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The original gameplay has always been imitated, why can this game poke the player's G-spot?

author:Game calendar

In March 2023, the domestic game market once again ushered in the release of the version number, and a large number of domestic and imported games are about to test the water of various gameplay tracks. In the list of reviewers, we saw a familiar name - "Legend of Seven: The Battle of Light and Darkness" (later known as "Legend of Seven Legends of Light and Dark"), with its own characteristic card synthesis strategy gameplay, it scored a high score of 4.7 on the Google Play Store, and also won the honor of the best battle game of Google Play in 2020, and overseas players gave an evaluation of "the best comic card game".

Last year, some new domestic games also learned from its gameplay and gained the attention of many players. This year, "Legend of Seven Lights" is about to be launched, where is its "fragrance"? Will its arrival make game manufacturers and players re-examine the value and fun of comic card games?

The original gameplay has always been imitated, why can this game poke the player's G-spot?

"Legend of Seven" external service Google Play Store rating 4.7

"Legend of Seven Light and Dark" is a heavy strategy card mobile game adapted from the well-known anime IP "Seven Deadly Sins", which was launched overseas in June 2019. In order to reproduce the passionate comic style of the original work, the game uses angular lines and outlines to complete the core art design of the entire game, and strives to be more in line with the temperament of the original work in terms of visual presentation.

The original gameplay has always been imitated, why can this game poke the player's G-spot?

"Legend of Seven Legends Light and Dark" Japanese service three shaded two promotional image

Some people may say that in the current mainstream American style environment characterized by soft lines in China, the highly restored IP blood comic style chosen by "Legend of Seven Legend Light and Dark" is not conducive to the game entering the market in a comprehensive way, but in the view of Game Daily, the Japanese blood style is still loved by the ACGN circle, and "Legend of Seven Legend Light and Dark" uses high-fidelity IP content to show sincerity, superimpose the overseas high-quality reputation of the product, and art will not become an obstacle to the game's entry into the domestic market.

For card mobile games, "Legend of Seven Light and Dark" also has the first composite strategy gameplay, which for players who have always valued the "connotation" of the game rather than the "skin", "Legend of Seven Light and Dark" expands the strategic upper limit of card mobile games, bringing greater imagination space for products and card players under this track. In recent years, some domestic games have learned from this gameplay, which shows its advantages.

The original gameplay has always been imitated, why can this game poke the player's G-spot?

Overseas IP fans recognized the role restoration

Pervasive decision-making process that subverts the concept of card game strategy

The combination fusion gameplay pioneered by "Legend of Seven Light and Dark" is a gameplay that adds card fusion links in the hand + action basic mode, which is different from the battle mode of conventional card mobile games, and card fusion has stronger interactivity. Cards issued randomly by the system can be fused with the same name, but require the player to be on the spot, which can increase the player's sense of participation in the battle by increasing the response to real-time strategy in the battle.

The fused cards will have a stronger effect, but which cards to fuse, when to choose to fuse, and which enemy target to target, the player needs to decide for himself, and the entire battle process will also have different experiences due to different strategy choices.

The original gameplay has always been imitated, why can this game poke the player's G-spot?

"Legend of Seven Legends Light and Dark" pioneered the "Seven Deadly Sins" battle card fusion real machine

Game Daily found that in order to further improve the strategic depth of the game, "Legend of Seven Light and Dark" also made a lot of ingenious designs on the composition of the card system, such as dividing cards into 6 types of attack, sustained damage, defense, obstruction, assistance, recovery (3 types in the early stage) and red, green and blue three mutually restrained attributes, by combining specific battle scenarios and different types of cards to arrange and combine, can produce a very large arsenal of optional tactics, when players step by step from lineup construction to battlefield response, The butterfly effect of each choice multiplies the strategy of the game.

The original gameplay has always been imitated, why can this game poke the player's G-spot?

"Seven Legends of Light and Darkness" skill card types and restraint relationship display

From the point of view, the rich game flow brought by the strong strategy of "Legend of Seven Light and Dark" may become a factor to dissuade players, but in fact, card players on the Internet are not only not dissuaded, but are immersed in the research and development of game mechanisms, and the game strategy discussion is the content with the highest proportion of player reviews in "Legend of Seven Light and Dark".

