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Playing the game also takes two shifts, and "Dawn Awakening: Life" will make you feel like going to work

author:Red sticky game

"Dawn Awakening: Life" has been officially launched, as an open-world survival game in 2023, I thought it would solve the problem that the resource circulation system of such games is too boring, but in actual experience, it not only did not solve this problem, but made it more serious.

Playing the game also takes two shifts, and "Dawn Awakening: Life" will make you feel like going to work

The pain point of open-world survival games is that the process of collecting, casting, and consuming lacks novelty, so most similar games will add some more interesting copies. But the copy of "Dawn Awakening: Life" is basically the same as the previous similar games, there is no innovation at all, the boring generated by the player in the collection and schedule can not be relaxed by playing, and the whole game process will only get more and more tired. In addition, the schedule is also very heavy, the occupation has been refined by him, plus side lines, transactions, and if you want to keep up with the progress of the version, it takes at least ten hours a day, which is more tired than going to work.

Playing the game also takes two shifts, and "Dawn Awakening: Life" will make you feel like going to work

The key liver schedule is not only tired, but also needs to "work in two shifts", "Dawn Awakening: Life" not only needs to brush tasks during the day, but also has to get up at four o'clock in the morning to brush collection, which is more tired than going to work. If it were not for krypton gold sports cars and drones, the speed of running and brushing maps would be slower, making players more painful, and players reported problems such as slow ladder climbing, vehicle card maps, and stiff movements, "Dawn Awakening: Life" has no intention of optimizing at all. This leads to the fact that in the game, the player's liver is very tired, but he cannot relax, but he has to be abused by krypton gold players as NPCs, and the game experience of ordinary players is getting worse and worse.

Playing the game also takes two shifts, and "Dawn Awakening: Life" will make you feel like going to work

The original intention of playing the game is to relax and entertain, not to get angry, but also to become an entertainment prop for krypton gold players, "Dawn Awakening: Life" playing a game also makes people play the "two shifts" feeling of going to work, really can't figure out their positioning.

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