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Why is Sumeru the biggest failure of Genshin Impact? The map is extremely underworld, and the side quests are too long

author:Explosive gifts

Now if you want to talk about the biggest failure of "Genshin Impact", many people will say that it is the setting of "Snow Mountain", after all, the setting of the cold value has made the player's exploration pressure soar exponentially, but, now the situation is different, in fact, with the update of "Genshin Impact" over the years, I think the biggest failure of Genshin Impact is not in the Snow Mountain, but the setting of the cold value has added a lot of fun, and the real biggest problem, in my opinion, is actually more about the emergence of the Sumeru version.

Why is Sumeru the biggest failure of Genshin Impact? The map is extremely underworld, and the side quests are too long

The first: The map is too underworld, and I don't know if it's miHoYo's plan to make a big wave, or deliberately make the whole player, the entire Sumeru version of the map, is for the sake of being big and big, many places are very empty, these empty places, in fact, are not particularly big impact, and the worst thing is that Sumeru has also made several layers of the map, and the upper and lower layers have not yet been connected, requiring players to solve puzzles, going around, and many players estimate that they have long been stunned.

Why is Sumeru the biggest failure of Genshin Impact? The map is extremely underworld, and the side quests are too long

The second: The side quest is too long, if it's dizzy, maybe it's just a sense of experience in the game, but the terrible thing is that miHoYo is not only big and simple, the original side quest of Inazuma was particularly long, so that the player felt enjoyable, and the planner felt that he could do it again, and in Sumeru sent the player two super long and super liver two tasks in one breath, one is called the desert book, and the other is called the forest book, which pits the player into a body that is incomplete.

Why is Sumeru the biggest failure of Genshin Impact? The map is extremely underworld, and the side quests are too long

The third point: Mandatory to do side lines, the most terrible thing is that miHoYo is also careful to take the player's thoughts, you have to explore the whole map, I'm sorry, you have to do the desert book and the forest book, because there are many places, if you don't trigger the task, there is no way to go to these places, especially in the planning setting, as the second chapter of Yoimiya's legendary mission, you have to do the forest book, the desert book is the same, and many places are tied, you say play like this, how do you let players play these things?

Why is Sumeru the biggest failure of Genshin Impact? The map is extremely underworld, and the side quests are too long

The main plot is generally done as the core story, and I don't know if the planning is focused on the side quest next door, and the plot of the main line is a little bit strained, and the main plot makes players toss over and over again, resulting in a very poor experience for players to play the main story, mainly because it is too tormenting for players, so that players have no good feelings at all, and naturally there is no way to play.

Why is Sumeru the biggest failure of Genshin Impact? The map is extremely underworld, and the side quests are too long

Of course, not to mention that Sumeru is very bad, in fact, miHoYo has been doing some common sense, but the attempt of the Sumeru version has failed, because Genshin Impact is not a complete stand-alone game, it is a long-term operation of a stand-alone networked game, it is not difficult to make a good game, but it is a little difficult to do a good game all the time, the miHoYo team has been trying to make a good game, and can invest a lot of energy in Sumeru to design a side plot that has little to do at all, which many games can't do.

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