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Touch Night Talk: The Last Detective

author:Touch

Touching the night talk, every day nonsense and games-related, ghosts, new things.

Touch Night Talk: The Last Detective

Photo/Xiao Luo

January 6th was Sherlock Holmes's birthday, and I swiped on social media that someone celebrated, and although I didn't remember the Xi of the novel's birthday, I knew that Sherlock Holmes was a Capricorn. Coincidentally, I happened to be playing Detective Method: Detective Contest recently, a mystery AVG game, which was kind of inadvertently in response to the scene.

I'm picky about AVG games that have a large proportion of puzzles, and one of the important reasons is that I hate trouble and hate looking up strategies. I think that in the game, if a puzzle player can't solve it, only 20% of the reason the player is "stupid", and the remaining 80% is because he didn't match the brain waves with the game's author - I really don't think there is any logic to many puzzles, it's a complete test of people's imagination, and my patience is limited, if the puzzle that angers me several times in a row, I will turn off the puzzle in anger. However, "Detective Law: Detective Competition" is very fun, because its "reasoning" is not logical to the point of being funny, but it makes players angry.

I have an extra love for "detective games", which can be traced back to the competition in Detective Conan, which brought together detectives from all walks of life, or as long as there are more characters, I will like it more - more people will be more fun. If it's pure reasoning, even if it's very cleverly conceived, I don't read it with much interest.

Touch Night Talk: The Last Detective

There are a lot of bad jokes, bean knowledge, and some suspiciously profound dialogues in the game

I have a friend who thinks he's smart (and he's really smart) who has a penchant for trickery stories, especially the corpse splitting scam in Shoji Shimada's "Astrology Killing Magic", and loves to tell people about it while wandering through the groves, and I don't react well to this very bloody crime.

This friend is a "Benger" who is keen to "compete" with detectives, and he will be dissatisfied if the clues given by a mystery novel are not fair to the reader, and I may not even be a "socialist" in this regard, but a "enjoyer" - in Agatha Christie's opinion, the reader does not have to and cannot make the same reasoning as the detective, so just enjoy it.

It's a bit strange to say that detective novels don't care much about reasoning, but in fact, most of the clever modus operandi I've read have almost forgotten, and I often end up remembering the very bizarre, groundbreaking, and even much-criticized plots, or only remembering the detective himself. The logic itself is indeed very respectable, for example, "The Tragedy of X" is a perfect work that uses logic to restore the truth, but in terms of personal feelings, if I were to talk about my favorite detective novel, I would nominate Patricia Highsmith's "The Genius Ripley" (more strictly speaking, it is a crime novel, and my love for it comes from all sides, including the worship of the author himself smuggling into France with a snail...... and Agatha Christie's "The Curtain," both of which move people emotionally.

The premise of "Detective Method: Detective Competition" is as follows: you are a detective, you have to participate in a detective competition, and if you can beat other detectives (and the criminal responsible for setting the puzzles) in the competition, you can get a prize of $1 million! These detectives have all kinds of "detective methods", including but not limited to incarnating into a human microscope, channeling, and imitating others like a mirror...... Speaking of which, you can already imagine what the puzzles in the game will look like. Some of the game's case-solving processes are like brain teasers, and if you care a lot about reasoning, you'll probably sneer from time to time during gameplay. However, for me, this kind of whimsical reasoning is a good experience, "there is no logic at all" and "there is logic but I can't understand it", and it is definitely the former that is better.

What's more, the game's group story is very good, and players will switch a lot of perspectives, and each character (whether it's a detective or a criminal) has a distinct personality. In terms of story, it has always had a "little tail", and each chapter is pulling you down to play. As such, it may not be a good mystery game, but it must be an excellent detective novel – even with exactly a hundred chapters. However, I haven't cleared the level yet, and according to the players, although the previous puzzles are relatively poor, the last puzzle is very exciting and high-level, so I am very much looking forward to it, and I have delayed the progress by the way......

Touch Night Talk: The Last Detective

Red July is really cool

When I play Detective Method: Detective Contest, I always think of Curtain for some reason. Frankly speaking, there is nothing in common between the two, "Detective Method: Detective Competition" is more funny than usual, and "Veil", as Poirot's last case, has a gloomy color throughout the whole text. This commonality may also be reflected in the fact that Poirot is sometimes humorous, and the methods of committing crimes in "The Curtain" have also been questioned by many as "very unrealistic".

Another reason is that I always feel that the story of "Detective Method: Detective Competition" also has some sadness and ridicule of detectives, such as 7's sentence "Bad puzzles are puzzles", and in these exaggerated stories, we can also see a subtle spiritual core. It's like I love "The Curtain", but maybe it's out of a feeling. After Poirot's death, his obituary appeared in the newspapers, and on August 6, 1975, the New York Times carried a front-page headline: Hercule Poirot, Belgian detective, has passed away — the best curtain call in the sense of the end.