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World of Warcraft Nostalgia Suit: Race to The Anti-Ride to share some understanding about SW

Author: NGA - Drop No Regrets

Write again in front

Hello everyone, I am from the Bru server, listening to the anti-riding of the Perfume Pavilion Guild - Begonia as ever.

When I was in BT\MH, I wrote a bit about my experience and got more feedback. At the moment, sw has been a month and the team has tried several sw races, and the current best result is just squeezing in 50 minutes, but contains a lot of mistakes.

In the process of racing, some personal experiences have been formed for everyone to criticize and correct and communicate with each other.

To reiterate the following:

1. My personal energy is limited, insufficient operation, and average level;

2. This post is not a teaching sticker, does not apply to rushing scores, 5H and stable farm, and may only apply to friends who are playing racing or trying to play racing;

3. If you want to see data analysis and equipped with BIS recommendations, there are too many posts that are more meaningful than this post;

4. I don't really want to stick pictures to prove anything, because there is nothing to prove, the game is for myself.

Personal understanding of the essence of racing

1. I think that racing anti-riding is to improve the survivability as much as possible and improve the overall fault tolerance of the team under the condition of ensuring that hatred is satisfied; Instead of satisfying the basic survival, to improve their own magic damage, improve the data. This sentence has been written in the previous article, and I think it has been borrowed by others, which is also the core point of my writing these two articles.

2. The deployment of survival and hatred is a long-term and changing process according to the team, including but not limited to: class configuration, teammate level, equipment development, talent selection, etc. I think that the BIS outfit recommended by others is not necessarily the best, and it is BIS that is suitable for their current state.

3. Collect as much equipment as possible, and it is very important to change outfits according to the team adjustment, bloodthirsty requirements, and personal tasks of each boss.

Some well-known tips

1. Use the light to judge, and then have the premise of punishment, cloth fat, eggs, will save some of the treatment pressure;

2. Use good Divine Rage, super easy to use, especially card distance pre-reading in advance...

3. The demon addict is probably a lifelong enemy, and must ask the team to kill first;

4. Engineering can help you solve many problems and complete more tactics;

5. Living depends on the treatment of the bully, especially to cooperate with the mood of the precepts of the pastor, and fully use the good suppression...

Sw every boss understanding

1. Blue Dragon

At present, we use the anti-riding 4 doors into, and then kill the infield after the natural teleportation. Considering that most racing teams can do 4-5 kills, the core point of this BOSS is self-discipline arrangement and infield output.

The recommendation is to start wings, so when cleaning up the monsters on the fourth disc on the 2nd floor, you have to keep skills. 6-8 layers of opportunity to choose the opportunity and other Ao Chong instantly invincible, canceled.

Fitting Recommendations:

No buff 17k+, then try to increase spell hits. Emphasis is placed here on spell hits, one is the pressure of hatred in the first 3 doors, especially after the high DPS class has a blue dragon debuff, preventing dps from stopping too much;

The second is the infield output, in the last very boring stage of the Angry Hammer + Exorcism + Offering + Divine Wrath, the best prayer is to hit every time... After our team's discipline riding Awbwg education, if you enter the infield without taunting, you can change a secondary hand with a spell hit to improve the output, rather than a two-handed weapon.

2. Cloth fat

We are the configuration of anti-riding + bear, to be honest, the anti-riding pressure is relatively large, especially in the pursuit of DPS with the same group without ZS roaring blood. According to the team, it is very important to distribute nightmares, ornaments, suppressions, etc.

This boss, it is recommended that the anti-mounted pick-up, according to the team countdown and the starting distance of the cloth fat, do the following actions in advance: iron shield, Aegis, dedication, wings, divine anger, and then pick up the monster and adjust the position. Here, the emphasis under pre-reading anger is very useful.

Fitting Recommendations:

No brain high armor and other defensive suits, it is recommended to out of 4T6. Without dual resistance to pre-reading anger and exorcism, there is no need to pay attention to hatred anymore.

3. Phimis

This is a strong push to resist the main resistance, liberating The Wild to increase team damage. I understand that this boss is the boss with the highest requirements for anti-riding, one is the corrosive survival pressure, the other is a heavenly hatred pressure, and the other is the gathering pressure of mob dispersion.

