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After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

author:Intelligence Ji

"Did FF16demo play and how did it feel?"

"Gua Sha, it's so dark, special effects light pollution, picture quality is not good, it's all broadcast, feeling... Not as good as XX..."

"Really?"

"Fidelity, just glanced at the live broadcast, and I felt that it was turned off without any meaning."

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

Last night, Final Fantasy 16 released a demo demo to stop the itch for anxious kings who have ant nests on their bodies and talk every day about how many years are left before release.

As an inorganic party, I immediately went into the various demo live broadcast rooms to see the true appearance of this work that Yoshida-kun had worked so hard to create.

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

After reading it, my feeling was very simple - no, this is really going to "make FF Great Again".

This demo contains two parts, one is the prologue that is mainly broadcast, and the other is the combat experience after the protagonist unlocks the ability of summoned beasts.

And this opening broadcast is also unambiguous, it is a big scene of summoned beast duels, full of passion, whether it is visual impact or special effects fineness, it is difficult not to be satisfied.

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

The duel between the Immortal Bird and Ifrit has just ended, and the battle between Khiva and the Titan on the other side has begun again - producer Naoki Yoshida has long said that the core of this work will revolve around summoned beasts, and it is normal to have more unique summoned beast duels.

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

(made a "wife" voice)

After these huge summoned beast duels, the camera was also officially given to our protagonist, allowing players to initially contact and understand the combat system of this work in the battle tutorial. In the game, the protagonist can acquire multiple summoning skills and can carry up to three in a battle.

At the same time, after the lessons brought by the relatively bad combat experience of "Final Fantasy 15", the production team invited "Devil May Cry 5" combat director Ryota Suzuki to add bricks to the action system of this work.

As a result, we can see very familiar "Devil May Cry" elements such as air combos and bullet knives in this version of "Final Fantasy", which can be regarded as a kind of double-chef ecstasy.

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

At present, the demo content has only been open for about 2 hours of flow, and the specific story plot will not be repeated here considering the possibility of spoilers, at least the personal impression is - not too fresh, but still delicious.

Oh yes, by the way, Final Fantasy 16 has an age rating of 18+, and you can see a lot of sexually suggestive and bloody nudity in the game. There is quite a passionate section in the opening animation alone, and I think fans of the Final Fantasy series should rarely see this face in the main work...

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

The good news is that the Final Fantasy series sees hope for a revival. Bad news, even more itchy.

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

However, when I was stirred up by this demo, and when I looked through the live and demo videos related to "Final Fantasy 16" on the B station, I felt some unfriendly atmosphere from the barrage and the comment area.

The most classic is "Gua Sha Monster". In the video, as long as the protagonist fails to take down the opponent in three moves and two styles in the battle, the barrage soon floats with comments such as "what a scratch", "scraping a mob is so tired, how long does it take to earn a map after scraping, don't play anymore..."

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

(You see this battle, it's so handsome)

In fact, these monsters that need to be "scraped" are often elite monsters and small bosses with breaking bars, which naturally will not be so easy to handle. Not to mention the combination of skills and equipment in the real machine demonstration, which have a great impact on damage in RPG games, are not explained, and even many of them are cross-level battles that have nearly 15 levels, which cannot be used as a basis for judging "scraping".

There are countless similar remarks, which once made me a little doubtful about my aesthetic level.

What? After reading the beginner village tutorial, you feel that the battle is boring and has few skills?

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

Sorry, the skill tree system of this game is complex and scary, in addition to unlocking and upgrading conventional combat skills such as picking up and ascending dragons, you can also mix and match skills under different summoned beast systems through a system called "Masterization" to build your own unique skill set.

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

There are also strange "play RPGs, but hate maze exploration"... You see, long-established RPG masterpieces like The Elder Scrolls have intricate maze maps, and it's better to say that RPGs that don't have mazes to provide brush scenes are a minority. It's quite evil to be able to develop such a special RPG game hobby.

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

(Don't talk about playing serious games, play RPG Butter.)

Can't escape the maze brush material link)

The reason for "dissuasion" later became more and more outrageous.

Some people feel that the game is too earthy, and the producer's other works attack together.

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

Some people started attacking the quality, but they didn't even know who was responsible for the game development.

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

Sometimes it's really not that I think this work is good and can't attack, it's really too strange for everyone to grasp the point. What an hour to watch a fifty-minute broadcast ah, the plot of the so-called strong point is actually very boring ah... It seems nonsensical. Not to mention that there are some statements that make it difficult to tell whether it is anti-skewer fishing or really do not understand.

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

(Because it is too explosive, I can't help but reveal the ID a little)

Later, I really couldn't tell what the problem was, so I played the whole Riddler. Eh, I just don't like it anyway.

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

Interestingly, I looked through the trailers and live information of other games released by major game media in the past few days, and basically did not see a similar situation, except for the video related to "Final Fantasy 16" under the group of demons dancing.

Later, under the newly released live video, without waiting for the sunspots to speak, decent players took the lead, listing the moves that experts in the comment area have attacked this work these days. Say the words of the opponent so that the opponent has nothing to say.

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

Of course, if you find a common ground for this group of people, it is estimated that they can only be "cloud players".

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

More precisely, it should be cloud players who have not played or have not played much of the Final Fantasy series.

Although the well-known name "Final Fantasy" was once a first-line IP in the industry, after the failure of two consecutive generations of the original work in 13 and 15, this series of works has entered a rather embarrassing situation - if it were not for the success of FF7RE and the good operation of FF14 for consecutive years, the name of "Final Fantasy" would have been labeled as a thin mountain.

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B

(Naoki Yoshida, who helped FF14 come back to life,

Already an Executive Director of SE)

In order to break this situation, SE and Naoki Yoshida obviously also spent a lot of effort. Ditch turn-based combat and optimize the combat system, invite the Devil May Cry Battle Director... All these decisions are clearly made to break out of the shackles of the past and try to gain new support among young players.

Seeing it, these methods have indeed paid off - among these "cloud players" now, there are new fans who are looking forward to "Final Fantasy 16" because of the series of "Final Fantasy 14" and because of producer Naoki Yoshida, and outsiders who want to try it after hearing that this once turn-based game switched to real-time combat. Thinking about it this way, with so many potential new players, it is inevitable that some discomfort will arise - not to mention that there are some fun people of unknown origin.

But regardless of the argument in the comments section, real players are already stealing fun after watching this demo - there are less than ten days left before the release of Final Fantasy 16, just finished the whole job from "Tears of the Kingdom", and there is a new masterpiece to play.

After slipping through the demo of Final Fantasy 16, I feel that IGN still has to learn to review from the comment area of station B