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Star Wars Jedi: Survivor PS5 Gameplay Report Better combat and controls

author:3DM Game Network

Star Wars Jedi: Survivor is about to launch on April 28, and SIE content communications expert O'Dell Harmon Jr. recently released his playable experience, saying that "Star Wars Jedi: Survivor" is not only an excellent Star Wars game, but also a large intergalactic game that is overall great. Here's his full-text experience.

Star Wars Jedi: Survivor PS5 Gameplay Report Better combat and controls

Respawn's highly anticipated sequel will bring an even better combat and control experience that exceeds players' expectations.

Star Wars Jedi: Survivor is a galaxy with a rich worldview that aims to surpass its predecessor in every way. In the 3 hours of playing Respawn Entertainment's upcoming sequel, I witnessed many exciting scenes, including dynamic landscapes, diverse groups, and how player actions in the game can directly affect the ecosystem of friendly and hostile characters. Star Wars Jedi: Survivor is not only a great Star Wars game, but also a great big intergalactic game overall.

Enhanced combat options

The key to any Jedi fantasy is a sense of complete control over the Force and weapons, and Survivor does that without disappointing. There are now five different combat stances that can be unlocked in-game and serve as your primary and secondary battle stances:

Single Edged – Standard and balanced "all-rounder" lightsaber option

Double Edged – Suitable for group combat and stopping enemies from approaching

Dual wielding – suitable for high-intensity and complex battles that require great skill

Cross gauntlet – powerful but slower

Blaster – Perfect for dealing with distant enemies and harassing enemies

Yes, you will be able to use blasters. The protagonist, Karl Kertys, can also perform combos of blaster and lightsaber, holding a blaster in one hand and a lightsaber in the other, defeating enemies with gorgeous moves and dazzling effects.

These new options offer a unique way to deal with enemies. The Cross Gauntlet lightsaber is used in a similar way to a traditional longsword, with a slower starting style, but anything it touches can deal significant damage. Dual-wielding weapons allow you to attack quickly and accurately while remaining agile.

"I think one of the problems we saw in the first game was that the player character started getting stronger too late." Reborn Game Director Stig Asmussen said. "You don't really start to feel that you have power, which we designed it to mean that you're a minor Jedi Apprentice who hasn't been trained for years, and you're still very immature. We want players to feel that. The first time you play, when you get to about 60%, you start to feel, 'Hey, I'm starting to have a lot of power, I can use to control and dominate the combat and the environment.' In this game, we must make this feeling appear earlier, because Carl has already advanced in his cultivation path."

Early in the game, you'll have access to three combat stances and all the basic Force abilities that Carl acquired in the first game. In addition to some new abilities, including "Force Mayhem", which allows players to temporarily attack enemies, and "Tame", which allows players to ride various creatures and travel faster through various environments or solve puzzles.

The power of the PS5

The game looks amazing and has been optimized to take full advantage of all the PS5's features. As you travel around the world in your new flying mount, Berthe, you'll find that the new worlds that Karl is about to explore are massive and well detailed. Structures looming in the distance cast huge shadows, enemies patrolling, and unknown sights on the horizon could be seen. All of these scenes are rendered on the fly, full of detail from near and far.

"We really like the PS5 haptic feedback and controller experience, and it's really interesting to see how that works with Push and Pull (Force abilities)." Asmussen said. "It's really great to use a DualSense controller, and we've taken full advantage of that. When you are "pushing" and "pulling", you will feel the tactile change of the trigger. If you really push the trigger hard, the controller will give different feedback. The game reacts to this rather than lightly touching the trigger. The subtle variation in controller vibration is excellent. Our sound team and combat team pay a lot of attention to what's happening in the game world, the special effects and everything related to it, and how they translate into what the player feels in their hands."

A galaxy of thousands of cultures

The galaxy is a vibrant and beautiful place, and the planets inside are more than just colonies for players to run and kill. Carl finds himself temporarily stranded in Koboh, a planet with a vast open-world design. Koboh does not feature a core environmental theme, but has a wide range of biodiversity. There are vast arid areas, dense jungles, and Jedi chambers that resemble puzzle rooms, all of which will test your critical thinking skills and ability to use the Force.

Koboh is also inhabited by friendly prospectors who try to make a living in small-town neighborhoods that are being oppressed by the Bedlam marauders, a violent group that threatens the local area. The Bedlam marauders are constantly at odds with the Empire, which encroaches on their territory, which makes this open world constantly have people from different factions interacting and fighting, even without Karl's involvement.

"Rambler's Land" is a new addition to the sequel, where you can meet colorful characters, plant gardens, and recruit people you meet to help with repairs in town or even work as DJs. These and other activities will improve the lives of the locals and may contribute to Karl's journey. The game has town-building mechanics that allow players who really want to make the galaxy a better place to participate.

Personalization and control

Just as the Jedi continue to hone his kung fu, Carl's movements feel smoother and more responsive in this sequel. You'll have better control over the direction of Karl's dodge attacks, and platforming will be more realistic. Animating characters' faces and interacting with them during and outside of combat will feel more natural.

Animations for climbing, hanging, and jumping are presented based on the object you're jumping or climbing, rather than using the same jumping animation for everything. The reunion with Gretz is also a touching but sad scene, and the dialogue content can be perfectly conveyed through facial expressions during the cutscenes and gameplay.

The game provides Carl with a wealth of appearance options, as well as the many forms his lightsaber can take, to motivate players to explore. I'm obsessed with personalizing my lightsaber down to the finest detail, from accent color to weapon shine and wear.

Carl now has the option to change his hairstyle, grow some beard, and change his clothing style, turning him from a space cowboy to an intergalactic entrepreneur. Since Carl, Lightsaber, and robot companion BD-1 can all be designed with more personalization, no two players will have exactly the same look.

Respawn optimized Star Wars elements

Respawn has taken lessons learned from Star Wars Jedi: Fallen Knights and is refining elements to make Survivor an even more exciting experience.

"The foundation of this game comes from the best games we've ever experienced in our lives, just like the points we've pointed out in other games. Can we do this in Star Wars? "It's kind of like a soup dish, right?" Asmussen said. "We have to make sure that all the ingredients we use are right. We tried the flavor and found that we still needed to add a little bit of this and then a little bit of that. Star Wars has always been a part of it, but those proven design foundations are the cornerstone of everything."

Star Wars Jedi: Survivor will take you on a spectacular galactic adventure and show the true charm that PS5 games can appeal to. The game will launch on April 28, so if you haven't noticed it yet, you might want to start paying attention.