Recently, we have seen a series of reports about teenagers indulging in cigarette card games.
First, the education department of Sanya, Hainan Province, issued a warning notice on April 7 against "cigarette card games", calling on parents to work with schools to boycott such games and confiscate them as soon as they are discovered.
On the other hand, media reports in Beihai City, Guangxi Zhuang Autonomous Region, show that some primary school children are addicted to cigarette card games, and do not hesitate to look for them in the trash or buy them themselves, and some children have begun to try smoking. Even, quarrels and even brawls during the game have occurred from time to time.
As a school game, "playing cigarette cards" reflects the inheritance and change of children's game culture and teenagers' behavior habits to a certain extent. From a historical point of view, this kind of game is not unfamiliar, and the post-70s and post-80s generations have also been obsessed with similar collection and battle games.
These games give children a sense of accomplishment and the experience of competing and communicating within the rules. This kind of social relationship and mental development through play has an important impact on children's development.
However, with the development of society, the game of "playing cigarette cards" has also brought some concerns. Parents are concerned about the possible negative effects of play, such as distraction, rummaging through cigarette cases in unhygienic places, and possible physical harm due to lack of skill in their hands.
Schools must not only balance education and recreation, but also public health and safety concerns in the face of these concerns.
The approach of Daowu Primary School in Liuyang, Hunan Province reflects an educational philosophy of openness, inclusiveness and communication. Through various forms such as letters, discussions, and debates, effective communication has been formed between parents, students, and school management, so that every voice can be expressed. Such a treatment model not only solves short-term problems, but also provides a long-term educational model for conflict resolution and consensus-building.
The cooperation between the school and parents, coupled with the children's learning of rules and culture, will help to form a healthier and more harmonious school environment. Through such interactions, children have the opportunity to learn how to balance play and learning, and how to choose between hobbies and responsibilities.
In addition, translating these seemingly small cases into practical teaching in the educational process is conducive to children learning more about social interaction, ethics and safety awareness in real life.
At present, behind the popularity of the game of "playing cigarette cards", it reflects the helplessness and desire of contemporary children in the face of the increasingly scarce traditional game resources. Traditional childhood games, such as cockfighting, knife occupation, etc., not only enrich children's spare time, but also educate and entertain, and play an irreplaceable role in cultivating children's collective consciousness, rule awareness and team spirit.
However, with the rapid development of society, these games may be gradually marginalized or even banned due to various factors such as safety and learning.
Play is not only a way for children to be entertained, but also an important means for them to experience the world and develop their imagination and creativity. Mr. Winnicott's emphasis on "playing, dreaming, creating" reflects the centrality of play in children's development.
The experience of play in childhood is of profound significance to the individual, and it is related to the development of social skills, emotional development, physical health and cognitive skills.
The increase in the burden of schoolwork has caused a large amount of children's spare time to be occupied, and this missing experience is difficult to fill in with book knowledge.
There have been many literary works and celebrity memories, all of which have used beautiful childhood game scenes as elements to express the nostalgia and preciousness of childhood time. This nostalgia is not only a reminiscence of the past, but also a recognition of the value of childhood games in the process of individual growth.
The current situation is indeed worrying, with the reduction of the variety of games, children have lost the ability to use games for emotional education and social activities.
If children are forcibly denied access to constructive, healthy play, their engagement in learning will not necessarily increase, but they may become averse to authoritative norms, which can affect their psychological development.
Children learn to cooperate, compete, and follow rules through play, which is something that a rigid classroom cannot provide. On the other hand, unreasonable prohibitions and restrictions may encourage children to seek other outlets, such as secretly engaging in gaming activities or even indulging in video games that are not conducive to their growth, which can affect their physical and mental health and social skills.
Therefore, parents, teachers and society should be more tolerant of children's play needs, not only respecting their natural nature, but also trying to restore and innovate traditional games, so that children can find a balance between safety and fun, so that play can promote learning, so that games can truly become a boost for children's healthy growth.
In this regard, what do you think of the "cigarette card"? Welcome to leave a message in the comment area.