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The underage girl said that she was "gang raped" in the metaverse virtual world, and the British police officially opened a case for investigation

author:I crouched in the corner and watched the world

In this new chapter of the digital age, the metaverse has become a new frontier for people to explore.

This seemingly free world also hides an unknown shadow. An underage girl's journey to the virtual world came to an abrupt end in an incredible way.

The underage girl said that she was "gang raped" in the metaverse virtual world, and the British police officially opened a case for investigation

In the virtual space of Horizon World, her virtual character is "virtual gang raped" by a group of strange men. This virtual nightmare made her feel deep fear and pain in the real world. Although her body was unharmed, the trauma to her heart was real.

The British police, faced with this unprecedented case, decided to investigate it as a case of rape. A senior official in charge of the case called for the legislative process to be expedited so that victims in the virtual world can also be treated fairly.

The underage girl said that she was "gang raped" in the metaverse virtual world, and the British police officially opened a case for investigation

"The emotional and psychological damage to this child will be long-term, and it will not be easier to deal with than a real-life rape case," he said. However, because the current legislation does not establish a legal rule for this, this poses many challenges to our enforcement efforts."

The underage girl said that she was "gang raped" in the metaverse virtual world, and the British police officially opened a case for investigation

In this incident where the boundary between virtual and reality is blurred, it has aroused heated discussions among netizens. Someone said, "It's like being killed in a game, and although you won't really die, the fear is real." Some people also said: "The behavior of the virtual world must also have boundaries, and you can't arbitrarily violate others because you can't see or touch them." ”

  • "This sounds like a hair in people's hearts, and the virtual world must have a bottom line!"
  • "How scared this kid is, although it's not true, but the psychological shadow is definitely not small. ”
  • "This has to be managed, otherwise the metaverse will not become a hotbed of crime?"
  • "The law has to keep up quickly, otherwise this virtual world will be chaotic?"
  • "It reminds me of the movie 'The Matrix,' and that virtual worlds have to have rules. ”
  • "This matter needs to be brought to everyone's attention, and the virtual world cannot be turned into a place outside the law. ”
  • "It sounds like something out of a science fiction movie, but I didn't expect it to happen in reality. ”
  • "Although there are no physical injuries, the psychological trauma is real, and I hope the police can handle this case well. ”
  • "I heard that the game has protection settings, how can something happen?"

In another corner of the digital world, similar events are playing out. Last year, an American gamer reported a virtual sexual harassment incident in Second Life, and while it was not explicitly dealt with by the law in the end, the incident also drew attention to sex crimes in the virtual world. In sandbox games like Minecraft, there have also been reports of virtual characters being attacked, all of which remind us that virtual spaces are not outside the law, and that rules and protections are needed.

The underage girl said that she was "gang raped" in the metaverse virtual world, and the British police officially opened a case for investigation

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In the unexplored territory of the metaverse, we are facing unprecedented ethical and legal challenges. This incident is not only an injury to an underage girl, but also an impact on the values of the entire society.

The anonymity and freedom of virtual space should not be an excuse to evade responsibility. We need to revisit and redefine the boundaries of virtual behaviour to ensure that even in the digital world, there should be basic norms of respect and protection for others.

The lag of the law is especially evident here, and it needs to evolve with the times to provide justice to those who have been harmed in the virtual world.

This is not only the protection of victims, but also the maintenance of the moral bottom line of the entire society. We must recognize that harm, whether real or virtual, is real, and that justice and law should be all-encompassing.

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