laitimes

Blizzard has fought to win over Chinese players! Dark Immortal first big update, new gameplay which is going to fire?

author:17173 Game Network

Hello everyone, this is the game of shock, I am the little brother of surprise.

I don't know if you have noticed, every time you want to find a game to play, the top of the best-seller list is always a few fixed figures.

And this phenomenon has only been broken in recent months.

This one who came to "spoil" is the "Dark: Immortal" mobile game.

Blizzard has fought to win over Chinese players! Dark Immortal first big update, new gameplay which is going to fire?

Blizzard and NetEase's "Dark: Immortal" is very powerful, and the game has continued to be popular since its launch, firmly occupying the top of the best-seller list in various regions.

After the launch of the first new expansion pack, "Dark: Immortal" has steadily entered the top five of the best-seller list.

Blizzard has fought to win over Chinese players! Dark Immortal first big update, new gameplay which is going to fire?

Many people may say that after all, the value of 25 years of IP is there, and fire is normal. But the younger brother found that many friends who had not been in contact with Diablo before also had a lot of fun, and even more people than those who had played "Diablo 2" and "Diablo 3". Therefore, the continued popularity of Diablo, the contribution of non-IP fans is huge.

Blizzard has fought to win over Chinese players! Dark Immortal first big update, new gameplay which is going to fire?

So the question is, why does Dark: Immortal appeal so much to the average player?

Today, the younger brother will put aside the IP level and talk to you about this topic.

Super adventure atmosphere

Generally speaking, when we look for games, we will directly choose our favorite categories, first look at the promotional video, and then decide whether to download it. For a game like "Dark: Immortal", the first sight (atmosphere creation) is very important, just like playing room escape, the atmosphere is in place, it will attract people to play, there is no horror element, how can it drive emotions?

Misty forests, dark bunkers, eerie wilderness paths, skeleton soldiers crawling out of the mud, and just the right amount of low sound, Dark: Immortal directly fills the adventure atmosphere.

Blizzard has fought to win over Chinese players! Dark Immortal first big update, new gameplay which is going to fire?

Just take a simple point of view, as the camera closes, several crows are alarmed and fly away, the white candles flash a faint white light, the bare branches of the dead trees are lifeless, the weapons scattered next to them are permeated with the traces of time, and the giant axe still leaves a gap.

This detail, this sense of substitution, this shot, who can stand it!

Blizzard has fought to win over Chinese players! Dark Immortal first big update, new gameplay which is going to fire?

The younger brother has also played a lot of games related to the theme, many of the pictures are bright and beautiful, the sun is shining, even the monsters are cute, and the music is cheerful... Is this for adventure? It is clear that it is a tourist.

So, there is a contrast that hurts, and it is not an exaggeration to say that in terms of atmosphere, Dark: Immortal is really a dimensionality reduction blow in a number of games.

Addictive sense of blow

Of course, downloading is only the first step, retaining talent is the core, ARPG games to retain people is the most important thing is the operation, the sense of blow.

And what does Dark: Immortal do?

The joystick controls the character's position, the button releases the class skill, just a flick, the skill point sweep, you can play a wonderful combo, even if it is a handicapped player, you can play a set of gorgeous moves, the thrill of unparalleled mowing is born. And the substitution of skills, the translation and pullback of perspectives, the threshold for the operation of Dark: Immortal is very low.

Blizzard has fought to win over Chinese players! Dark Immortal first big update, new gameplay which is going to fire?

In the matching of skills, "Dark: Immortal" is also very exquisite, different combos can play different effects, different equipment and genres, players can play their own skill system at will, as well as fist to flesh sense of blow and particle effects around the impact of the presentation, all of which make ARPG fans on the head.

It can be said that there are so many classes, but the number of personal choices is significantly more than the number of classes, and Dark Ashes players will smile after watching it: regular operation, familiar Diablo has always been like this.

And this kind of professional and gameplay planning depth is actually quite shocking for a new player, who may exclaim: digging grass? This is so awesome, love!

Blizzard has fought to win over Chinese players! Dark Immortal first big update, new gameplay which is going to fire?

This is actually a kind of dimensionality reduction blow, 25 years of accumulation of heritage is placed there, simple replication, but also easy to kill a competitor.

Exploration full of uncertainty

A game, play for a long time will be tired, this is the common problem of the "brush brush" game, many games of the copy design is relatively boring, basically the product of the assembly line, fixed drops and output, small gains, let people have no brush expectations, over time it is easy to get bored, will make people feel that this is working mechanically.

I was tired enough to go to work, and I had to work mechanically after work, which was quite a grinding mentality.

Blizzard has fought to win over Chinese players! Dark Immortal first big update, new gameplay which is going to fire?

However, Dark: Immortal solves this difficulty with a unique mechanic – an uncertain drop system!

