Introduction to the role
Nasida's real name is Buyel, the god of grass in the "Seven Earthly Reigns", and was given the nickname of "Little Auspicious Grass King" by the Meru people.
The game is positioned as: a grass element magic weapon auxiliary character who stabilizes the grass hanging in the background and causes grass element damage by destroying the background of the three industries.
It is a 5-star T0 assist with stable hanging grass, not low output, and proficient gain.
Introduction to innate talent
Holy Relic Recommendation
Set of four pieces in gold
The mastery provided by the two-piece set and the mastery transformation attack power based on the four-piece set are all necessary attributes of the Little Grass God, so for now, this should be the graduation relic of the Grass God (other teammates wear the grass set)
Memories of the Deep Forest
The two-piece set plus grass injury and the four-piece set of grass reduction resistance are both valid terms for the grass god, and if you want to get the highest profit, it is recommended that the grass god in the team decorate the gold set, and other teammates bring the grass set.
Proficient in 2+2
Quick graduation kit, hanging grass aid option.
Instructor four-piece
As a three-star holy relic, it is suitable for novices to overuse
Holy Relic Master Attribute Recommendation
Purely auxiliary
Proficient in sand, proficient in cups, proficient in heads
Sub C
Master Sand, Master Cup (Grass Wound Cup), Critical Hit Blasted Head
Sub-attribute valid terms
Mastery, critical hit, blast damage
1. Theoretically, before Nasida reaches 1000 mastery, it is mainly proficient, and the general team will have other team members with mastery bonus, so 800-900 mastery can be;
2. After mastering the standard, you need to consider critical hits and burst damage (more than 50% of critical hits, the burst damage is as high as possible), and charging does not need to be considered too much;
3. In short, it is recommended to [Jing/Jing/Jing] before 1000 mastery, and after reaching 1000 mastery, you can [Jing/Jing/Storm], or even [Jing/Grass/Storm] to increase the output limit
Recommended for life seats
One life
Small quality change seat, just treat it as a life seat that increases the damage of combat skills, speeds up the frequency of combat skills, and prolongs the duration of big moves
Two lives
Mass change life seat, which can be regarded as a small complete body after unlocking; Grass element-related reactions can be crit, and the increase expectation of the reaction alone is 20%; The point is that the 30% reduction can be regarded as a 17.6% increase in the team's total injury, which is very powerful
Three lives
The level of elemental combat skills has been improved, the cost performance is not high, and there is no need to extract;
Four lives
There is a promoted life seat, which can reduce the pressure of Nasida mastery, but it should be noted that if your grass god actual combat mastery has exceeded 1000 or similar, then the improvement of these 4 lives is much smaller, and Nasida proficient 1000 is still very good to improve, so the cost performance is greatly reduced.
Five lives
The level of elemental explosion is increased, and the improvement effect is not great
Six lives
Qualitative change life seat, enjoy the "Talent Wisdom Wisdom Theory", greatly increase the outbreak damage of the grass god, after opening the elemental outbreak, the first 6 general attacks all cause the damage of the three industries of purification, and under normal circumstances, there are 3 grass element attachments (1, 4, 5 times)
Summary: 0 lives have a good intensity.
1 life to further improve the mechanism.
2 hits unlock additional functional changes (reduced defense, reflecting damage and critical hit), which is cost-effective
3 lives, 4 lives, 5 lives smooth increase damage, low cost performance.
6 lives will greatly increase the Grass God's explosive output ability, unlocking the main C.
Weapon recommendation (same lineup, same panel, same technique, test under Seiichi weapon)
Chiba floating dream
4W one jump
Kagura's true meaning
4W jump, not much different from specialized martial arts
Wandering evening star
3.2W one jump, passive effect can increase the gain for teammates
Festival Residue
3.18W one jump
Wandering movement
No trigger effect or attack effect 3.1W jump, trigger mastery effect 3.5W jump, trigger full element damage 4.8W jump (gambler weapon, overall is relatively good)
Recommended for common facelifts
1. Gan Yu, Bennett, Grass God, Zhongli (Rangan)
2. Saino, Xingqiu, Kusanagi, Kuchi Shinobu (intensification)
3. Lingren, Grass God, Wanye, Bennett
4. Nilu, Heart Sea, Grass God, Grass Lord (Bloom)
5. Keqing, Fischer, Kusanagi, Manyo
6. Tinari, Son of God, God of Grass, Zhongli
7. Thor, Wendy, Grass God, Zhongli
8. Xiaogong, Yelan, Grass God, Zhongli