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LOL: Equipment destroyed by almighty bloodsucking, cut corners on attributes, nicknamed "IQ tax"

Hello brothers, I'm Grey Brother. Before the mythical version was launched, the Invigorating Armor was still the preferred magic armor for tanks and warriors, with the revision of the equipment system, the designer also made a small redo on it, the icon became more refined, the price increased by 100 gold, the attribute was reduced by 15 magic resistance, 10% CD became 10 skill rapid, the original passive effect was increased by 30% of the total healing effect received, and the shield gain was added after the redo, but the bonus was reduced to 25%.

The status of the Invigorating Armor has plummeted after this wave of operations, and now the global appearance rate has fallen to 1.5%, and the meat armor is only higher than the Goddess Armor, gargoyle slate armor, the Madman and the Abyss Mask, and then Gray Brother will analyze in detail the reasons for the fall of the Invigorating Armor.

LOL: Equipment destroyed by almighty bloodsucking, cut corners on attributes, nicknamed "IQ tax"

The linkage of almighty blood sucking and exhilarating armor

At first glance, using a 25% shield bonus to exchange for a 5% healing effect is a steady profit, but in fact, the healing effect of the new version of the Invigorating Armor has also been cut corners, in the 10.23 version, the designer has re-divided the blood-sucking effect into three categories: life stealing, physical blood sucking and all-round blood sucking, and the healing effect of the Invigorating Armor cannot act on the all-powerful blood sucking, so that the heroes of the Thirsty Blood Battle Axe, the Canyon Maker, the Star Eclipse, the Greedy Hydra including the Dolan Sword and the Wild Knife can not enjoy its gains, until today This bug has still not been fixed, and many players have discovered it before completely abandoning the Excitement Armor.

LOL: Equipment destroyed by almighty bloodsucking, cut corners on attributes, nicknamed "IQ tax"

The excitement armor cost performance was exploded by the competitors

Next, look at the cost performance, convert the basic attributes of the Exhilarating Armor into gold coins, 450 health points (3 red crystals) = 1200 gold coins, 40 magic resistance (anti-magic cloak 450 gold coins 25 magic resistance) ≈720 coins, 100% health regeneration (healing orbs) = 300 gold coins, 10 skill rush (burning gem 800 gold coins, 250 health value 10 skill rush) ≈ 277 gold coins, adding up to almost 2500 gold coins, equivalent to a passive value of 400 gold coins.

LOL: Equipment destroyed by almighty bloodsucking, cut corners on attributes, nicknamed "IQ tax"

Using the same magic resistance and the same price of natural forces as a comparison, 350 health ≈ 933 gold coins, 70 magic resistance ≈ 1260 gold coins, 5% movement speed = 400 gold coins, the basic attribute value is almost 2600 gold coins, after passive stacking 25% magic damage reduction and 10% movement speed is real, and the passive of the excited armor is not only cut corners, but also weakened by serious injuries, broken shields and other effects, which is strong and weak at a glance, not to mention that the warrior has a higher priority death dance and a magic knife.

Before going back to the mythological version, the competitors of the Invigorating Armor were only niche adaptive helmets, and the former was superior to the latter in terms of basic attributes and passive effects, which was naturally more bought by many people.

LOL: Equipment destroyed by almighty bloodsucking, cut corners on attributes, nicknamed "IQ tax"

Players' evaluation of the excited armor is also very true, many players said: "The current green armor is really pure IQ tax, 2900 equipment is actually only added 40 magic resistance, I bought a 900 cloak more than it, so the attributes of the crotch do not know how to come up with it." In addition, some players asked: "Why didn't the designer strengthen the green armor?" Don't they know that this piece of equipment is very unpopular? ”

LOL: Equipment destroyed by almighty bloodsucking, cut corners on attributes, nicknamed "IQ tax"

Why didn't the designers dare to strengthen the excitement armor?

Judging from the patch history of the Excitation Armor, This equipment has not been adjusted in any numerical value since the 10.23 version was redone, not so much that the designer forgot it, but rather did not dare to strengthen it, and the force of nature (which requires magic resistance can be out), the positioning of the uplifting armor is more clear, once the value is too high, it will make those with super recovery ability hero strength supermodels, and the treatment and recovery means are the objects that the designer has been fighting in the recent past, so the invigorating armor should not have the possibility of rising in the short term.

LOL: Equipment destroyed by almighty bloodsucking, cut corners on attributes, nicknamed "IQ tax"

However, there is also good news, that is, the designer finally found the bug that the Excitement Armor and the all-powerful blood sucking can not be linked, and said that it will be fixed in the 12.10 version, although the all-round blood-sucking equipment has also been cut by then, but it is better than nothing.

LOL: Equipment destroyed by almighty bloodsucking, cut corners on attributes, nicknamed "IQ tax"

Finally, do you think the Uplifting Armor should be strengthened? What is more appropriate to strengthen?

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