"Dark: Immortal" sets a large number of random drops in the quest, the richness of the equipment system, and the collocation needs of various different terms, which also brings players the pleasure of collecting.

Even if you brush the same copy and enter the same scene, you have to brush it again, and there is a possibility of shipping, which makes the player's every exploration have new expectations.

Blizzard has fought to win over Chinese players! Dark Immortal first big update, new gameplay which is going to fire?

After all, the essence of human beings is a repeating machine, as long as you provide the desire to let him read it.

Continue to strengthen the advantage, this time to a "dark night castle"

As mentioned earlier, the sense of atmosphere MAX, the operation is full, and the expectation of falling is addictive, which is the most important 3 factors that the younger brother believes that "Dark: Immortal" conquers the player.

And "Dark: Immortal" is also on its own advantages, continue to carry forward, big on the accelerator, which can be seen from their new expansion pack "Dark Night Castle".

The "Dark Night Castle" version is the first major version update after the release of the public beta of "Dark: Immortal", which uses "random" as the core to further enhance the "exploration" experience.

Blizzard has fought to win over Chinese players! Dark Immortal first big update, new gameplay which is going to fire?

How to strengthen it?

For example, their castle exploration is a random map copy, players form a warband to enter the castle, everyone will explore different rooms, randomly encounter different bosses, the castle contains many treasures, and complete the exploration can also obtain heirloom weapons. The same scenes, different encounters, can always give people a fresh feeling.

Blizzard has fought to win over Chinese players! Dark Immortal first big update, new gameplay which is going to fire?

There is also a new copy of the "Temple of Silence" launched by "Dark: Immortal", and the mechanic gameplay is also very different from the previous one.

Players will "explore in the dark", randomly encounter different events and bosses, after completing specific tasks, you can light up the light source, see the surroundings, such a setting, magnify the unknown temptation, and then attract players to explore step by step.

Blizzard has fought to win over Chinese players! Dark Immortal first big update, new gameplay which is going to fire?

Not only are there new quests and new mechanics, but the new version of Dark: Immortal also releases itself, and even the tower defense gameplay has moved in!

Castle Defense is a new map tower defense gameplay, players team up to guard their own castle, surrounded by a steady stream of undead monsters besieged, and this gameplay is also divided into normal mode and endless mode.

Normal mode will be a little less difficult, choose a time each week to gather your clan members and work together to complete the attack 8 waves of defensive battles, the higher the settlement score, the better the reward.

Endless mode, look at the name, is an enhanced version of the normal mode.

In the endless mode, the monsters will come to the player endlessly, and it is certain that they will not be able to stop, and kill enough enemies in front of the monster gate to get a higher score.

And when the number of participants is greater than or equal to 4 people, the score will be counted in the leaderboard, and the ten warlords with the highest ranking of full service points will receive special avatar box rewards every week. In "Dark: Immortal" to play tower defense, this operation, the little brother can only say 6 to take off.

Blizzard has fought to win over Chinese players! Dark Immortal first big update, new gameplay which is going to fire?

As mentioned earlier, we may not understand the weapons handed down, but here the little brother will briefly introduce it.

Inherited weapons carry power from ancient times and hide the attributes of the world. Clan members can select a heirloom weapon in the Treasure Chest to activate its heirloom attributes. The boost value of the Legacy Blessing is determined by a combination of the player's current bonus and the server's average bonus. The 4 weapons with the highest additional attributes turned in by the wargroup determine the maximum effective value of the blessing.

The value is very high, and it can attract a wave of people to brush non-stop.

Yes! What a fragrance...

The younger brother has something to say:

From the theme of adventure exploration, "Dark: Immortal" is full of dimensionality reduction blows, the fun of exploration is infinitely magnified, so that players are willing and happy to brush tirelessly, for new players, this is an unstoppable temptation, the game can firmly occupy the top of the best-seller list, it is a matter of course.

Blizzard has fought to win over Chinese players! Dark Immortal first big update, new gameplay which is going to fire?

And this time "Dark: Immortal" obviously attaches great importance to Chinese players, is very concerned about publicity, and has launched a series of activities to promote from the aspects of literature, music, and popular culture.

For example, they invited the well-known writers and veteran Dark players to send soul torture to the Dark Creator as the vanguard of the Nai Fei Tian tasting group. For another example, the promotional song "Undefined" co-authored with "China Rap Peak Showdown" league champion Ai Re AIR (D.M.G).

Even joined hands with Baidu Maps to launch a Leoric navigation voice pack dubbed by the well-known CV Liu Chun...

The most outrageous thing is that there is also a "macho dance troupe" that has been played by hundreds of millions of people, what spark can collide with "Dark: Immortal", the picture is too beautiful little brother I dare not think at all...

Blizzard has fought to win over Chinese players! Dark Immortal first big update, new gameplay which is going to fire?

A positive question: Do you have non-Dark players around you playing Diablo: Immortal?

Read on