Write on the front

Caligula (Caligula カリギュラ) is a half-turn-based RPG developed by FURYU Corporation, Engine Software BV and published by NIS America, Inc., which is a campus-style RPG focused on modern pathology and psychological trauma, and Caligula means the "Caligula effect" of "the more invisible things you want to see, the more you can't get what you can't get, the more you want to get".
Caligula is a role-playing game produced by Aquria and released by FuRyu, and the original version was released on the PSV platform on June 23, 2016.
Due to the degree of praise received after the release of the game, and its setting also had a strong appeal to some people, it launched an enhanced version of Caligula: Overdose with new elements on May 17, 2018, and the Chinese version was released on October 31, 2018.
On March 13, 2019, the game completed the porting of the PC platform, landed on the Steam platform, and logged on to NS on the 14th.
In addition, the TV anime adapted from this game was broadcast on Bilibili in April 2018, and the animation recounted the plot after disrupting the timeline of the original work. If you are interested in this game, you may wish to go to Station B to see this 12-episode animation.
scene
The first thing to praise must be the game's standing painting, the standing painting of this work is drawn by the deep-sea perch ship of the painting fleet collection, I personally feel that the standing painting of this game is very goddess 5 of the kind of crazy handsome cool hanging bombing feeling, it can be said that the standing painting is a big plus to the game.
Although the game is an enhanced version, the cutscenes, character modeling, and game UI in the psv version are all optimized, but it may be because of the PSV port, the game's character modeling looks simply unbearable.
First of all, the modeling of the character, I feel that in addition to the hairstyle, I actually can't see any special difference, sometimes from different angles, it actually feels like a piece of paper, and it feels better than a mobile game like Collapse 3.
And the expression of the characters, although the standing painting is very rich, but the modeling in the actual game, whether it is expression or action, is unusually blunt, and the body movements are almost non-existent, which cannot match the progress of the plot at all.
The modeling of the building can only be said to be qualified. It can be said that the best part of the picture of this work is the standing painting.
Although the game has an animation cutscene, it feels like this animation cutscene is also collapsing, and the eyes and expressions of the characters always seem to be in a state of collapse.
And in terms of combat, the action moves, the same, are really a bit disappointing.
However, when I downloaded this game, I saw more 5G sizes, and I actually didn't have much hope for the picture. For comparison, Persona 5 is 20G in size, and Lesha's alchemy workshop is almost 16G.
What can be expected from a picture that is less than 6G? So-so, can only be said to be able to see.
Gameplay
The gameplay feels like the half-turn-based feel of Regulus Sword 4.
It's a bit like reading a note battle, but with a more interesting setting added - delusional illusion.
Delusional visions can predict and visualize the actions of enemies in the coming seconds. However, delusional illusion is a deduction based on the premise that the attack can always hit 100%, and it cannot accurately predict the future, after all, the real hit rate is not 100%. And many times the enemy's actions are different from those predicted, so it is not feasible to follow the delusional illusion completely.
However, the game has four difficulties, the second difficulty I play, I feel that even if it is different, it will not be able to fight, as for the latter two difficulties, the player has to consider it himself.
Players can perform continuous actions after delusional visions in battle, and finally perform actions. Continuous actions can be set up to three times at the same time in delusional illusions, and the hard straightening time after using the skill will be shortened after achieving continuous actions.
Players have three commands: Attack, Assist, and Action.
Most of the attack commands are skills that hurt enemies. Auxiliaries are commands that can add buff to enemies to debuff. Actions have special commands such as defense, sprint, etc.
Another interesting setting of the game is the brand, which looks like a fancy name and various personality traits, but it is actually an equipment system. There are many kinds of imprints, such as those that strengthen attacks, those that strengthen defenses, those that strengthen hits, and so on, each of which has a tendency to strengthen attributes. In the game, players can make friends with more than 500 NPCs, as long as they talk to NPCs three times to reach the friend level, some NPCs need to be friends with him to talk to him to become friends (??? ), because they are more introverted (superfluous)..... When the player and the NPC become friends, they can learn about the NPC's personality and psychological trauma, etc., unlock some side quests, and meet certain conditions to get unique bonus skills. In general, although the game's system and UI names are fancy, the actual gameplay is still the core of the Japanese RPG, although there are bright spots, but it does not make people feel much innovation. After 10 hours of playing, the battle has become a very boring experience for me, and I wish I had to end it quickly. The dating system is also very interesting, but the number of more than 500 NPCs is too large, resulting in players having no impression of these passers-by faces, just to do the task for rewards, without any sense of substitution - seriously, that person will have more than 500 friends in reality? If you can just talk and talk for a few days, even if you are a friend, then the word friend is too worthless.
The game has Chinese and the translation is very good.
sound
The BGM of this game should be the most brilliant part of the game, as a game that sings without a word (laughs), BGM must have made a lot of effort, and the pure music before the battle can be described as a seamless switch after the battle. This game not only has a strong music production team, but also spends a lot of effort on the selection of voice actors and composers, curious to see the singers of the song, Nitta Keihai, Nakamura Eriko, and Odaira Yuka, namely the loftive Takasaka Hotako, the idol master Haruka Tenkai, Wake Up, Gilrs! These CVs should be regarded as the celebrities that the two-dimensional otaku are familiar with, right? So the Japanese game no matter what else, the music can definitely give a good review.
The main characters who appear in the game have CVs, and the dubbing is quite good, which supports the scene for the game. This music, this CV, the graphics of the game are simply sorry for this luxurious music configuration.
impressions
This game sells 338,200 to the music production team and CV, 100 to stand up paintings and scripts, 30 to code farmers as hard work, and 8 dollars to the game's modeling and art. I paid for this game to actually support the music. Do you feel better when you think about it?
he,tui! No matter how good the music is, no matter how good the painting is, it is slightly secondary (in fact, it is also very important), and excellent plot and graphics are the main pursuit of players now!
Over the years, the japanese RPG screen is all that kind of animation rendering style, even if it is done well, do you have to do this, what face do you have to fry cold rice?
Score
7/10
The price of the game is too expensive, if you want to buy it to add one, it is recommended to wait for 75% off before buying.
The game's DLC is basically some clothes, whether to buy or not basically does not affect the play, buy or not to buy all depends on the player's own preferences.
It feels like the game is still a bit interesting, but the price is too expensive and it is not recommended to buy at present.