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The short-lived feature system of "Reloaded", is DIY livery really born for Red Wolf?

author:Old Boy Game Box

This is the 554th original article of the Old Boy Game Box by @Xiaolei

Recently, @Old Boy Game Box broadcast "Season of Heavy Loader Steel" on Xiaobao Station, and suddenly felt that there are actually many short-lived systems in this series, such as the chef system of "Season of Steel", players can use the collected materials and loot to make various recovery props, and there are some necessary main plots that also need to be cooked to advance.

The short-lived feature system of "Reloaded", is DIY livery really born for Red Wolf?

The original intention of designing this system may be good, but unfortunately the actual game experience is too bad, and the "Heavy Loader" series does not seem to be suitable for this picnic system, resulting in the chef system becoming a swan song in "Season of Steel", and has not appeared in subsequent games since.

The short-lived feature system of "Reloaded", is DIY livery really born for Red Wolf?

In fact, there are many similar abrupt feature systems in the "Heavy Loader" series, and today @Old Boy Game Box will take you to review!

100% attribute defense system

Many new Heavy Loader players may not know that this series once had items with 100% immunity to attributes. In the SFC version of Heavy Troopers 2, there used to be a set of LOVE components that were completely immune to fire damage, and the combination was 3322.

The short-lived feature system of "Reloaded", is DIY livery really born for Red Wolf?

Since the final bounty in "Heavy Duty Troopers 2" is extremely powerful, it takes at least 40 levels to defeat it under normal circumstances, many players have developed a routine to defeat it through the LOVE component, and set themselves a fire defense shield of 3322 at the beginning, and then all of Ted Brora's fire attacks will not be able to cause us damage, we only need to guard against his Mohican dart with a very high critical strike rate, and through this routine you can trap Ted in the early 20s.

The short-lived feature system of "Reloaded", is DIY livery really born for Red Wolf?

In addition to the fire immunity shield of 3322, LOVE of that year also has ice immunity shield of 2111, 2321, 2333, laser immunity shield of 3313, and electrical protective cover of 3112, which is extremely effective today, because later versions can be completely immune to lasers, and other attribute attacks can only reduce damage, and cannot be 100% completely immune. You must know that countless "Heavy Loader 2R" players have piled up fire resistance to fight Ted Brola, but they were still burned into slag. If the setting of 100% attribute immunity is carried over to later works, it is estimated that many bosses will only cry.

The short-lived feature system of "Reloaded", is DIY livery really born for Red Wolf?

Custom coating systems

Heavy Loader Dust Lock on PS2 was the first Heavy Loader game to include a vehicle paint system, and the most complex paint system of all titles. Not only is the color of the vehicle paint extremely rich, players can also customize the paint of the vehicle like Windows Paint, you can hold a brush and draw casually on the vehicle, this DIY system is very cool at first glance.

The short-lived feature system of "Reloaded", is DIY livery really born for Red Wolf?

However, the actual experience of this paint system is worse, mainly because Windows Paint is only suitable for keyboard and mouse, which is too troublesome for a game like "Dust Lock" that uses a PS controller. In addition, because the custom paint color has no rendering effect, the actual vehicle painted by the player is like a cartoon drawing with watercolor strokes, which is incompatible with the steel wasteland style of the "Dustlock" game, and it seems that the only use of this system is to paint Merkava with a "red wolf" livery.

The short-lived feature system of "Reloaded", is DIY livery really born for Red Wolf?

In fact, Xiao Lei was curious about why "Heavy Loader Dust Lock" did not paint Merkava red by default, and now I understand that this is a deliberately made in order to drive Red Wolf's diehard fans to use this extremely lame tank painting system. As for after "Lock of Dust", this custom paint system naturally went off the production line forever and did not appear in any "Heavy Loader".

The short-lived feature system of "Reloaded", is DIY livery really born for Red Wolf?

Favorability system

First introduced in Heavy Duty 3, the favorability system needs to be used in conjunction with the mission system, and when a player completes a specific mission, the favorability of the faction that posted the mission will increase. When the favorability accumulates to a certain order of magnitude, you can receive high-level tasks provided by the faction, or trigger some special events, which can be described as an excellent system setting to improve the story experience.

The short-lived feature system of "Reloaded", is DIY livery really born for Red Wolf?

In the "Heavy Duty Troopers 3" game, we can form alliances with multiple camps such as Wheat Straw Village, White Boiled Scarecrow, and Muut, and our favorability with these forces is usually brushed very high in the later part of the game, quite a kind of our male protagonist's saber teeth and delicate posture.

The short-lived feature system of "Reloaded", is DIY livery really born for Red Wolf?

It's a pity that this system became a swan song in "Heavy Armored Troopers 3" and never appeared in subsequent games. Xiao Lei speculated that the official may feel that the favorability system has some feeling of taking off his pants and farting, after all, many high-level side tasks need to be fronted, and since there are already pre-tasks, it seems that there is no point in engaging in a set of favorability.

The short-lived feature system of "Reloaded", is DIY livery really born for Red Wolf?

Personally, I think that the mission system does not have to be so streamlined, after all, in addition to being used to unlock high-level side quests, the faction favorability is more often an achievement system that players take screenshots to show off to their friends, and it seems a pity to abandon it in later works, I don't know what do you think as a player?

Author: Xiao Lei

Editor: Xiao Lei

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