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The Sikong Zhen experience suit is weakened, but it laughs at the player, and the displacement of up to one frame is weakened, and the impact is 0

Hello everyone, I am at my fingertips, the experience server underwent a round of updates on the 28th, but this update only adjusted the balance of one hero, and as soon as the announcement was issued, many people expressed ridiculousness, why?

Sikong earthquake - weakened

The Sikong Zhen experience suit is weakened, but it laughs at the player, and the displacement of up to one frame is weakened, and the impact is 0

One skill adds 0.05 seconds of forward shake

According to the official version, Sikong Zhen's displacement without a forward swing makes it extremely difficult for other heroes to fight him, and we will correct it for this time.

It was originally a positive adjustment, and I think Sikong Zhen is indeed a little too strong, but the amplitude of this adjustment is indeed a bit funny, and what is the meaning of adding 0.05 seconds of forward shake to a hero? If it is 0.1, I think it is slightly acceptable, because perhaps the body can perceive that this displacement is indeed slower.

After the update, I went to the experience server to test for a long time, perhaps because of the relationship between non-Sikong Zhen players, I didn't feel any stagnation in this skill, forward swing? Really can't perceive, so is it pointless to say that this 0.05 second forward shake?

The Sikong Zhen experience suit is weakened, but it laughs at the player, and the displacement of up to one frame is weakened, and the impact is 0

So I recorded the screen of the official server and the experience server in a 90-frame environment, and synchronized the frames with the software card, so I came to the conclusion that after weakening, the release speed of Sikong Zhen's big move was about one frame slower.

So it can't be perceived by the feel alone, so do you think this setting can really affect the intensity of Sikong Zhen?

It is difficult to fight him, so it is corrected, but the magnitude of the correction is so small that it is not understandable, no wonder some players say that this weakening is not like nothing.

The Sikong Zhen experience suit is weakened, but it laughs at the player, and the displacement of up to one frame is weakened, and the impact is 0

Sikong Zhen is difficult to counteract, weakened and slightly weak, what should I do?

Out of the magic defense suit, everyone knows this, so there is no need to say more, and everyone should also give priority to ominous signs when choosing physical armor, because Sikong Zhen, a hero with more than 95% of general attack damage, being slowed down is equivalent to reducing damage, so the deceleration of ominous signs can be limited to Sikong Zhen to a certain extent.

In the choice of heroes, it is best to choose a long hand, because Sikong Zhen is a medium-range output, short hands are easy to be pulled by him, and long-range heroes have to prevent being close to him, to be honest, it is quite difficult, after all, Sikong Zhen 1 skill plus a big move floats over, a flash may not be able to dodge, so Galo may be a good choice.

The Sikong Zhen experience suit is weakened, but it laughs at the player, and the displacement of up to one frame is weakened, and the impact is 0

Sikong Zhen's ability is strong, partly due to the pull of the 1 skill, as well as the shield, when he brushes out the economy, he will find that not only the damage is high, the defense is also good, obviously an output load, but can resist a lot of damage, is caused by the shield of the 1 skill, so Galo not only has the advantage of hand length, but also the advantage of breaking the shield.

In the wilderness, Sima Yi is a good choice, his own demon resistance growth is the highest in all heroes, plus eating magic injuries can continue to return blood, it is too simple to fight Sikong Zhen under the economy, but Sima Yi's advantage is only this, the overall winning rate is worrying, it is still difficult to take on the big task.

The Sikong Zhen experience suit is weakened, but it laughs at the player, and the displacement of up to one frame is weakened, and the impact is 0

It is also a good choice to choose explosive heroes, such as Fire Dance, Sun Shangxiang, directly seconds off when he is still pulling, Sikong shock is an advantage, can cross the terrain, can make some non-directional skills empty, but at this stage because it cannot be attacked, the layer-by-layer shield is not thick enough, it is easy to be seconds.

To sum up: restraining Sikong Zhen is actually easy in theory, in fact, it is quite difficult, everyone remember these points, first of all, the magic defense must come out, otherwise it will kill you in minutes, if the physical defense wants to give the best ominous sign, the hero chooses to play the first hand consumption, hit the wild Sima Yi, or choose an explosive hero can directly drop him in seconds, generally speaking, Sikong Zhen will not give out armor, the most prophecy of time.