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Hearthstone Arena: Poor Warlock, there are only five cards left in the Arena, and zero cards for use

Hearthstone has different class traits and performs differently in the Arena. For example, the hunter at the bottom is at the bottom because of the natural lack of late ability and the low strength of the class card. The penultimate warrior is at the bottom because of the natural disadvantage of skill and the rarity of good cards.

So what is the reason for the poor performance of the Warlock Arena? Let's take a look!

Hearthstone Arena: Poor Warlock, there are only five cards left in the Arena, and zero cards for use

(May 5th, Arena Class Rankings)

The Warlock is seventh (fourth from the bottom) in the Arena with a win rate of 45.3%, in the lower middle of all classes.

Warlocks have two proud features, passing cards and quality AOE, and these two features of the current Arena Warlock seem a bit too wasteful.

Warlock Arena has cards

Hearthstone Arena: Poor Warlock, there are only five cards left in the Arena, and zero cards for use

The current version of Warlock is weaker, not without reason. The entire Arena Card Pool Warlocks only have five cards, and none of them have any cards, and they all have certain flaws.

Before making this picture, I knew that this version of the Arena Warlock was particularly weak, but I didn't expect it to be so weak. Is this still the warlock with countless excellent cards?

Now warlock arena passes are all about neutral cards and skills.

Current version of Warlock all AOE

Hearthstone Arena: Poor Warlock, there are only five cards left in the Arena, and zero cards for use

In addition to passing cards, excellent AOE ability is also a major feature of warlocks.

The current version of the Warlock Arena has a total of eight AOEs, most of which are very good AOEs.

Evil into the bone, terrible abomination, abyss punisher, etc., are all arena god cards. These excellent AOEs also keep warlocks from falling into a win rate similar to that of the last three classes.

The fly in the ointment is that these AOEs cost more. Warlocks' excellent low-cost AOEs such as screaming, blasphemy, flame scourge, etc. are not in the card pool.

In addition to the cards above and AOE, the common easy-to-grab Warlock Arena professional cards

Enchanted villagers

Hearthstone Arena: Poor Warlock, there are only five cards left in the Arena, and zero cards for use

In the arena, good minions never go out of style.

Enchanted villagers may not be the best, but they must be the most suitable cards to make up for the curve.

Shadow Blade Flying KnifeMan

Hearthstone Arena: Poor Warlock, there are only five cards left in the Arena, and zero cards for use

The flying knife hand is mainly used to match the skill, realize the card and grab the scene, and is a very good rhythm card in the early stage.

The Warlock Arena has limited blood return ability, so it is impossible to catch too many self-harm cards, and the upper limit of the flying knife hand is not as high as the ladder.

Absorb the soul

Hearthstone Arena: Poor Warlock, there are only five cards left in the Arena, and zero cards for use

The timeless single solution, who can refuse 2 fees to play 3 plus blood back? Warlocks can't, and neither can other professions.

Abandon the dark and cast the light

Hearthstone Arena: Poor Warlock, there are only five cards left in the Arena, and zero cards for use

Happy cards, unless you change the class of the Paladin, Druid and other occupation cards with explosive strength, the strength is general.

The Touch of Nazremu

Hearthstone Arena: Poor Warlock, there are only five cards left in the Arena, and zero cards for use

Because of the warlock's professional characteristics, various self-harm card plus skills make the amount of health rush off, so the blood return card is essential.

Soul siphon

Hearthstone Arena: Poor Warlock, there are only five cards left in the Arena, and zero cards for use

It is useless to say more, and all the arenas that have been used are good.

Experienced customers

Hearthstone Arena: Poor Warlock, there are only five cards left in the Arena, and zero cards for use

Forgot a sheet of AOE, senior customer arena is quite easy to use. You don't need to have too many hands, 2 to 3 cards will solve most scenes.

Senior customers are a bit like the previous neutral six-cost-two fish enhanced version.

Very few Warlock Arena strong cards

Demons are coming

Hearthstone Arena: Poor Warlock, there are only five cards left in the Arena, and zero cards for use

What better card than a demon attack? With only 4 fees, there are 3 direct injuries plus two 1/3 taunts, which is easy to use and flexible.

The heir of Deathwing

Hearthstone Arena: Poor Warlock, there are only five cards left in the Arena, and zero cards for use

The warlock's strongest and easy to catch arena god card, the war roar to destroy a high fee monster can reverse the situation, coupled with the figure of the supermodel, is the second strongest card in the warlock arena.

The strongest card in the Warlock Arena

Old giant fin

Hearthstone Arena: Poor Warlock, there are only five cards left in the Arena, and zero cards for use

To say a very tragic thing, there are currently six versions of the Arena Warlock Card Pool, except for the orange card that cannot be selected (hero cards and missions), only the old giant fin is worth choosing an orange card, and all other warlock oranges are not suitable for the arena.

Hearthstone Arena: Poor Warlock, there are only five cards left in the Arena, and zero cards for use

There are several reasons why the Warlock Arena is not performing well.

First, the new version of the new card is particularly wasted, and the curse and the fishman system are not suitable for the arena.

Second, there are very few cards, and they can only rely on skills.

Second, with the change of the version, the rise of the means of passing cards in various professions, the advantage of warlock skills is not there.

In the past, the arena was easy to enter the stage of one-on-one, and the one-hit-one warlock skill was dominant. Now the arena has a variety of discoveries and passes, often playing to the end to find the opponent's field advantage, more hands.

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