#原神 #
Hello and welcome back to the World of the Original Gods of Holdon2099. For most players, they don't have to carefully study the mechanics of new characters, let alone the latest grass elements, and if you avoid some misunderstandings, you can exert real power.
In order to keep the game interesting, Mihayou has been constantly introducing new characters, and some of the characters may have similar mechanics, but the differences between them will still lead to some cute new people making some low-level mistakes. Tinari is a typical example, the mistakes players make when using this latest five-star character have a lot to do with the new grass element mechanics, here's what Meng Xin needs to know.
7. The mechanism of proto-radicalization, hyper-radicalization and cranberry radicalization reactions is not clear
This aspect of the content has been a lot recently, I believe many players have also experienced it in the game. Among the many reactions of the grass element, the effect of the intensification reaction is the most prominent, when the first reaction of the grass mine occurs, it will attach the "original intensification" reaction state to the enemy, this debuff will exist on the enemy for a few seconds, which can trigger the advanced reaction (vine intensification and super-intensification) of the grass element or the thunder element attack later, causing higher damage.
However, the state of "proto-radicalization" is relatively fragile, and if the enemy comes into contact with the fire element or the water element, the "proto-radicalization" reaction will disappear, and the ice element, rock element and wind element are not related. So, if you want to rely primarily on "intensification reactions" to hit damage, first stay away from the fire and water terrain, secondly avoid enemies that will attach these two elements to yourself, and finally try not to have water and fire characters in the party.
6. There are no Thunder Elemental characters in Tinari's team
The team that can best use damage in Tinali is the "Cranberry Reaction" team, because the intensification reaction increases the damage of the grass element, similar to the buff that Yun Yan and Shen He can provide. For Tinari, the presence of a "proto-radical reaction" on an enemy is completely different from the absence of this state, and the difference in output values is very obvious. Just by making sure that Tinari can attack enemies with a "primordial" state, it's easy to double the damage. Because of this, the Ray Elemental character is an indispensable partner of Tinari.
5. The main entry of the holy relic will not be selected
Because of the problem mentioned above, players should consider using Mastery Sand instead of anything else in order to enhance the damage of the "Rampaging Reaction". Not only does this result in a higher "Vine" damage bonus, but elemental mastery also conforms to Tenari's overall talent skill mechanic, such as each of his elemental mastery can increase the damage of 0.06% of heavy hits and big moves. If you already have his specialty" "Hunter's Path", the role of elemental mastery will be further amplified.
However, with the exception of the hourglass, it would not be a good idea if the main entry of the other holy relics also chose elemental mastery. Players should still use the Grass Wound Cup and Double Headshots. The reason is simple, because the damage bonus provided by "vine radicalization" can benefit from both main terms and become stronger. As for adverbs, the average player only needs to use as many aggressive attributes as possible, and charging should not be a problem.
4. Do not use skills before hitting hard
The answer to the question of the similarity between the Tinari and Ganyu mechanisms is no, and the truth is that Tinari is not a glyphosate rain. Although both characters rely on charge-up hittings rather than flat A,Dinari's two-stage charge takes longer (unless you have six lives), which prevents him from becoming a top-notch Master C. Fortunately, his elemental combat skills can make up for some of them, and he only needs to use the E skill first, and he can have three chances to shoot a heavy blow at once, but he can only hit the vice C before he reaches six lives.
3. Use Tinari to play the main C
The overall mechanics of Tinari are for you to play fast cuts, and the regular order of attacks is elemental combat skills> elemental bursts> three heavy hits and then replaces. The problem of heavy blows has been mentioned above, so there is no more efficient thing to do other than this, because too much storage time is a waste of output opportunities on the field. After completing his job, the player should send other characters on the field until the CD of the Tinari Elemental Skills is over. Of course, six lives can reduce charge time and greatly increase the return after heavy hits, but for most players, it is not necessary to understand.
2. The dream of death and other ornaments
The "Dream of Gold" four-piece set is indeed the best sacred relic in Tinari at present, but considering the process of spending resin and time and energy to brush out suitable terms after reaching the "Yuanjue Tower", many players may first put Tinari in the warehouse. But in fact, there is no need to wait for the right "gold dream", because "wandering" is the best second choice, and I believe that most players have a bunch of "wandering". As for the choice of entries already mentioned above, so you can now let the forest ranger take you on a journey through Sumire.
1. Wrong talent upgrade order
It may be due to the rumors and stereotypes that Tinari is like Ganyu, which causes many players to unconsciously prioritize heavy hits and ignore other talents when upgrading Tinari's talents. In fact, Tinari is a good quick-cut character, and his big moves are just as important as his heavy blows, especially if the player can make the team rotate perfectly. Since the big move only requires 40 energy, it should be easy to keep the rotation going. The main role of the elemental combat skill is the chance to shoot after the three-shot charge, so the level is not important. The correct upgrade order is: General Attack = Big Move, and finally it is the turn of the Elemental Combat Technique.
The above is all the content of this issue, like the original god can continue to pay attention, but also welcome to leave a message to share your experience and ideas.