The original gameplay has always been imitated, why can this game poke the player's G-spot?

Overseas players discuss lineup matching

Game Daily believes that this is also a "strategy" in the design of "Legend of Seven", the production team through strong strategy so that the combat system will not rely too much on the strength of the card itself, even if there is no strong card, you can choose the clearance copy through the strategy, and players need to consider more is the basic card set matching and process control, through the resource tilt to cultivate the card set, complete the strategic puzzle, the difficulty of card development in the game is low, and the R rank character can easily rise to UR. In this way, the character utilization of the game tends to be even, and the absence of "warehouse management" characters is a compliment for the balance of the game for a card mobile game. For players, a good balance means letting their imagination run wild in strategy-led combat, creating individual levels and matchings that bring the card player to an artistic feel.

The original gameplay has always been imitated, why can this game poke the player's G-spot?

"Legend of Seven" character special move

At present, most products in the domestic card mobile game market have a single combination of gameplay, and the light strategy experience leads to a low upper limit of product playability, and users are prone to boredom in such an environment for a long time.

"Legend of Seven Legend Light and Darkness" shifts the focus of research and development from the traditional "activity skin/character stack" to deep product strategy, stimulating players to think about strategic choices, improving the sense of achievement after raiding high and difficult books, and allowing players to gain stronger emotional positive feedback in the game, which happens to be the "stimulation" that domestic card game players need, the game will have an impact on some existing products after entering the domestic card mobile game track, and even provide a new gameplay design sample for new products under development.

The experience of double refreshing feeling of eyes and brain, card games can also play a sense of blow

The general perception of card games in the market and users is usually casual or strategic, always bringing a sense of "coolness" to the game experience around decks and decisions. As mentioned above, "Seven Deadly Sins" has put a lot of effort into this regard. But it doesn't stop there, the rich audiovisual scenarios provided in the game, combined with just the right real-time interaction, make it play the double whammy of "eye + brain".

The original gameplay has always been imitated, why can this game poke the player's G-spot?

Interactive card drawing animation excerpt Different shipments correspond to different classic moves of the group leader

In terms of plot, "Legend of Seven Light and Dark" chose to restore the battle and daily picture storyboards by transplanting the classic bridges of the original work, so that the game presents a texture closer to the drama. Game Daily observed that in addition to the original plot in the game, there is also an original plot, and for IP comic games, expanding the plot is a rather bold operation, which means that every line of dialogue under the plot will be examined by IP players. However, successful original fanwai will also activate the vitality of IP, expand IP content, and can become a long-term product operation model, which can not only serve players, but also help IP reputation reversal and product quality climb, killing three birds with one stone.

The original gameplay has always been imitated, why can this game poke the player's G-spot?

Original plot: "The Prophecy of the End" Ragnarok official announcement map

If the plot expansion symbolizes the courage of "The Legend of Seven", then the shaping of scenes and characters in the game represents the careful care of the production team. "Legend of Seven" collects short-lived scenes and characters in the original drama, and shapes the characters through detailed settings to give them life. The production team also put a large number of players into interactive content such as game combo skills to create an immersive play experience for players. Whether it is the main line, the side story design or the IP material delivery, you can see the respect of "Seven Legends of Light and Darkness" to the "Seven Deadly Sins", perhaps it is this attitude that has made the game praised by many players in the years since it was launched.

The original gameplay has always been imitated, why can this game poke the player's G-spot?

"Legend of Seven Men Light and Dark" highly restores the main plot famous scene animation real machine

Musically, "Legend of Seven" uses original CV voices and highly rhythmic skill sound effects, allowing players to follow the characters on this epic journey more immersively.

Compared with conventional card mobile games that use assembly line beauty soft lines, "Legend of Seven Legends" uses IP content as the connection between different gameplay sections, and uses exquisite and smooth animation CG and passionate music to evoke players' resonance with game content, and the addition of CV becomes a "drum" in the entire game experience, hitting the blood heart of every experiencer.

