Gang charging has always been a matter of contention among players, believing that gang owners who charge high gang fees are self-sufficient and steal gang fees from gang rewards every month. For this kind of behavior, scattered players dare to be angry and dare not speak, only complaining and unable to do anything. Now the gang is finally passive, and when the gang owner takes out the gang fee, he needs to deduct the merits of the three realms, and deduct 1 point of the three realms merits for every 5,000 taels. This change made everyone applaud. However, I personally think that it is not ruthless enough, and it can be changed like this.
The change of the gang reward is still not perfect, you can increase the gang mission validity judgment and the upper limit of a single reward. What is validity judgment? For example, if the gang funds are purple and the funds are bursting, do you still need to give rewards for running merchants and losing boxes? At this time, the effectiveness is judged according to the needs of the helper.
Running business: Gang funds are divided into 3 stages, and if you can't maintain it normally, you can't brush materials. Generally, materials can be brushed normally during normal maintenance phases. The stage of bursting funds is the stage of halving the tribute of the running merchants. Each of the 3 stages can set a reward ratio, for example, 40% reward for profit when it cannot be maintained, 30% reward for general, and invalid task when bursting funds, not counted as a reward. Of course, if the gang owner needs to rush the gang level, it can also be set as a valid task at this time.
Box: You can also set different reward ratios according to different stages of gang funds, and you can also set effective or invalid according to the amount of reserve funds, and set a reward ceiling, such as losing the box every week can only reward 100W, and Baihutang can also set whether to reject the box.
Xuanwutang Mission: A small number of gangs will have Xuanwutang Mission rewards, generally brushing rival gangs against each other, and will be set when the stability is not enough. There are also Xuanwu Tang missions that can increase gang reserve funds. Then you can set it to be judged as an effective task only when the stability is increased or the gang reserve funds, and the task is of course not an effective task when the stability is full.
Let's talk about collecting help fees. The Suzakudo mission is also a hostile mission and a source of income for the gang leader. But now there are often scammers and gang owners, who collect money and do not open a hostility or open a hostility, and as a result, the stability of the opposing gang is not enough, it cannot be brushed, and the efficiency is very low. There are also bosses who package hostile tasks, but other people in the gang grab the situation that the gang owner does not care, which greatly affects the relationship between the gang owner and the hostile boss.
In order to be fair, directly set how much help fee is required to brush 1 hostile mission, and the captain and team members directly pay money into the help fee when receiving the task, and this money can be directly taken out by the helper without the merits of the three realms. In addition, the "Blue Dragon Hall", "White Tiger Hall", "Suzaku Hall", and "Xuanwu Hall" options have been removed from the maintenance reward scope this time, but the "Custom" and "All Members" options have been retained. To be honest, there is no need to divide the reward range, just set all members to be effective.
There is a 300W limit for the help fee, and there is also a 300W limit for the payment of the help fee, in fact, these two amounts of 300W can be released. Paying the help fee can loosen this 300W limit, saving the helper sometimes need to find someone to help lose the help fee.
Some gangs stipulate that the runner can be free of help fee every week with 5 votes or 50W profit, and then you can also add a new bonus entry, and the runner can be exempted from paying the help fee. There are also gangs that waive the help fee according to the number of times they participate in the gang war, but participating in the gang war is more complicated, and some people go to fish in troubled waters to give away people's heads, which is difficult to judge.
Now the prosperity can be exchanged for gang funds, and some gang owners are also willing to find some active players to join the gang, and the more active players increase the prosperity, then you can also set a certain help fee reward according to the activity.
Finally, when a Gang Reward is triggered this week, if you are kicked, you can go back to the original gang butler next week to view and claim the Gang Reward.