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Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

author:Digital riders

Are today's video games being led astray by cinematic narratives?

At the end of the last century and the beginning of this century, the game market has always been the world of Japanese games, such as NAMCO's "Legends" series, FALCOM's "Legend of Heroes" series, SE's "Final Fantasy" series, Nintendo's Legend of Zelda series, etc., to name a few.

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

An ancient and eternal legend

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

The latest Tale of Daybreak in the Legends series

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

Legend of Heroes 3: The White-Haired Witch

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

The most familiar to the Chinese people is the heroic legend of the empty track

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

Final Fantasy VII Original

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

Final Fantasy VII Remake

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

The Legend of Zelda: Ocarina of Time

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

The Legend of Zelda: Tears of the Kingdom

At that time, Japanese games had some overwhelming advantages in gameplay and story, and it can be said that they were in full swing, and manufacturers in other countries, even European and American manufacturers, had classic "Red Alert", "Age of Empires", "StarCraft", "Diablo", "Fallout", "Baldur's Gate", "Prince of Persia", etc., but in terms of breadth and depth, it was difficult to pry the hegemony of Japanese games.

Things changed after the new century, with the popularization of network technology, a number of multiplayer online games based on computer networks began to work, and the game market at this stage was gradually occupied by Korean online games and European and American online games.

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

Korean online game Lineage 2

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

When it comes to online games, World of Warcraft must be mentioned

At this stage, Japanese online games, not to mention nothing, but basically do not have much achievement. Although there are still many stand-alone masterpieces, at the market level, Japanese games have shown a steady decline.

In the game market after 2010, many manufacturers in Europe and the United States realized that they have a very mature film industry, which can provide a great boost to the game industry, in order to win the market competition with Japanese games in stand-alone games, and at the same time build a technical wall that is difficult to overcome, cinematic game pictures and narratives began to rise, in this era, the word 3A was mentioned.

The essence of 3A is actually that European and American manufacturers use their mature film industry level to expand into the game industry. In the past, small game studios and talented game producers were gradually eliminated by the industrialization of these games.

After all, small studios, independent producers, can't compare to the large-scale game industry in terms of productivity, after all, they have a visible advantage in more detailed modeling, better game graphics, and cinematic script storytelling.

The advantages accumulated by these industrial capitals are given the name of 3A.

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

The poster child for cinematic storytelling The Last of Us

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

Call of Duty Modern Warfare

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

Red Dead Redemption 2 with extreme graphics

In the 3A era, Japanese games have basically collapsed in this regard, and they cannot pose a threat to European and American manufacturers in terms of capital and cinematic pictures.

And in terms of storytelling, Japanese-style games are also a bit disappointing, yes, it's the same "royal blood story".

Come on, the game is no longer just for kids, and many adult gamers won't be interested in your "royal blood story".

However, in terms of gameplay, Japanese games still retain that advantage, and they still have a place in the art style that is different from European and American games (art is not graphics).

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

Breath of the Wild is unique in terms of gameplay

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

P5, the world's No. 1 in art style and storytelling

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

A wolf that is equally powerful in terms of art style and gameplay

But I have to say that it is difficult for Japanese games with independent Japanese games to fully compete with the European and American games represented by 3A, although the honor is still there, but it can't cover up the decline at the market level.

But even in this prosperous scene of cinematic pictures and narratives, it is difficult to hide the lack of storytelling and gameplay, which has to be said to be a big regret in the game industry today.

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

That's right, it's you, the canned Assassin's Creed series, which is full of map logos, which makes people's livers ache

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

The graphics are good, but the gameplay is poor

But there is always hope, and in a forgotten corner, the importance of gameplay is still remembered.

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

Regardless of the rhythm of the game, purely in terms of gameplay, Taigo Picture Scroll is still quite good

Whether today's video games are influenced by cinematic narratives that cause them to deviate from the right direction

The story and gameplay are both good and long-lived

Edited on 2023-12-14 08:51

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