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Battlefield Review: A freer and more authentic open sandbox world

author:3DM Game Network
What "Battlefieldless" does is to make the sandbox world map more free and more realistic, and at the same time, it has integrated functions, so that players have a more sense of substitution and freedom

Innovation undoubtedly has limits, and when a game theme and genre are repeatedly used and developed, it will inevitably fall into the homogenization of content and gameplay. The SLG genre is caught in such a development dilemma, the same gameplay routine, gradually make players lose their freshness, blindly optimize art, picture quality or add some innovative mini-games, but also only cure the symptoms.

Xinghui Entertainment, which has developed the popular SLG "The Legend of Three Kingdoms - The Cause of Overlord", recently launched a test of a different SLG mobile game - "Battlefield", which breaks through the traditional SLG gameplay architecture through iterative upgrading of technology, so that there are new changes and innovations in map design, plot development, gameplay mechanism, siege experience, etc.

Battlefield Review: A freer and more authentic open sandbox world

For example, map design, everyone has had the experience of watching the "Loading..." loading interface when entering and leaving the city. This design is a compromise that has been limited by technology in the past and is not in itself "real". In today's technological progress, the integration of the big map has become possible, "Battlefieldless" no longer divides the city and the outside into two worlds, players can directly build and develop their own cities on the large map. See inside and outside the city without unnecessary loading waits.

Creating a real sandbox world has been a concept of SLG games for many years. But most games focus on the restoration of various landscapes, terrain, battlefield gameplay and other content, but ignore the integrity of the world, what "Battlefieldless" does is to make the sandbox world map more free and more realistic at the same time, with integrated functions, so that players have a sense of substitution and freedom.

Battlefield Review: A freer and more authentic open sandbox world

In terms of plot development, due to the integration and high functionality of the map, most of the gameplay, content and experience in the game have been creatively upgraded. For example, players will flee on the big map due to Dong Zhuo's chase, so that with the help of Zhang Liao, Zhen Ji and others, they will take root and develop in a dilapidated city, go out to clean up robbers and take in displaced people. After strengthening the strength, when interacting with the main plot of the Three Kingdoms, there will also be the input and advice of the military generals of the inner temple, and these dialogues will also be transformed into the main mission of the next chapter, full of immersion.

Battlefield Review: A freer and more authentic open sandbox world

The biggest change is the land reclamation mechanism, in the world of Battlefield, the map will not pop up out of thin air for players of various levels of good fields, mines, and forest farms to capture the harvest. If the player wants food, stone, and wood, he can only capture the village, and then send military generals around the village to develop good fields, mines, and forest farms. Resource land. The size of the village determines the level and upper limit of the number of these resource farms, and in the future, to capture more advanced villages, you can also demolish and sort out the original resource land and continue to develop.

This step not only makes the resource setting look more reasonable, but also makes the player feel more substitutionary. At the same time, it also allows players to not have to go on expeditions or reconstructions due to the distribution of resources in the past, and the land reclamation experience is smoother, and they can enjoy the fun of the game to the fullest.

Battlefield Review: A freer and more authentic open sandbox world

In addition, the PVP and siege experience between players has also been completely changed, the battle has become real-time battle, when you lead the soldiers and horses to attack other players, you no longer need to read the battle report after contact with the opposing defenders, but can directly enjoy your siege battle on the large map.

Of course, siege forces need to take on more pressure. Even if the opponent is not there, all the teams in the other party's city will take the initiative to send troops to ward off the enemy, and the arrow towers on the city wall will continue to attack, and once the opponent's troops are cleared, they also need to break the wall against the arrow towers to attack the city and demolish the buildings.

Battlefield Review: A freer and more authentic open sandbox world

In addition, players can also lead siege equipment such as siege vehicles to attack the city and improve the efficiency of siege. If we talk about the siege experience in the past, it is only to attack large resource areas. Battlefield perfects it into a tower defense mode that is closer to the real war experience, creating a smoother and more comfortable siege experience.

Battlefield Review: A freer and more authentic open sandbox world

In addition to the realistic combat gameplay outside the city, "Battlefield" also gives players a realistic ruling experience in the city.

For example, players can send generals to govern villages, thereby increasing the income of resource lands. There are also occasional resentments in the city, sometimes trivial things that require players to investigate the truth, sometimes petition players, go out to kill thieves, or search for famous gentlemen, etc. In addition, we can see merchants on a large map outside the city, with whom we can choose whether to trade and invest.

Located in the city of the large map, the integration of characters and scenes is more natural, the interaction methods are more diverse, and it also has stronger real-time, making the player's experience more realistic.

Of course, although the completion of "Battlefield" in the testing stage is very high, there are still some minor problems, such as some stuck points and some guidance is not humane enough. But there is no doubt that "Battlefield" has successfully broken through the framework of traditional SLG, presenting map, plot, land reclamation, siege and other content through technological upgrades and changes, showing a large, complex and truly integrated sandbox world.

We can't help but look forward to its official debut in the future, and what new surprises are waiting for us.

Nowadays, with the proliferation of SLGs in the Three Kingdoms, players' aesthetics are gradually fatigued, and only by promoting innovative gameplay through technology like "Battlefield", can SLG truly break through the dilemma.

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