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In order to reduce the pressure of players after tomorrow, how hard will NetEase work?

author:Explosive gifts

In a flash, the sixth season will come after tomorrow, but, seeing that the game after tomorrow contains more and more liver, many players, even their own players after tomorrow, may feel that they are a little immobile at this stage, after all, it will be gone in a few hours, and many players also say that their liver is not moving, but, don't say it, NetEase is really aware of this, therefore, they have already prepared a complete set of solutions for players.

In order to reduce the pressure of players after tomorrow, how hard will NetEase work?

Because compared to the previous fifth season, a lot of content has been optimized, and many of the pain points in the fifth season have been well optimized, so that players criticize the promotion of materials, before, if players don't liver for a few hours, then I'm sorry, it's not enough to see at all, and now it's not the case, NetEase has greatly reduced the materials in order to reduce the pressure on players, and players spend less materials when they upgrade to the village, and the pressure has naturally become a lot easier.

In order to reduce the pressure of players after tomorrow, how hard will NetEase work?

Secondly,That's the reduction of the level of materials,Before,The first choice,It must be an evolution weapon,In the previous version,Many players are estimated not to have much courage to cultivate it,After all, in the current version,The level of the version of the weapon is an era,Now,NetEase has greatly reduced this,Optimize the research system,Don't waste excess materials,Even if there are more materials, you won't feel any impact,This,I'm afraid it's something that many games can't do。

In order to reduce the pressure of players after tomorrow, how hard will NetEase work?

Secondly, it's the dungeon.,The previous dungeon.,One was supposed to start in 20 minutes.,30 minutes in the early stage are all basic operations.,The sixth season cut five dungeons into three.,Greatly reduce the daily burden of players.,Even bastards can mix it up.,This is a great burden reduction.,The previous rewards are richer than before.,Even the rewards given by daily dungeons are richer than before.,Greatly reducing the pressure on players' resources.。

In order to reduce the pressure of players after tomorrow, how hard will NetEase work?

Of course, the most tearful place for me, an old player of tomorrow, must be the emergence of the level ladder system, before, a careless, upgrade high, equipment and can't keep up, that is normal to suffer, but now, after tomorrow out of the level ladder system, when it reaches a certain level, players can freely choose whether to upgrade or not, which gives us players a full conscience, after all, there is no need to worry about taking the previous version of the weapon to play a strange bridge of the next level.

In order to reduce the pressure of players after tomorrow, how hard will NetEase work?

Of course,The sixth season has reduced the burden on players a lot.,But there's no less reverse update.,For example,The reduction in accessory acquisition,This is not such a good thing for players.,Low-intermediate copies of 7 days 14 times This component doesn't necessarily bring an accessory.,The impact on low-cost players is not very great.,But for players like us in the sprint period.,It's fatal.,The saddest thing is that accessories are difficult to synthesize once or twice a month.,So,That's really sad.。

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