In a high-profile public event, Tencent helmer Pony Ma offered a new perspective on the relationship between games and young people, arguing that society should look at games more rationally and explore more reasonable control methods instead of unilaterally banning them. As soon as this remark came out, it immediately set off quite a wave among the public.
Ma Huateng bluntly pointed out: "Teenagers' addiction to games is a complex social problem, and we need to start from many aspects, rather than blindly banning it. He used his own "Honor of Kings" as an example to explain in detail a series of measures taken by Tencent to curb the over-addiction of teenagers to games, especially the strict game time limit for children under 12 years old, and the ban on games after 9 p.m.
However, despite Tencent's moves, over-addiction to gaming among teenagers is still widespread. Many parents and educators have expressed deep concern about this, observing that the huge attraction of gaming to young people has already had a substantial impact on their daily lives and learning. There are even more radical voices arguing that games that are so seductive to teenagers should be shut down altogether.
This topic has also caused heated discussions among netizens. Some netizens agreed with Ma Huateng's view, believing that games are not a flood of beasts, but need to be properly managed and guided. However, some netizens expressed the opposite opinion, advocating that stricter measures should be taken to limit teenagers' access to games, and some even suggested that popular games such as "Honor of Kings" should be shut down directly.
With the fermentation of public opinion, how to find a balance between the entertainment of games and their potential impact on teenagers has become the focus of public discussion. This is undoubtedly a question worthy of our deep thought, and it is also a social problem that needs to be solved urgently.
In the face of controversy and expectations from all walks of life, how Tencent and Pony Ma will respond to this challenge, and whether they can find a solution that can protect the healthy growth of young people while giving full play to the positive role of games? All this remains to be seen.