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On the 12th, 15 pieces of equipment were updated on the experience server, the jungler knife was changed, the seriously injured equipment was weakened, and the yellow shield was adjusted

author:A king at your fingertips

Hello everyone, I'm at the tip of my fingers.,There's a lot of updated content on the 12-day experience server.,It takes a long time to digest.,The detailed content has a chance to talk about it.,Let's give you an impression first.。

In the previous article, we talked about the balance adjustment of heroes, and this article will talk about the adjustment of equipment, involving a total of 15 pieces of equipment, let's take a look.

Jungler knife rules adjusted

On the 12th, 15 pieces of equipment were updated on the experience server, the jungler knife was changed, the seriously injured equipment was weakened, and the yellow shield was adjusted

Seven jungle knives, including the hunting broadblade, have been unified in the rules, and all jungle knives in the future will have a passive, that is, the damage of long-range heroes will be halved, in the past, heroes like Li Yuanfang could turn the rune sword behind a small jungler knife, or they could enjoy the full attribute without upgrading, but not in the future, the hunting broadblade only has half of the jungle damage.

The good thing is that it can inflict Greed Devour, but it only has half the extra damage.

This wave of adjustments is not aimed at a specific hero, but all ranged heroes, so I'm thinking that heroes such as Miyue, Chang'e, Zhuge Liang, and Yang Yuhuan will probably not be able to play.

Yellow Shield

On the 12th, 15 pieces of equipment were updated on the experience server, the jungler knife was changed, the seriously injured equipment was weakened, and the yellow shield was adjusted

Both yellow shields have been redone to the effect, first of all, the small yellow shield, the original basic attack can cause extra damage to the lane probability, but it is unstable, the damage is fixed after adjustment, with 10% health physical damage, and it can also restore half of the damage's blood volume, 2.5 seconds cooldown.

If it's a tank hero with 7000 extra HP at every turn in the late stage, this passive alone will have 850 more basic attack damage, although there is a CD, but the damage is more stable.

The magic effect of the Great Yellow Shield has also been adjusted, with fixed damage plus 5% bonus health damage, the value has not changed, but a cooldown effect has been added.

Therefore, the adjusted yellow shield is more inclined to develop, and the jungler is faster, but the benefits are reduced when fighting.

In addition, when clearing troops, it may be triggered by the first remnant, so this adjustment is not optimistic for the time being.

Red Lotus Cloak adjusted

On the 12th, 15 pieces of equipment were updated on the experience server, the jungler knife was changed, the seriously injured equipment was weakened, and the yellow shield was adjusted

The Heart of Smelting and the Red Lotus Cloak were adjusted again, first of all, the amount of HP of the Heart of Smelting was reduced to 500 points, and the equipment that was not smooth enough to synthesize itself was even more panicked this time.

The attached damage has been strengthened, and the damage of the Smelting Heart and the Red Lotus Cloak is the same, with the difference that the Red Lotus Cloak's burn radius has been increased from 300 to 400.

In other words, in the future, the Red Lotus Cloak will cover a wider area, so it will be better to rub assists, hit damage, and hang serious injuries, and the Smelting Heart will not even need to make the Red Lotus Cloak earlier because of the increased damage and the same damage as the upgraded one.

Overlord reloaded

On the 12th, 15 pieces of equipment were updated on the experience server, the jungler knife was changed, the seriously injured equipment was weakened, and the yellow shield was adjusted

Destiny's extra health has been reduced by 2%, but it doesn't matter, this wave of adjustments is strengthened.

The passive health regeneration value has not changed, but the time of disengagement has been adjusted separately.

The regular disengagement time is 6 seconds, so the original maximum health regeneration is only 1% at most, and you have to wait for a while after the disengagement, which is really too grinding.

This adjustment, as long as it is not attacked by heroes or defense towers within three seconds, it will trigger double the health regeneration, so when you take the initiative to attack the enemy hero and fight the jungler to clear the soldiers, the overlord is also in a complete state, and this wave of adjustments has improved its cost performance.

Critical equipment adjustments

On the 12th, 15 pieces of equipment were updated on the experience server, the jungler knife was changed, the seriously injured equipment was weakened, and the yellow shield was adjusted

The Blade of Sanctions, the Red Lotus Cloak, and the Nightmare Tooth all have a critical injury effect, this time adjusted, the duration of the critical injury has been reduced from 3 seconds to 2.5 seconds, 0.5 seconds less time, I don't know what this wave of adjustment planning means, the Red Lotus Cloak adjustment can be understood, because the range has become larger, are the other two sure that they don't need to strengthen a wave?

That's all for this update, welcome to leave a message in the comment area to discuss, and tell us what you think about this adjustment.

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