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Diablo 4 players will not have exaggerated damage values when fighting monsters

author:3DM Game Network

Recently, Blizzard revealed that "Diablo 4" will not have huge exaggerated damage values. Because Lilith's men will have armor to reduce the damage they suffer.

Diablo 4 players will not have exaggerated damage values when fighting monsters

You may have an impression of the damage value of Diablo 3, as the player's level increases, millions of damage values can be hit, all of which are displayed on the screen, and the monster attack power is also very high, making the screen look very chaotic. Lilith's army in Diablo 4 will reduce damage in the form of physical armor, and it will take longer for players to take them down.

Recently during the development live broadcast of Diablo 4, lead game designer Meng Song said: "We have a problem, whenever we want to increase the monster's defense, the only thing we can do is increase the monster's health bar. If we want to increase a monster's defense from level 31 to level 32, this means that level 32 monsters have 10% more health bars. If you do this from level 1 to level 100, you will end up with a super-large value: billions or even trillions. "For players to take out these monsters, they have to deal billions of damage. In Diablo 4, we display this value as floating damage text. ”

Diablo 4 players will not have exaggerated damage values when fighting monsters

Game director Joe Shely pointed out that these numbers are difficult to understand, especially since Diablo battles are very fast, and there are people who want to quickly understand how much damage they have done, so we wanted to keep the numbers low. Monsters absorb some damage with their armor, while players will only see direct damage, which reduces damage stats and makes it easier to balance monsters.

Diablo 4 players will not have exaggerated damage values when fighting monsters