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Fantasy Journey to the West: The sect's skill adjustment focuses on blessing the Dragon Palace, but some people use the data to say that it has not been strengthened?

author:Nine-point game

For this April sect skill overhaul, everyone's attention is focused on the Dragon Palace sect. Judging from the results of the tests of the major anchors, Ryugu has been strengthened on the whole. However, there are still people who say that the Dragon Palace has not been strengthened, and they have come up with data analysis, let's take a look at it together.

Fantasy Journey to the West: The sect's skill adjustment focuses on blessing the Dragon Palace, but some people use the data to say that it has not been strengthened?

The player thinks that 1 Dan and 7 points have nothing to do with the ability to kill, and the artifact quest will not be brought, and 4 Danga is 4% magic explosion and 4% spell damage dealt. Note here that the spell damage is dealt, not a direct increase in spell damage, which is similar to 10% of the Demon Heart card, but here it is 4%.

According to level 175, 4% magic explosion is very simple, that is, 17.5 * 4 = 70 points of magic explosion, so how much magic damage can 4% be equivalent to?

Fantasy Journey to the West: The sect's skill adjustment focuses on blessing the Dragon Palace, but some people use the data to say that it has not been strengthened?

The magic damage is calculated according to the upper middle (mission equipment) 2500, and the various magic knots such as soaring are removed, and the bell task becomes a butterfly card for almost 2200 seconds. If the Monster's Magic Resistance cultivation is 15, 2200 / 1.2 (Heavenly Array) / 1.1 (Butterfly Card) / 1.05 (Formation Phase) / 1.2 (Cultivation Difference) = 1322.

That is, magic damage + skill level bonus - opposite magic defense = 1322 . It feels a bit low, and I need to continue to verify. 1322 * 0.04 = 53 magic damage, 53 + 70 = 123, this is still 2500 magic damage to card the resistant bell monster, this value will be smaller when the seconds are less.

Fantasy Journey to the West: The sect's skill adjustment focuses on blessing the Dragon Palace, but some people use the data to say that it has not been strengthened?

And the magic knot of soaring plus 9% of mana, according to the 1550 mana point, there are 140 points of the magic knot, for a second 7 sect like the Dragon Palace, the task of 140 points of the knot is definitely worth 160 points of magic damage. When the difficulty of the mission is low, 5 open, or there is a teammate to help ensure safety, Soar still plays more.

For the above analysis, he calculated the wrong way of thinking, 4% of the magic damage and 4% of the magic explosion provide the output expectation, the higher the total output, the higher the output provided by this Dan, the same as penetrating. Soaring adds the junction, the junction is a fixed value, the lower the total output, the higher the proportion of the expected value of the output.

Fantasy Journey to the West: The sect's skill adjustment focuses on blessing the Dragon Palace, but some people use the data to say that it has not been strengthened?

It doesn't make sense to convert it to mana, because the total output is variable. You can't calculate the fixed magic damage value provided by the 4% magic damage and the 4% magic explosion, and the conversion damage you calculated is also wrong. If the unit output is 2200, then the unit output provided by 4% magic damage is 2200X0.04=88, which should be 176 magic damage when converted to a direct division coefficient of 0.5.

Fantasy Journey to the West: The sect's skill adjustment focuses on blessing the Dragon Palace, but some people use the data to say that it has not been strengthened?

We need to compare the two Dan and directly compare the output expected value, not to compare the value of the damage and the value of the effect. According to the 140 method he said, 140X7/0.08=12250, that is, the total output reaches 12250 when the second is full. The effect of the two pills is the same, higher than the 12250 magic injury method explosion pill strong, and lower than the 12250 soaring strong. That is, the unit output is 1750, which is easy at the standard of 1550 mana. Not to mention the anti-defense effect of Soaring, in general, the Law Injury Law Explosion Pill Hanging Soaring.