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Snow Park recently started testing on Steam, and as a CCG enthusiast (Hearthstone and Shadow Verse veterans), I was honored to participate in this beta.
As a domestic mobile game that is prioritized for testing on the Steam platform, this choice means that its production team is not too large, and this is exactly the case - its developer is a group of thousands of people, which can be simply regarded as a small workshop game company in China. Personally, I have previously reviewed the works of many small workshop game production teams, such as the Song of the Starfire and the Tale of the Gem Research Story, which are all produced by small workshops, but they have not been successful for one reason or another.
Next, I will introduce this game to you based on my own experience in evaluating the game production team of the small workshop.
When it comes to the small workshop game production team, everyone usually thinks of a lot of shortcomings about "poverty", including but not limited to a simple system, general art, and a game mode that changes skin at a glance... As far as the performance of "Snow Park" is concerned, in fact, these reviews can more or less summarize the shortcomings of the game. But the game is still a test after all.,There are more shortcomings and it's within the range of acceptance.,My personal feeling is that it's "flawed".,Its gameplay is really eye-catching.。
"Snow Park" innovatively chooses a more ingenious, difficult to say, simple and simple gameplay: a nine-square grid board, a deck of thirty cards, and what players can control is the 1x3 grid in front of them.
And also made a very interesting innovation in the most important blood volume: both sides share a common blood bar, and at the beginning of the game, the blood bar is divided equally, and one person has half of it. However, during the game, the damage you deal to the enemy boss will be converted into your own health, which means that your own health will become very high and the enemy's health will become very small, until at the end, one of them will have zero health.
The mechanism design of the self-increasing health bar allows some common sense operations in the CCG game, such as the amount of blood is too low, you can only do conservative actions, and when the amount of blood is high, you can sell blood appropriately and other operations need to be carefully considered here, for the disadvantaged side, the enemy advantage means that the opponent has a higher margin for error than themselves, but the possibility of a reversal is still very large; for the dominant side, the blood advantage does not mean that you can start to play around: if the rhythm of the scene collapses, and the enemy knocks out too many resources and scenes, the situation is easy to reverse in an instant, and the advantage turns into a big bad in one breath。
As the early stage of a CCG game, the foundation of the game is very good: the core game point of the game PVP game is the game between the scene and resources and the boss skills, because of the game's mechanical problems (after the deployment of units begins to deduce, a round of first attack will be carried out directly), so whether it is a succession, you need to be cautious and cautious in the exchange and arrangement of the scene.
The reform of blood volume makes the rhythm of the scene and the exchange game between resources particularly important- It doesn't matter how much blood is rubbed, as long as the scene is well run, slowly reduce the enemy scene, and slowly rub the blood to make the blood volume back, and in addition to the mechanism of the scene and the core card, the gradually liberated boss skills in the game and the boss skills that are selected to be released according to different situations also have a very significant impact on the battle situation: a great game point in this game, hand card resources can be obtained at zero cost through the skills of the boss, and you can also choose to take different cards according to different situations, which is a great test of the player's ability to control the battle situation。
To sum up, in terms of gameplay, "Snow Park" has enough self-characteristics - not to mention anything else, I really haven't seen this gameplay. The game of resource games, troop formations and skill resource exchanges is really good, and it can be seen that the production team has their own understanding of the gameplay of CCG games, and I hope to continue to polish it in the future.
As for the content of long-term operation, we will wait for the later test. The focus of this test is on PVP and PVE game modes,At present,PVE mode of meat pigeon gameplay is still relatively good,The card deck is gathered and buff is selected, and it's basically very simple to want to cool Hu.,At this point, I hope the production team can continue to maintain the next test.。
Now that we're out of the way, let's talk about its art style and gameplay elements. "Snow Park" is a combination of new strange stories + dream cores + history of the box garden world,A strange object and classic events made into cards,Although some people say that the expressiveness of art can't support this kind of theme,But I think as a game that chooses a two-dimensional painting style,It's actually very sufficient-at least I like the vertical painting style of the game.。
In terms of plot, you can indeed see the elements of weird talk and dream core, but it can be seen that the current plot is still in the polishing stage (after all, the focus of this test is on the gameplay), as a small workshop game, according to the current scale, continue to polish and optimize the plot.
Personally, although I also like to watch the main plot of Movie Verse, my preferred format is that I see the story of a certain card, and then I combine the voice of this card with its vertical art, and I just happen to be interested in its story. Eh, at this time, the game told me that they wrote a main story of these cards, so I'm sure I'll go and see it, for now, I'm still looking forward to the game's subsequent text updates, after all, the text related to the weird talk and the dream core is actually quite interesting.
This is the end of the general game review, but, as someone who has reviewed a lot of small workshop mobile games, I still want to talk about my opinion on small workshop mobile games.
Take this game as an example, in fact, most of its shortcomings come from money, the problem is that there is no money, you can only make do with it, so in this case, for the small workshop game company, the biggest nirvana is actually sincerity: treat the game with heart, treat the player with heart, and the game can achieve each other in the hands of the player and the production team.
I've seen too many small workshop companies that have loved people from the beginning, and gradually become coerced by money, which eventually makes that enthusiasm dissipate, and finally makes the game fall into clichés and never shine again.
And at this point, the operation attitude of "Snow Park" is very sincere, I believe that as long as players who have been in contact with the operation in this test can feel the sincerity of the operation, this sincerity drives many players who are dissatisfied with the completion and balance of the game in this test to choose to believe in the game, believe in the manufacturer, including me.
I hope to meet with the production team in the future in a better "Snow Park".