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Tanks strengthened? ! With such a foolish balance, is WG really thinking about the player?

Hello Elder Che! Today, let's continue to talk about the performance of one of the "Italian guns", one of the "Italian guns", after being strengthened. Rhino has been weak since joining the game, has never been strong, has not done anything for so long, and finally waited for a strengthening in this version, but is WG's strengthening really added to the idea this time?

Tanks strengthened? ! With such a foolish balance, is WG really thinking about the player?

The rhino's strengthening entry this time seems not to be small, but it is really not very useful. The increase in reversing speed cannot be said to be useless, but that's it; The bullet speed of the gold coin shell has increased a little, but compared with the 1452m/s APCR shell, there is still a big gap, the HEAT shell type also has the defect of being easily absorbed by the module, and as a DPM extremely low drum car, switching shells is also very troublesome, Xiaobian still prefers to use the high elastic speed APCR worn by 268. As for the turret frontal armor ... It does carry some, but it's still not a good choice to sell.

Firepower: Always reloading

Tanks strengthened? ! With such a foolish balance, is WG really thinking about the player?

Main gun data

The Rhino is armed with a 127mm drum cannon. The damage of the 490 is acceptable, but it takes about 50 seconds to reload a shuttle, and it takes 15.7 seconds to reload even the fastest round, and if it only hits the first shot when it is full, its DPM is less than 2,000. A short load of 4 seconds is not too short, and it is not easy to seize the opportunity to shoot in bursts. The depth of wearing 268/325 is not enough, and the HEAT worn by 325 and 340 are still much worse. As for the high wear HE worn by 127 ... For the mechanism of playing drums and cannons, which have to be cut completely, high-wear HE is almost an ornament, and it is of no use except for good data.

Tanks strengthened? ! With such a foolish balance, is WG really thinking about the player?

Restricted short reloading, failed to hit the third shot

The rhino's gun control is not very good, the basic accuracy of 0.33 on paper and the shrinkage time of 2s are very tempting, but WG has poisoned its three expansions, highly toxic! The rhinoceros's three-expansion coefficient is 0.30/0.30/0.14, and the three-expansion coefficient of 261 as an artillery is 0.20/0.20/0.28... There is no hit rate without shrinking the circle. But can its small body stand on the front line? Even after the turret armor is strengthened, its turret is still unreliable on flat ground.

Tanks strengthened? ! With such a foolish balance, is WG really thinking about the player?

This is true for fixed targets

The rhinoceros cannot be said to be weak in terms of firepower, but it is completely unsuitable for the environment of the heavy line. What is most needed on the heavy line is a three-expansion gun with excellent accuracy and accuracy, not a three-expansion gun like TD. Coupled with its extremely low DPM, it has extremely low fault tolerance, and it cannot be single-person card points at all, and the low penetration depth also makes it less able to tackle tough problems. The firepower of the rhinoceros is interesting, but not strong at all.

Still not enough defense

Tanks strengthened? ! With such a foolish balance, is WG really thinking about the player?

It's a little harder

After the Rhino's turret armor has been strengthened, although the flat ground is still not immune to 310 shells and above, there is really no one to sanction except for some top TDs after the depression angle is full. But that doesn't mean it's really hard. If its depression angle is not full, for example, even if it is pressed to 5 degrees, it is still easy to be worn by 340 directly through the face; The small bag on the cannon is still a weak point, not to mention that it cannot be biased at all when it is sold. As for the car body, there is still no hardness, and the head can not carry the gold coin bullet on the ground, let alone the first down.

Tanks strengthened? ! With such a foolish balance, is WG really thinking about the player?

The price of impulsivity

Not good not bad maneuver

Tanks strengthened? ! With such a foolish balance, is WG really thinking about the player?

Maneuvering is an important attribute for magazine support vehicles, but the Rhino maneuver is not good. A power-to-weight ratio of 15.65 looks decent, but a top speed of only 40 limits it greatly. Fortunately, now his reverse speed has been strengthened to 15, and the speed of withdrawing to cover is much faster. In addition, the track drag coefficient of 1.05/1.15/2.21 is not good, and its general speed on flat ground is only more than 35, which is better than that group of muscles, but not much.

Tanks strengthened? ! With such a foolish balance, is WG really thinking about the player?

Can only run a little

Accessories matching

Tanks strengthened? ! With such a foolish balance, is WG really thinking about the player?

The editor gave the rhino a ventilation + vertical + rotating configuration. Vertical stability and rotation can improve its triple expansion, after all, its TD-level triple expansion is really outrageous... Ventilation is enhanced in all respects and is also a golden choice. The rhino's field of view is 390, which can also be highlighted, and if you want to improve the maneuver on the turbine, it depends on how everyone chooses.

summary

Tanks strengthened? ! With such a foolish balance, is WG really thinking about the player?

Effective? !

Xiaobian personally believes that the symbolic significance of this strengthening of rhinos is far greater than the actual significance. It's more like WG saying to the player, "I can strengthen it, don't call it, it doesn't matter to me if it's weaker", rather than a genuine change to make the player's experience better. This inevitably reminds me of what I used in my previous history class: Was the ancient feudal dynasty's change really meant to make life better for the commoners? Not really, just to maintain domination. Today's WG, these botched balances are just to keep the game half-dead.

Tanks strengthened? ! With such a foolish balance, is WG really thinking about the player?

Thanks Bodhisattva 13105 for the output!

The most enhanced firepower has almost no movement, but is obsessed with making a support car resist the line, and I can't tell if the WG is stupid or broken, which is exactly the ironic thing. I was looking forward to this balance at the beginning of the year, but now reality has driven many commanders, including me, into the abyss. The most frightening thing is not that WG did nothing, but that the situation did not improve after the hard work. The former can give people a little false hope, while the latter brings painful sobriety, although not intense, but lasting and never-ending.

Tanks strengthened? ! With such a foolish balance, is WG really thinking about the player?

Here is the tank space station, the tank public number that always thinks about the player. It's not easy to be original, if you like our article, please also forward and share publicity, so that more commanders can return to our own position. Commanders are also welcome to comment and discuss with the editor below. Finally, I wish all commanders to penetrate the artillery and high wounds of the artillery!