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Heroes Invincible III 200 difficulty adapts in advance, and the focus of war is completely different from before

author:unclebob

Hero Invincible III will be very uncomfortable when playing to the 200 stage, because there are 0 resources under 200 difficulty, everything is difficult, at this time, we have to abandon some habits that we have developed before in order to open the situation.

Heroes Invincible III 200 difficulty adapts in advance, and the focus of war is completely different from before

1. Do not go out of the country, do not go out

In the early days of the game, I like to develop step by step, and I will only prepare for the decisive battle after I leave Congress. As the difficulty increases, this habit is easy to change, because in the case of a non-maximum map at 200 difficulty, it is difficult for you to have the resources to develop, and when you work hard to create a congress, you find that you may not be able to keep your home, and the moment when the congress is lost is extremely depressing.

On the contrary, robbing the Congress of the computer is a really fragrant act, as long as I rob it once, addicted, conditions permitting, robbing the Congress makes me happy.

Heroes Invincible III 200 difficulty adapts in advance, and the focus of war is completely different from before

Second, do not go out without high-level soldiers

Don't go out without your own top troops.

On the big map, you can't see anyone for a month, when you play by yourself, time allows you to build slowly, even if it is 200 difficulty, the advantage of the computer will be exhausted in three to four weeks, at this time our senior soldiers come out of the mountain, it is easy to play against some messy troops of the enemy, so there will be old brothers who say how are the angels? How is the Black Dragon?

In fact, the real victory and defeat are determined at the beginning, and often the efficiency of the first and second class soldiers in the first week determines the victory or defeat. A one-month or two-month decisive battle is only suitable for computers, after all, any ghost player, raising 1,000 skeletons a month is a basic skill, you don't see 200 minimum maps, in the case of a dozen seven, you can raise more than 200 skeletons a week.

Only by mastering the characteristics of low-level soldiers can they develop faster, and they really have to wait until the seventh-level soldiers come out of the mountains, and the yellow cauliflower is cold.

In addition, the stronghold is only right, after all, there are no 4 or 6 soldiers, and hell jumps really scum.

Heroes Invincible III 200 difficulty adapts in advance, and the focus of war is completely different from before

Third, the high-level magic tower is really fragrant

High-level magic, flying back can definitely affect the war situation, and a thunderous blast to solve the opponent's seventh-level soldier is cool to think about.

Many people like to create high-level magic towers, ignoring that the magic tower is actually a gold-swallowing beast. The money is only 1000 at a time, and I feel that there are not many soldiers, but from the second level onwards, it is not considered wood and stone, each resource is increased by 4, 6, 8, and 10, and nearly 30 of each resource can be sent out of the flying thunder bomb. And if the construction of the magic tower is abandoned, the archangels will come out, and they will definitely be the first culprit for delaying development.

Moreover, advanced magic needs to be supported by high-level heroes, and I personally feel that it is better to add heroic skills to attack and defense logistics, rather than wisdom that has been useless for a long time.

So how do we need advanced magic.

The game is called Might & Magic Heroes are invincible, and you can't do it without magic.

Magic scrolls, magic towers of various levels, pyramids in the wild, and high-level towers in enemy homes are all good places for us to learn magic.

As for the magic tower at home, only when the hero urgently needs to return to the blue or buy books, he will create a first-level magic guild at his discretion. Often after one game, even a magic tower has not been built, which is common.

Extra, snatched again really fragrant.

Fourth, the stronger the better

Some old brothers like to send more troops, the more troops, the better, conditions permitting, eager to attack with all troops.

The composition of our troops should be as streamlined as possible, there are a total of seven troops on the battlefield, try to arrange some cannon fodder, in the battle of the ordinary bureau, a battle can not be fought for three or five rounds, cannon fodder can withstand an attack by the enemy's main force has already been successfully retired.

The more soldiers you need, the more resources you need, this is a world of equivalent exchange, which requires more time to develop.

There is no need at all, the principle is not to have many generals, but only victory.

As long as the field is slightly damaged, the enemy hero can be hit as little as possible, and the special situation can also be accepted as a crushing victory in a battle, because only if he wins, can he take over his industrial resources and develop better.

In fact, to sum up a sentence, squatting at home has no future, and it is interesting to fight back and win the victory, or to kill and rob madly, and finally again, the real fragrance of the snatch.

If it is convenient, please also pay attention to another like, for you may be a show of hands, for me, this is a great support and encouragement, thank you!

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Thank you Brother Yuan Yiqi and Brother Jackson Jinyq for their appreciation, thank you