Text: Dry Goods Game Appreciation Group - Echo has echown
Peculiar personal-oriented style atmosphere
"Heroes No More 3" is a game that shows more than anything else, so big that it is more like an interactive drama than a game. If you label it as action hacking and open world, it is better to use nonsense, the description of B-grade films is more compatible with it, and the mixture of this work actually does not stop there; All in all, it is irresponsible to say that you have full marks on the airwaves, so this game is a refreshing story-oriented action game, but it also has obvious shortcomings.
When it comes to the series of games, old players must be self-explanatory, the first purchase, new players can not be so simple, need to wait and see a wave, it is impossible to really start from the first part; At a glance, the radio system, the personal style is strong, bad things; Keywords: Takeichi Suda, who? I don't know, although I am not in the field of film, I always have to talk about the various fields of film, there are always ghosts among the producers, I feel that I am not as famous as Hideo Kojima, and it is not easy to say that the last work is delivered by courier; After this work, the family's grasshopper studio was also collected by NetEase Pig Breeding, and Suda Gangichi showed his face in the whole video of DD Club last year, and the countdown to the studio's anniversary news seems to have not seen any news number transfer; Therefore, to this day, fans should do this kind of thing to promote this work, after all, it was Hideo Kojima who pointed a gun at Takeichi Suda's head to make his work famous and win the championship.
Because the series of games always mentions how the previous game was, and maybe talk about the history of the studio, please, new players can't even bear the longer turn-based game, and give such a large paragraph, and then talk about baking your bread. Fortunately, this work is different, the nonsense literary style of this work is just like above, the plot is consistent, 10 killers on the field, you go to kill, the player can be completely "I don't know who I am, I don't know where I am, I only know that I want to kill" state. What is remarkable is that this work is not really without a plot, the bloody beginning, fratricide, and fighting hand in hand are all there, that is, the bull's head is not right in the horse's mouth as above. Aieeeeee! Killer! Killer why?
Although I don't know why I use this description, I still say this: there is a code word "open treasure box" in the community of Sanhe Daishen on the Internet, which means to find an unattended takeaway storage box and then take the contents away; It is fitting to describe a major feature of this game. With the excitement of not knowing where to eat something that you know is someone else's, the play terrier of this work has a strange consistency with this behavior in terms of perception, and what will be willing to smile heartily is completely incomparable. If the player happens to be a master in the ACG field, this game can make the player eat Haisei.
The mixture of the game is so chaotic, not only the content, but also in the form of expression, the UI is composed of various retro pixels, dot matrix, spectrum or some other strange font, cutscenes have different filters, such as the beginning animation of this game deliberately uses a 4:3 picture plus black bars to tell the origin story of the villain Fu (Fu), and there will be a similar animation OP and ED inserted in the chapter-style gameplay, and there will be various Showa filters before facing those cannon fodder bosses in the future. Most of these villains are strange, people are not ghosts or ghosts, as far as you still want to kill me Travis, it's best not for me to catch you in God Annihilation City.
Presumably, everyone with player appreciation can already perceive what kind of sound and picture appearance this work has to pull these contents into the line, but unfortunately this work is too much about the integration of content outside the play and ignores the content of this work itself, oh, the original work is designed for such a unique style, oh, no, oh, yes, right, right, no
There is a certain depth but a single action system
As the most basic backbone of this work, the system of clear version action is the most experience content, common light and heavy attacks, in fact, toys need to crank the weapon "beam knife" to generate electricity, personal fun derived wrestling skills, and the very courageous into slow motion finishing technique killer chop, are the inherent characteristics of this series, in this era where cloud players can see the sense of blow through video, I believe that all readers have the same skills. The jumping system added to this clearly tells the player: "Look, we are also entering a new generation and can jump." "Derivative attacks are completely redundant. The new system Death Gauntlet is another set of additional skills, thanks to its usefulness such as incomparable frames and knockdown effects, which give players more strategic depth in conjunction with their own separate CDs.
The combat system of this work has a certain depth, the funny of being forced to rush with a weapon running out of power during the battle can be avoided, and the wrestling strike after stun or extreme dodge can not only add huge damage, but also charge the weapon and continue to chase and fight; The usual back-wrapping wrestling has the function of acting as an invincible frame due to the spotlight effect of the exaggerated performance; In addition to the execution, the killer slash will also deal the same damage to the enemies within the slash range, and will trigger the slash wheel, which is the slot machine lottery, for additional effects. But after all, it is one person, one knife and one glove, the overall is relatively single, and there are not many types of monsters. As for the addition points and chip systems of this work, they are often numerical additions and subtractions, and it is difficult to say what genre choices and changes there are.
For players interested in the plot content of this game, this game is a boon, with a simple mode of automatic parrying in the difficulty selection, a chance to draw extra invincibility time in the Slash Wheel slot or a wild horse mode that opens the stormy formula, and even if it fails, there is a large reels after death that may allow players to respawn on the spot or carry extra buffs next time.
An empty intercurtain map
Before enjoying the show and slashing the boss, players need to raise the registration fee for the ranking battle, the process of this work is actually very simple, that is, to raise money - the two points of the boss battle are repeated until the end, you ask why do you have to pay for an appointment with aliens? Asking is traditional, and you don't need to figure out the matter of ranking battles. If you look at the open world of this work, you can find that the map content is as rich as it is, as if the game modifier was born for this situation, the pedestrian building is purely a decoration, the new generation of games actually have to retain the air wall, Your Excellency, with such a bug design, how can it be a big thing.
There are not many things scattered around the map, continue to fight or help with part-time work? I don't want any. Most of the mini-games are sparse in theme, highlight the performance, unclog the clogged toilet for archiving, pick up garbage in the crocodile habitat, weed the grass, there will be no fun, only the freshness at first sight; When mini-games become money-making jobs that need to be repeated, the sense of boredom is even higher. These things have no interaction with the map, and even if there is a collection record, they are collected for the same purpose as the design source. Other game collection challenges are all knife speedruns, it is a degree anchor, you are a defense 25 wave, you are not eligible to participate in this meeting at all.
The new generation of "God of War" is a movie that mirrors the end, and "Heroes No More 3" is a cult series, there are not many things to study in detail, just like the blood in this work, although the limbs are cut and sprayed out too much, but unlike blood, it is clearly known that this is a special material, which loses its charm effect after turning on the sound mode shielding. Whether or not to accept this setting is entirely up to the player.