laitimes

The use of 3 typical landing points in table tennis will increase by 1 point, and it is up to it to win

The four elements of modern table tennis, speed, power, rotation and landing. The first three enthusiasts are very important, and the various table tennis techniques practiced are basically aimed at improving speed, strength and rotation. Although speed, strength, and rotation are important means of winning, it is often a good landing point to really be able to penetrate the opponent. A good batting point can play a role in four or two strokes, making the opponent's speed, strength and rotation useless. The following is an introduction to the use of 4 typical landing points in table tennis competitions, basically learn to increase 1 point by one, and then win the ball you all rely on it.

The use of 3 typical landing points in table tennis will increase by 1 point, and it is up to it to win

First, the typical landing point 1: forehand near-net short ball

All table tennis players don't handle forehand close-net shorts very well. Otherwise, there will be no backhand twisting technique that goes up to the forehand position, which is to make up for this shortcoming. The characteristic is that the horizontal board player will feel that the wrist cannot be opened horizontally in the face of this landing point, and the plate shape is difficult to control.

Modern table tennis technology is mainly offensive, and strive to get started first and make force first. Therefore, in order to avoid the opponent getting started first, short-ball control is one of the main methods. And the vast majority of people tend to use offensive techniques for forehand, and defensive and control techniques are relatively weak. In particular, the short balls in the starting table in the forehand position can be handled very well.

The chance of using a forehand close-to-net short ball is a serve and a short swing. The arc should be low and not introduced. If you go out of the sideline or the bottom line, it is easy to be pulled up by the other side to grab the attack. When serving, you must choose the type of serve according to the routine of your third cricket. Taking right-hand to right-handed as an example, it is difficult for the opponent to handle it when the backhand is sent out in a straight line up and down.

The use of 3 typical landing points in table tennis will increase by 1 point, and it is up to it to win

Second, the typical landing point 2: the backhand bottom line long ball

The long ball of the backhand bottom line is very lethal to the opponent who stands close to the platform and rushes to attack fiercely, and it is easy to "resist" it, so that it is too late to return the ball. The core of the backhand bottom line long ball is "fast" and "long", which can be served up and down, run ball and sharp down spin ball. It should be noted that the long ball of the backhand bottom line is generally played against the attack. Therefore, their own position should be slightly backed off, so as not to be "top" by the opponent's return ball.

The use of 3 typical landing points in table tennis will increase by 1 point, and it is up to it to win

Third, the typical landing point 3: chasing the ball

The chase ball is almost a "death hole" for cross-board players, and it is more threatening to players with tall and long arms. To be precise, the point of the chase ball is not fixed, it should be aimed at the position of the opponent's armpit of the hand. Seventy percent of the crossboard players who have been hit to this landing point are handled with their backhands, and it is very difficult to handle and cannot be fought back.

In general, a sudden serve is a more practical method. It should be noted that chasing the body in a standoff requires speed as a guarantee, and if the speed is too slow, the opponent is easy to attack sideways.

When serving a chase, be sure to serve a long ball. In addition to the long and fast ball, the problem of the ball rotating and turning should also be taken into account. For example, when both sides are right-handed shots: when the left side is rotated up and down with the forehand in the side position, the table tennis ball will turn to the opponent's backhand position (the left side of the serve recipient) when the second jump bounces up; when the backhand is used to spin up and down on the right side of the backhand position, the table tennis will turn to the opponent's forehand position (the right side of the receiver) when the second jump bounces up due to the influence of rotation.

Therefore, according to the position of the other party, play the "advance amount" of the side turn after the table tennis falls. Otherwise, you are clearly aiming at the opponent's chase position to serve, and the ping-pong ball flies to the opponent just in a position where the person can comfortably return with a backhand or forehand. Of course, you can also use the characteristics of this side turn, so that the other party can clearly see that you are sending a partial backhand or a partial forehand, and when the ping-pong ball flies, it is just turned to the position where the opponent is chasing, which will often catch the other party off guard.

Read on