I personally believe that the same as No. 2, Divine Rage, is very critical and can be used in multiple stages, such as: the boss is about to land, it is about to take off, compression, scatter mobs, and so on. At the same time, during the skill gcd period, brushing buff for a large number of occupations can also appropriately increase some hatred. That's right, the necromancer, a must!!"

Fitting Recommendations:

Same as No. 1. The only slight difference is that No. 1 I may bring praise + defense trinkets, choosing to open defense trinkets in front of 4 doors to reduce healing pressure; But with this BOSS, I'll choose the demon head and maximize the TPS. As for corrosion, Nightmare Grass and Suppression ABBA take turns coming...

4. Gemini

At present, the mainstream is the double wild dark woman, the anti-riding fire woman. This boss has nothing to say... Raise your wings, and then exorcism, devotion, frisbee, and so on, and I won't dwell on them.

The only recommendation is to suggest the 2nd and 3rd trials, preferably to give the two bosses back to the blue trial respectively to improve the team's ability. If there is a second wing, don't cross it, wait for the invincible, and then go to the next wave...

Recommended Equipment:

Blood + spell hit double high equipment. Jewelry, you can choose double endurance, improve the fault tolerance rate.

5. Muru

In fact, this is not the same way of playing, the timeline is not the same, there is still a big difference. Simply put, under the defense of riding against big fat, just a skill, there is room for divine anger under the small fat, the other called SM to insert the foundation.

P1\2 are recommended iron shields, with an outbreak ornament to prevent the treatment of OT. None else.

Recommended Equipment:

Same as No. 1. If the P2 is not boss-resistant, direct mobs are equipped.

6. Eggs

Different playing styles, different tasks, in simple terms, do not control the dragon hanging up on the occasional holy light, or find a position where no one is to cut; If you control the dragon, pay attention to the time and spraying position of the dragon, I don't understand the spitting anyway, I don't do it well, and there are many improvements.

Recommended Equipment:

Mobs are outfitted, each wave of bombs, and the accessories are selected to survive.

Talent and outfits

Let's start with talent, it's 46/15 at the moment

World of Warcraft Nostalgia Suit: Race to The Anti-Ride to share some understanding about SW

Originally, I wanted to reduce the 2-point parry to fill the hot, but later felt that the parry was "real", and the hot income still needed to be considered.

I used 4-5 anti-mounted numbers per CD, tried at 0-5 hot spots, and ran some data analysis, but did not get an accurate gain or answer.

I still think that the hot trigger does not mean that this talent has benefits, but in the same state, the treatment can not be lifted up without the help of this talent, especially for SW, there are few mobs, limited damage, the boss is heavy, in the case of hatred, it is easy to be "broken" by the BOSS, then your heat is useless. But I still recommend point 3-5 pocket bottom.

In liquidation, I personally can accept at most 1 point less... Single boss hatred depends on this fight...

Everything else is a regular plus.

Speaking of outfits, I just said that the BOSS has basically said, about three:

1. Mobs are equipped, spell hits pressed to 5%, 4T6, burst ornaments.

2. Regular BOSS configuration, no BUFF 17k+4T6+Try to hit spells as high as possible; The new brand is relatively good.

3. Turtle suit, suitable for cloth fat, monoclonal antibody Muru fat, egg mirroring and so on.

4. Gemini suit, because of the amount of health and hits, consider PVP equipment + spell hit ring ~

Write again to the end

Racing is a niche game, not representative, and has no practical "meaning", and all that can be done is to do better with teammates. Instead of looking at some illusory Wcl data, it is better to be grateful for the strength of the healing teammates and the strength of the DPS.

Here, I especially want to thank my own healing teammates, anti-riding is a special class that eats teammates, there is no good, suitable treatment, no matter how good the operation and equipment, there is no way to play out. I think our treatment team is very good, the ability to withstand pressure, the ability to adapt is very strong.

World of Warcraft Nostalgia Suit: Race to The Anti-Ride to share some understanding about SW

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