We have always considered Video Game Software to be the most backbone magazine.
Because in that era, it did not tend to be inflammatory, risked being banned for the game, and really did it to speak for the player.
Even accept submissions from players from all over the country all year round and listen to the voices of players. (In fact, it has been banned twice.
We have always believed that Esoft is the pioneer of Chinese game magazines
In that era when information was not yet developed, there were very few media that dared to stand up for the game, after all, the mainstream media's promotion of the game at this time was a flood beast.
It can be understood that it is the persistence of electric soft that has created the blossoming of the game magazine later.
The status of electric soft in the minds of players cannot be shaken!
When we look at these magazines again today, we always think of some of the past, the games we played, the game consoles we bought, and the experience of being reprimanded by parents...
It's like what happened yesterday. Electric soft records our most beautiful youth!
Today, Xiaobian will reminisce with you about that passionate era.
<h1 class="pgc-h-arrow-right" data-track="9" > the living conditions of MD and SFC in China that year</h1>
The popularity of MD and SFC that year, I believe that the small partners here are aware of it!
For children in big cities, there are many game shops around, and games and game consoles are randomly selected. Rural children can also reach it, but only in TV commercials.
The hottest moment of MD games came from the "New Tianli VCD", which was the only one authorized by Sega at that time in the era when intellectual property rights were not strict.
Image from the web
In the early years, China's level of science and technology was not yet developed, so cottages became the mainstream at that time. As long as a good game console appears, there will definitely be a copycat machine in recent years.
And these cottage machines can read the game cassette, the same play, and the price is very moderate. This also causes expensive genuine game consoles to have no market in China.
About MD:
About SFC:
At that time, there were already disk drives that could play SFC and MD at the same time, what a concept! It is equivalent to having two hosts at the same time, and the price is only 2,000 yuan (at that time, two thousand is not a small number)
Video game software did not attack the pirate market at that time, after all, the situation was like this at that time (without piracy, it would be good for domestic players to survive one-fifth).
The position of the electric soft has always been on the player's side, so we can see the analysis of various games and consoles, and even pirated game consoles on the electric software. (Both Sega and Saturn like games with hidden benefits, and Densoft has also reported on it.)
<h1 class="pgc-h-arrow-right" data-track="22" > the progenitor of the film adaptation of the game</h1>
According to the records of "Video Game Software" at that time, the origin of the game adaptation of the movie was "Sparta" based on Jackie Chan.
Sparta? Jackie chan? Feel a little confused! How come I haven't heard of this game?
Sparta, in fact, is talking about "Jackie Chan Kicking Pavilion".
The Game's English name is Kung-Fu Master, which is also known as Kung Fu Master. The Japanese name is スパルタンX, transliterated as Spartan X, and this is where the Spartan translation comes from.
The "Seven Treasures" mentioned in the article is also a more classic film adaptation of the game in the 80s. I believe that the friends who have experienced the game hall have been in contact.
For the first time, the game appeared in a large map scene and hidden prop settings, which was a relatively innovative game of that era
In fact, when it comes to the first movie adaptation of the game in the real sense, it should be 1975's Jaws. At that time, the developer of the game made the game without getting the film rights.
Of course, this kind of game picture quality, labor does not recognize that you also take me for granted.
<h1 class="pgc-h-arrow-right" data-track="32" > interview with Street Fighter 2</h1>
At that time, "Video Game Software" had a lot of interview programs. But we also know that most of this content is taken from other magazines.
Some of these conversations I find interesting, I would like to share them with you to study.
Take a look at the image below:
"Street Fighter 2" chose red and white people as dual protagonists, which is more concerned about the American market. After all, the first generation was very popular in the United States, but it did not set off much waves in Japan.
Interestingly, a topic is mentioned here: Do you get angry when you are challenged?
(Photo author: Little Immortal is not tired)
To tell the truth, the game hall period of players are divided into two types, one is the main level, the other is the challenge- Most players like to play quietly and quietly, and can play for nearly twenty minutes. But if someone challenges you to lose, it's a few minutes.
Therefore, whenever someone challenges, their hearts are more fiery. There will even be incidents of shutdowns, verbal altercations and fights.
It seems that the psychology of Japanese players is similar, while American players do not care so much and like challenges very much.
<h1 class="pgc-h-arrow-right" data-track="51" > Street Fighter 2's cancelled moves</h1>
At that time, almost every character had many canceled moves, and Chunli was canceled in the reverse kick. The reason for canceling this trick is that Chunli is too strong
After the cancellation, the move becomes like this. It can also play a counter-effect, but it is not particularly suitable, the damage is low, and it is easy to be countered.
So what does this trick of Chunli being canceled look like?
Years later, we finally saw this trick in Street Fighter 3.3. Isn't it the same as you think it is? In this version, Chunli's strength is indeed a bit too strong.
Finally, let's look at the news about SD Kombat Whirlwind. At that time, the name of the electric soft record was "SD Street Kombat"
It's important to note here that Densoft mentions that Cody and Kay are Haag's apprentices.
As we mentioned in the previous issue, Video Game Software said haag was from the military, and Carlos in Kombat Whirlwind 2 was his apprentice. Add Kodi and Kay today. It seems that all the characters in Kombat Whirlwind are Haag's disciples.
In fact, this can not be blamed on the electric soft, after all, in that era we can contact the game data is very small. A lot of content can only be guessed. After the development of the network, we gradually learned the plot of the game, and at this time it was several decades since the release time of the game.
In order to narrow the distance between players, Electric Soft has specially opened a second-hand goods market. It was a very lively year! How many friends have asked for game cards here, and how many friends have sold game consoles here.
It doesn't seem like much now, but it did seem out of reach at the time. After all, Di Si players make up the majority. And these are the treatments that only high play has!
Today, when we revisit these magazines, there is always some special emotion in them. In addition to the excitement, there is a hint of aftertaste and a hint of nostalgia. It's like opening up a "God perspective" that allows us to look at the way people thought about games in the nineties with today's eyes. The collision of views and the convergence of spirits across several eras.
"How many things in ancient and modern times, all laugh and talk" This is the precious wealth left to us by game magazines! It's worth digging in little by little. Thank you to the major magazines that made outstanding contributions to the development of the game that year.
Right or wrong, it is enough to bring us happiness in that era of material scarcity.