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Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban

author:LOL mobile game cabbage fungus
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban
Version 3.2 of the Son of Time Assassin - Ike comprehensive analysis, can be wild, not optional Ban

Ike creates opportunities in the early stages mainly with the help of 1 skill. This skill's impressive cast range and deceleration range make it a powerful area restriction, while also being able to stack passive: Z-drive resonance effects on targets, but if Ike throws the skill around, his mana will quickly run out and he will be in a dilemma. In addition to clearing soldiers, Ike's 1 skill can also be used to consume enemies online for range, especially he can also use 3 skills to readjust his position, ensuring that both pieces of damage from 1 skill can hit the target. Clever moves give Ike the perfect opportunity to use the 3-skill displacement effect to get close to his opponent and put pressure on his enemies by applying a passive: Z-drive resonant number of layers. In addition, after swooping in front of the enemy and triggering the passive: Z-drive resonance effect, Ike can easily escape and use his acceleration effect to return to safety.

Ike plays a different role in large-scale team battles, and is best at combining powerful AOE skills. After using 1 skill to help his teammates strike first, Ike then opens 2 skills, and then uses 3 skills to enter his force field to stun enemies and put a shield on himself. The next most important thing is when to use the skill: Ike needs to carefully weigh his health against the impact of the big move. Using big moves too early will cause him to return to his own back row; And if it's too late, he may have to go to God. But if Ike can use the big move reasonably, he will reappear in the enemy formation full of blood and bring devastating high range damage, at which point the team battle victory is at hand.