Friends who are familiar with the Three Kingdoms know that Sun Quan was not only humiliated by Zhang Liao as "Sun Shiwan" in Hefei, but even Xiangping's Gongsun Yuan could play this Wu Emperor fiercely. To tell the truth, the battle of Hefei or the shame of Liaodong is to a large extent blamed on Sun Quan's misjudgment of the situation in the world and his extreme confidence in his strategic vision. The scripts of the various periods of Three Kingdoms Zhi 11 have always retained the Liaodong Gongsun clan, can we try Sun Quan's Liaodong strategy through the game?
Previously, I only briefly mentioned this gameplay in my article, and did not demonstrate the whole form. In this issue, I will specifically select the chapter of the Southern Barbarian Conquest to make a complete process. At this time, the Sun Wu camp had already lost a large number of literary and military elites, and only Zhou Tai and Ling Tong were left, and only Lu Xun and Zhuge Ke were left. Fortunately, the Wushu alliance is still stable, and if you firmly hold the Jiangling, Jiangxia, and Lujiang defense lines, you can safely try such a sword to go sideways.
Personally, I suggest that Sun Quan lower his posture at the beginning of the game and worship Zhu Zheng and Lu Zhu, for the sake of their mastery of the helm in the Three Kingdoms 11 game. Only by paying homage can their loyalty be stabilized as much as possible, because the sea supply line from Jianye to Xiangping is too long.
Since the Three Kingdoms 11 game does not specifically set border ethnic minority forces, there are no security risks south of Jianye, and players of Three Kingdoms 9 are estimated to be red-eyed. It doesn't matter if you empty the rear city, let your subordinates bring enough money and grain to Jianye, and Sun Quan's transport brigade can go to sea in a mighty way. In order to make it easier to record the time, I chose November 1, 225 to sail.
While Sun Quan was running long distances, Cao Wei in the north would definitely send troops south to attack Lujiang and Jiangxia. Fortunately, the talent team of the Wei state in the Cao Pi era was not as good as in the Cao Cao era, and Zhang Liao and Lejin among the five generals had died, and their sons were easy to deal with.
Zhang Hao was dragged by Shu Han, only Xu Huang could fight, and we were not afraid of Ling Tong. I also arrested Xu Huang by singling it out, and then fed Ling Tong continuously, so that Xu Huang could recruit and rebel after staying in the mobile prison for a long time. All in all, as long as the rear base can continue to transfuse blood to the front, Sun Quan can enjoy a vacation at sea.
As soon as May 11, 226, Sun Quan's fleet could reach the port of Anping and immediately attacked. At this time, the lord of Liaodong, Gongsun Gong, actually inflated his confidence to fight Cao Wei's controlled Beiping, but all the Three Kingdoms Zhi 11 players with a little common sense knew that Gongsun Gong's wave was to send experience to others. Fortunately, Xiangping City was also empty because of Gongsun Gong's rash dispatch of troops, and the landing operation of Sun Wu's army could be said to be stressless.
When the time came in October 226, progress was made in the direction of Xiangyang. Due to the attack of his ally Shu Han army, Xiangyang defender Xiahou Shang was forced to the point of running out of oil. Lu Xun and Zhuge Jin, who had been on the defensive for a long time, could finally raise troops to counterattack, and the hard-working Shu Han allies ran for nothing. At the same time, a group of second-line battlers such as Han Dang, Zhu Huan, Song Qian, and Sun Huan launched an attack on Xiangping, and this lineup was definitely not enough to fight Cao Pi, and it was more than enough to clean up Gongsun Gong.
Through the test in the Three Kingdoms 11 game, it was proved that Sun Quan's brain hole is still okay. As long as he can really take Xiangping, it will inevitably put Cao Wei in a situation of fighting on two fronts. The Cao Wei group, which was supposed to deal with Shu Han and Sun Wu at the same time, had to divide additional troops to defend Liaodong, and the Wu army could even seize the opportunity to take Xiangyang, and the situation could be described as very good!
To be fair, Sun Quan's idea of taking Liaodong or cooperating with Liaodong to develop Cao Wei was not wrong, but he ignored the traffic conditions at that time, and it was too inconvenient to transport back and forth. Gongsun Yuan also thought so, once Cao Wei really came to beat him, Sun Quan you can't drive an aircraft carrier to support him, obviously far water can't save the near fire. But all strategy games with the theme of the Three Kingdoms want to provide players with the most convenient transportation environment possible, including the TapTap version of "Military Order Like a Mountain: The Heart of the King" that I have recently devoted myself to researching.
No matter how long distance, no matter how difficult the terrain is, it doesn't matter. You can use the marching accelerometer when you go out, and the moving house can show the order to move the city, and thousands of rivers and mountains can come in an instant. Whether Sun Quan fights Liaodong or Cao Wei steals Yunnan, territorial expansion tactics that he did not dare to think of in the past can be easily tried in the taptap version of "Military Order Like a Mountain: The Heart of the King", if Sun Quan knew that today's Three Kingdoms game can be played like this, he himself can't wait to register a number.
The portable skills and wearables that Military Order Mountain: King's Heart gives each character are also rich and diverse, and it is already routine for one person to shoulder multiple combat methods. There is no place in this world where you can't fly, only places you can't think of.