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Fantasy Journey to the West: The planners have spoken, and the gameplay of the pocket version may be changed

author:Nine-point game

Some time ago, the Fantasy Journey to the West development team spoke, which mentioned the role of the pocket version. In this regard, I personally think that the gameplay of the pocket version is very likely to change. Here I suggest a revisit and tweaking of the activities in the pocket version. Specifically, you can consider reducing or removing some activities, keeping only the core gameplay such as Demon Sealing, Guozijian, Monk of Ability, Dungeon, Teacher, Ghost Catching, Gang, Courtyard, etc., or drastically reducing the reward chances of Danqing and some activity mini-games (such as archery).

Fantasy Journey to the West: The planners have spoken, and the gameplay of the pocket version may be changed

The purpose of this is to make the game's output more reasonably consumed within the game. At present, due to the existence of Danqing in the pocket version and some activity mini-games, players can exchange energy by directly recharging, and then quickly obtain a large number of items. These items are supposed to be obtained by players in the game by spending time and effort to complete tasks, but now their source has become too simple and fast, resulting in the in-game item rewards obtained through normal tasks being compressed, and even the situation where there are too many item rewards that cannot be consumed in-game. This situation directly led to a two-way collapse of prices and gold prices, destroying the balance of the game and the player's gaming experience.

Fantasy Journey to the West: The planners have spoken, and the gameplay of the pocket version may be changed

Therefore, it is advisable to adjust the Danqing and some event mini-games so that they are no longer earned by topping up, but by in-game currency, as is the case with the Gem Merchant in the game. The gourd elves of the treasure elephant country can take on this function, put the pocket version of the danqing and the activity mini-game to the gourd elves, players can earn game coins by completing their tasks or consignment point cards, treasure pavilion purchases to obtain fantasy coins, and the tasks of the gourd elves can recover a large number of fantasy coins, so as to effectively control prices.

Fantasy Journey to the West: The planners have spoken, and the gameplay of the pocket version may be changed

This adjustment not only allows all the output to be produced in-game, but also enables the recovery of fantasy coins through the quests of the gourd elves. For players who prefer to farm the Pocket Edition, they can participate in these tasks by consignment point cards or purchase Treasure Pavilion's Fantasy Coins, while players who purchase point cards can purchase point cards through Fantasy Coins to regulate the consumption of the Three Realms Merit and Fantasy Coins to achieve a win-win situation. It's just equivalent to replacing the previous way of directly charging money to buy energy to consignment point cards after charging money to get fantasy coins, and then using fantasy coins to do pocket version of the task, which is actually the same for NetEase, but this method can greatly increase the circulation and consumption of fantasy coins, and will not lead to too much output and too little consumption in the region, which is of great benefit to stabilizing prices and gold prices, so as to revitalize the economy in the dream.

Fantasy Journey to the West: The planners have spoken, and the gameplay of the pocket version may be changed

Overall, such adjustments can optimize the game's output and consumption mechanisms, maintain the balance and fairness of the game, and improve the player's gaming experience.