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Analysis of the design problem of the original god five-element character Zhongli

author:6z6z download

  Perhaps many people have long found that there is a problem with the design of Zhongli.

  Some of Zhongli's life seats are not a problem of weakness or weakness, but a sense of fragmentation in the mechanism.  

Analysis of the design problem of the original god five-element character Zhongli

  Let's assume that this clock-off mechanism is normal and the EQ is linked:

  Zhongli Daizo should treat the petrified target as a rock creation that can be resonated by the pillar of the E skill. In other words, when there are pillars around, all the targets in the star smash can trigger resonance, which is equivalent to stabbing the stratum abyss.

  Isn't it a bit of a supermodel? But 0 life clock can only petrify for 2 seconds, and the card time can only trigger resonance at most 2 times, which is not outrageous at all.  

Analysis of the design problem of the original god five-element character Zhongli

  In this way, is it found that 1 life is slightly worthy of the "God's seat"?

  Then there are 4 lives, and the current bell is just adding a little range and petrification time, and the actual use is extremely limited. But with the above mechanism, 4 lives can trigger more resonances during petrification, which is the improvement that the life seat should have.  

Analysis of the design problem of the original god five-element character Zhongli

  Also as a god, I don't know if Zhong Li's life seat has a 5% improvement, which is pitiful compared to the 20% improvement of the Thunder God Grass God.

  It is precisely because the EQ mechanism of Zhongli is cut that most of the current Zhongli columns are negative.  

Analysis of the design problem of the original god five-element character Zhongli

  Out of Meru, the next version will make up the last map of the desert, as far as it seems now, the Mond diagram that "copied" Zelda the most is now not too much to say that the "shame" of the original god map is not too much, right? The copy is also quite boring, the wind demon dragon North Wind Wolf Zhou Ben compared with the later Ruoda Thunder God skirmish Zhou Ben, that design can be said to be heaven and earth.

  However, it actually survived on such a "low" quality map at the beginning of the service, and made a lot of money.

  It's hard for me to imagine what China, oh no, the world mobile gaming industry is all about in 2020.  

Analysis of the design problem of the original god five-element character Zhongli

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  This article is original by 6Z6Z, welcome to pay attention and take you long knowledge together!