the conventional rush is used passively, it is to release the roulette wheel of the left hand, press the basic attack, at this time, it will charge forward, and the left hand will roll over a distance when sliding again, which is very useful for rushing through the wall.
And that short period of stalemate,It's because you don't let go after re-sliding the wheel.,Cause the skill interaction to overlap the instructions (personal speculation),So it will "think" whether it's rolling or walking.,The solution is as shown in the figure above.,The first section of letting go of the charge immediately after sliding the direction to trigger the roll.,Slide it and let go immediately.,Wait for the roll to slide again to solve it.。
To put it simply, it is to let go of the left hand - the basic attack of the right hand - the left hand slide and then let go - the left hand moves.
In addition, don't be discouraged if you don't use three fingers.,Open the small eyes to fix the picture.,At this time, the operation can see the whole picture.,Don't blindly lose skills and hit the air.,Like I don't know the fire dance、Mozi relies on this function.,Be sure to open it in the settings.,And use it well.。
The ejection limit angle of the 2 skill is basically 45°, and this angle is determined according to the direction of the movement of Shiranui Dance and the fan, if the above picture is a Zhuang Zhou model, then it will not eject, because with the angle of Zhuang Zhou and Shiranui Dance, there is no target in front of 90 °.
In-game gameplay ideas
(1) Shaft
If you want to know how this hero plays, you have to know what she is good at, why she often uses Shiranui Dance to hit Shen Mengxi on the field?
My clearing speed is not as fast as yours, but you have to be careful when you return to defense, it may be difficult for Shiranui to find time to support the side, but you can squat in various grasses to guard your heroes who return to defense, therefore, clear the troops as soon as possible, and then find a tricky angle to crouch, it will be easy to get out of rhythm.
(2) Determinism
This hero can't hesitate, if you have the opportunity, you have to attack decisively as soon as possible, be familiar with the amount of damage you have, and hit the crispy skin without armor, basically 23 can be taken away directly, and 21a is enough, but you may have to lose the fan first to play the half meat with armor, but you don't know that Fire Dance is not only a hero who fights damage, but also a good group control, teammates control multiple people, real-time follow-up is the right solution, sometimes "self-explosion" is the best choice.
In the later stage, if Shiranui Dance replaced the shooter with his life, it would be too profitable.
(3) Winding back
Regular games don't matter, but the higher the rank, the higher the demand for this point, because it's hard for you to hit the back row, of course, now the 2 skill has ejection damage, which lowers the threshold than before, even if you don't spare the back, you won't only be able to scratch the front row.
Summary: This hero is still worth the investment, the ceiling is still very high, but it is much easier for ordinary players to get started, if you want to find a mid-lane hero with a high ceiling and difficulty, Shiranui Dance is indeed the best choice.