In addition to the core combat part, the game also designed many daily gameplay to ensure that the game content is rich enough, to avoid the game experience is too single, players who like different gameplay can freely choose the focus according to their preferences, like casual gameplay can go to the pub, and even open a store in the city to simulate business, you can also just brush the plot to enjoy the immersive experience of the drama-style game, whether to cater to a strong strategy is actually one of the options.

Good gameplay ultimately needs to be attached to the substance in order to survive. "Legend of Seven" is essentially a comic book card mobile game, and the amazing gameplay can be used as its soul, but the game still needs a body that carries a soul. In order to make the core gameplay more realistic, "Legend of Seven Legends" chose to use IP content to support the framework of the game.

In the IP content of "Legend of Seven", the immersive and just right audio and video presentation in turn provides a rhythmic "sense of blow" for the core combat gameplay, and with each strategy chosen, the game responds with plot animation, music and CV lines, allowing players to experience the feeling of "fist to flesh".

Technology and attitude go hand in hand, and the IP style is highly restored across carriers

In addition to the first gameplay and careful restoration, Game Daily also found that "Legend of Seven Legends" has been deeply polished in technology. "Legend of Seven" uses Unity's scalable 3D content creation platform and mobile game development tools in the art, adding 3D modeling to make the Brittalia continent more realistic, while the well-defined hard blood style will reshape the screen image of classic characters, and the 3D hard blood style will also be more impactful in the combat presentation, thus evoking the player's heart of battle.

The original gameplay has always been imitated, why can this game poke the player's G-spot?

"Legend of Seven Men Light and Dark" real machine performance mixed cut, source: Internet

According to Game Daily, "Legend of Seven People" has deeply studied the influence and role of art style on users' immersive experience during the game development stage. The R&D team believes that it is necessary to restore the animation aesthetics with high quality and convey the plot and emotions in order to be worthy of IP and users.

During the execution process, the R&D team created and integrated a tool called "Face Tool" to meticulously outline the subtle and flexible facial content such as the character's eyebrows and broken hair, even if it was time-consuming and laborious, it was necessary to restore the various expressions in the comic as much as possible to achieve the effect of conveying the emotions close to the original work. The same idea is also applied to character modeling, through thick lines to stroke the character as a whole, to achieve a well-defined effect, providing a more visual comic style.

The original gameplay has always been imitated, why can this game poke the player's G-spot?

"Legend of Seven Light and Dark" restores the same expression of the character comic

Ultimately, by combining Unity features with post-processing tools, Asset Store asset packs, and more, the team overcame the odds to achieve the goal of recreating the 2D images of the original comics and unleashing the emotions contained in the comics in Legend of Seven, which was the best reward for the game team's passion for production.

When courage, carefulness and sincerity come together, "Legend of Seven Light" came into being, it understands IP and players, which is the main reason why "Legend of Seven" is different.

After winning overseas markets, its next stop is China

Among the many designs and ingenuities, the starting point of "Legend of Seven" is to make users have a better experience. At a time when this card mobile game is mostly based on digging themes and creating concepts to do shallow gameplay content replacement, "Legend of Seven Legend Light and Dark" seems a little outlier, but perhaps it is precisely this kind of research and development idea that allows this game to be baptized by players in different language regions overseas, and has stood for many years.

For comic games, whether it is the market or players in China, they will review the product with higher requirements, from IP restoration to gameplay need to be picked one by one, in the face of "Seven Legend Light and Dark" such a multi-plate high-quality content aggregate, perhaps this time in its "fusion + deep restoration IP" offensive, domestic players can get a new experience.

The original gameplay has always been imitated, why can this game poke the player's G-spot?

"Seven Legends Light and Dark" combination technology real machine display

We expect that this "strategy gameplay improvement" battle from "Legend of Seven Legends" can roll up more domestic game manufacturers. Under this "battle", all players who love hardcore strategy gameplay may become the beneficiary users of "Legend of Seven" after its domestic launch.

At the same time, Game Daily also believes that after the game officially lands on the national server, the originator of card fusion gameplay "Legend of Seven Legends Light and Dark" will once again let card players and friends experience the satisfaction and happiness brought by the victory of strong strategic card battles, and this time the choice will be left to you to decide.