#头条文章养成计划 #
There are two very special pieces of equipment in the game, one is spell equipment and the other is physical equipment, but they both share a common passivity.
Both the Sanctions Blade and the Nightmare Fang have a serious damage effect in the game.
If you don't know the single weight damage effect of these two pieces of equipment in advance, many players may not know what the serious damage effect is.
So with two pieces of equipment with the same attribute passive, why is one popular in the mage realm, and the other is not mentioned in the shooter realm?
Let me take you through a detailed understanding of these two pieces of equipment and why the situation is completely different.
What is a serious injury
Let me start with a brief description of what a serious injury is.
To put it bluntly, everyone can understand that the literal word serious injury effect can make a person suffer very serious damage, and his recovery effect will be slower.
My explanation may be more helpful for everyone to understand.
If written in writing, it means that a skill or general attack will reduce the enemy's health recovery and vampire effect by 50% after dealing damage.
Then emphasize here that Sun Bin's second skill will not be affected by serious injuries.
The Sanctions Blade and the Nightmare Fang, they both share such a common passivity.
Those who often play games should know that the appearance rate of the same equipment as the Nightmare Tooth is much higher than that of the Sanction Blade.
Perhaps many players understand that equipment has different bonuses to heroes, so the final result is different, but this is only part of the reason.
Equipment attribute bonus issue
Let's now talk about the bonus to equipment attributes.
First of all, the Nightmare Tooth equipment, its panel attributes are to increase a certain strength and cooldown, shorten and a certain movement speed.
All three attribute effects are quite important effects for mages.
Therefore, the increase in the equipment of the Nightmare Tooth for the mage is relatively large, and the impact of the mage's choice of this equipment is not very large.
Let's take a look at the panel attributes of the Sanctions Blade, which can add physical attacks, physical vampire and maximum health.
Then the physical attack and physical blood sucking here are definitely needless to say, and they are also good attributes for the shooter, but 500 maximum health points means little to the shooter.
Of course, compared to the Nightmare Fang, the Sanctions Blade also has a passive attribute.
That is, when its own health is less than 30%, it will recover a certain amount of health within 15 seconds.
The first is the panel attribute mentioned above, although two of the three attributes are required by the shooter, but the percentage of vampire is less.
He has 10% less Blood Blade than the Blood Crying Blade in the game, and you have to know that the total Blood Crying Blade is only 25% less blood sucking 10% less, which is almost half less.
Then there's this so-called passive effect, where you know that when the shooter's health is below 30%, it's basically divided by all heroes' kill lines.
This bit of health you restore is simply not enough to see, so the bonus of the Sanctions Blade to the shooter is not at the same level as the bonus of the Nightmare Fang to the mage.
Hero attribute issues
Let's talk about hero attributes.
There are many types of mages, but there is basically one type of shooter.
Mages can be divided into archmages with high hand length output, tool people with low damage in the control group, and magic thorns with high mobility with short hand bursts.
In the end, shooters rely on a single general attack for output.
Here the mage has a great advantage, not to mention anything else, there are too many mage heroes in the middle that are suitable for the equipment of the Nightmare Tooth, the most typical is the tool man.
They don't want high damage, they just want to contribute more functionality to the team.
But the reverse shooter does not, the shooter has to bear the absolute output of the team in the middle and late stages.
Secondly, mage heroes have a wide range of skill damage radiation, while many shooter heroes, their general attack damage is only for one hero.
So from this point of view, if there is a serious injury in the team, it is definitely the mage who will take on this role.
Another point is that the effect of serious damage is generally the sooner the better, and the shooter's bloodsucking equipment is generally in the fourth piece of equipment, or the fifth piece of equipment.
If you suck blood too early, including the blood-sucking effect in the sanction blade we mentioned, it will also affect the shooter's overall growth damage.
The above content can be said to give you a comprehensive introduction to why everyone chooses the Nightmare Tooth instead of the Sanctions Blade.
But sometimes there are mages who are not suitable for nightmare teeth, such as the magic thorn we mentioned above.
But the reverse is the same, not all shooters cannot strike the sanction blade, I think among all the shooters, Luban No. 7 out of the sanction blade has little impact on its own strength.
Of course, there is another key factor in the higher appearance rate of Nightmare Fang than the Sanctions Blade, that is, in addition to mages, some auxiliaries often choose this equipment.
And the Sanctions Blade has few heroes to choose except for the shooter hero.
This is the end of this issue, and in the next issue I will introduce you to some of the heroes in the game, and we must choose the seriously injured equipment as soon as possible.