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DNF can't escape the explosion of single-player games, and having a group of players means a high-frequency update version

This game can not escape the explosion of single-player games, there is a group of this means a high frequency update version, dnf has a group of this means a high frequency of update version, there is a high frequency with the new version means that the player's graduation route gradually becomes stable, more players can graduate earlier, can graduate earlier means that the equipment is no longer the product of appreciation, because more than a year with a new level, new equipment will inevitably replace the old equipment, and then the game will enter a theme that focuses more on the quality of player collaboration, Then the essence of the game extends from the direction of the player experience. The above is a set of mature solutions for the regiment-based mechanism. Looking at DNF? This game is more and more like a semi-finished product, the equipment can not be exploded from the group but let us brush the abyss of the unknown, and then endless waste of money costs?

DNF can't escape the explosion of single-player games, and having a group of players means a high-frequency update version

Also, I really can't figure out why there is a character who can kill the regimental boss since they all have tuanben? So what is the meaning of tuanben? Originally, this game could not escape the explosion of single-player games, and actually repeated this problem in the group book? This game now old players I dare to say that absolutely few are graduates, the abyss can produce a complete set of epic equipment is pure nonsense, this probability and difficulty have to make people spend more time and money to build equipment, and then the equipment is built well can be a single-person second kill group Boss? This setting is so low-energy and mentally retarded that the tuan-ben mechanism is simply superfluous.

DNF can't escape the explosion of single-player games, and having a group of players means a high-frequency update version

For example, a paradox, I can use one skill to second boss what do I want milk and team members to do? What am I doing with this? Since I have to spend so much time and money building equipment waiting for such a brainless result, what else am I playing this game for? The era of the four-person dungeon spawner has passed earlier, but now it is necessary to sacrifice almost all the difficulty of the copy to let 20 people split into four teams to brush the group of single people on a skill second to drop the boss, which is a game that relies on the gap between rich and poor to find a sense of existence!

DNF can't escape the explosion of single-player games, and having a group of players means a high-frequency update version

What is the significance after the 156 fatigue level is full? At that time, when I was 18 years younger, I felt that there was nothing wrong with this game, everything was very mature, but looking at the game now, this game has been rude to the point where even the consumption experience is too lazy to satisfy, before the warehouse needs to spend money has been endured, and now even the equipment column has to spend money to open, I am not against spending money, because this is an equivalent consumption. But I definitely don't agree with grabbing money because it's hooliganism. If you really don't know how to make a profit, you can refer to the Point Card System of World of Warcraft, and if you don't understand the team copy mechanism, you can also emulate the mature large-scale online game. DNF ushered in an update, this time added 3 activities, namely: special pocket jar of earthen pots, Arad wandering tour, kryptonite pots of treasures, new versions, new activities waiting for you to experience ~ ~

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