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The flower girl is kidnapped, and the protagonist tries to rescue her, but the final fact is not simple

Get Even is a first-person, unpopular AAA shooter, and developer Farm 51 has produced "Well-Known Adventures". The studio is not well known, but in 2013, when the game information was first released, it attracted the attention of many game media.

The flower girl is kidnapped, and the protagonist tries to rescue her, but the final fact is not simple

At that time, in the name of the new form of PVP mode, it was claimed to break the line between single-player and multiplayer games, players could "invade" the battles of other players, and disguised as ordinary enemies, and the invaded players would not be able to predict whether they were facing real players or AI. With this design, Farm 51 attempts to create a quirky and varied gameplay experience, creating a new multiplayer mode of play.

The flower girl is kidnapped, and the protagonist tries to rescue her, but the final fact is not simple

However, such a design may seem interesting, but in fact there are many problems, because the player's behavior is difficult to control. For example, deliberate trick-or-treaters, cheaters, or excessive power gaps, etc., the design of the "invasion" may completely destroy the story experience, after all, some players are happy to destroy other people's game experience, so they are finally abandoned. After 4 years of launching the game, Get Even became a pure stand-alone game, and the developers no longer played fancy gimmicks, but focused on the plot design and atmospheric experience of the game itself.

The flower girl is kidnapped, and the protagonist tries to rescue her, but the final fact is not simple

After abandoning the uncontrollable invasion design, Get Even became a story-oriented single-player game, although it was designed for first-person shooting, but the battle scenes were not the main axis, but focused on the plot presentation. Players will take on the role of a former mercenary trying to save a girl with a bomb strapped to her body. However, things are not so simple, the protagonist loses his memory, the rescue is successful or not, even the details are forgotten, and he finds himself in an abandoned mental hospital full of crazy people.

The flower girl is kidnapped, and the protagonist tries to rescue her, but the final fact is not simple

A mysterious person named Red instructs the protagonist to put on a "memory visualization" VR device, explore the depths of memory, and return to the rescue scene. However, people's memories are unreliable, and their memories are often distorted with their intentions, and in the end, is it the truth that is obtained, or is it a heavily modified lie? Get even means "revenge" and "tit-for-tat", pointing out that this is a story of entanglement with each other for revenge.

Psychedelic suspenseful memory exploration

The flower girl is kidnapped, and the protagonist tries to rescue her, but the final fact is not simple

Although this game is a level-like design in terms of design, it is not an experience of passing through the level, and a large part of the game is placed on the plot presentation and environmental exploration, which can be said to be the plot-based and gunfight as a supplement. Through a virtual reality device called "Pandora", the protagonist Black can vividly project the memories in his mind. However, human memory, unlike computers, is not faithfully stored in the mind, and when people recall, it is a kind of "reconstructed" process, which may distort the original event, may embellish, scandalize, or omit details, and so on.

The flower girl is kidnapped, and the protagonist tries to rescue her, but the final fact is not simple

Also because of the constructivity of memory, Pandora VR presents is not necessarily real, may be distorted by the intention of the parties, so it often presents a variety of plots that are divorced from reality, from inexplicable changing the position of objects to large hallucinations after hallucinations. Even in gunfight scenes, you can "correct" your memory to allow the cover that should have appeared to emerge. Not only that, Pandora also has the function of implanting false memories, and the seemingly unreal plot adds a lot of psychedelic suspense atmosphere to this work.

Gunfight: A bit innovative but not a spindle

The flower girl is kidnapped, and the protagonist tries to rescue her, but the final fact is not simple

As mentioned earlier, "Get Even" pays more attention to plot presentation and environmental exploration, and due to the small number of enemies on the field and the low proportion of the combat experience, players who are looking forward to a vivid battle may be very disappointed. The gunfights of this game are like general military shooting works, and the characters can automatically return blood and hide from the gunfight experience.

The flower girl is kidnapped, and the protagonist tries to rescue her, but the final fact is not simple

The only ingenious design was the "corner gun", which mounted a small gun on a swervable gun and turned it into a sharp weapon that could turn 90 degrees and shoot the enemy directly from the bunker. With the corner gun, you can safely kill the enemy without appearing out of the cover, and the corner gun with the sound-extinguishing pistol can unknowingly bring down the whole field.

The flower girl is kidnapped, and the protagonist tries to rescue her, but the final fact is not simple

Unfortunately, this game not only pays less attention to the battle scenes, but also emphasizes the stealth gameplay (the number of kills affects the ending), so that the corner gun does not play well. If you design well, you can add many elements of tactical shooting, and there is no shooting game on the market that makes great use of corner guns.

summary

The flower girl is kidnapped, and the protagonist tries to rescue her, but the final fact is not simple

Get Even is a really good game, but it also has its flaws. The theme selection, plot design, and atmosphere presentation of the game are not lost to the exploration game that emphasizes the atmosphere. With its bizarre psychiatric hospital, suspenseful dramas, and novel corner guns, Farm 51's work this time is much better than ever. Unfortunately, the combat experience is relatively weak, and the novel design of the corner gun is not taken advantage of.

The flower girl is kidnapped, and the protagonist tries to rescue her, but the final fact is not simple

This game also introduces the realistic effect of walking vision shaking, and players who cannot accept it at this point should also be cautious. Playability is also a big problem, for the massive collection of completely uninterested, straight to the main line of players, this game is about 4-5 hours in length, the value is not worth playing it varies from person to person.

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