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Fantasy Journey to the West: Players identify half a car of top weapons, double blue characters plus no grinding barely stabilize the situation!

In the fantasy journey to the west, there is nothing that can fascinate countless players than to identify the equipment, but different people have different lives, and each player's luck is different. Some players tend to have no level at all, and some players have worked hard to identify a car but still have a large wave of whiteboards. Today there is a small partner to identify the half-car equipment, let's take a look at it.

Fantasy Journey to the West: Players identify half a car of top weapons, double blue characters plus no grinding barely stabilize the situation!

The first weapon is a level 160 weapon, this weapon has a damage of 555, hit 623, and the basic attributes can only be said to be passable, but the problem is that this weapon does not have double plus, nor does it have blue words, which is really a bit uncomfortable.

Fantasy Journey to the West: Players identify half a car of top weapons, double blue characters plus no grinding barely stabilize the situation!

The second weapon is still a level 160 weapon, this weapon is not as good as the previous one, damage 535, hit 593, the basic attributes are not very good, and there is still no blue word and double plus. But the player said that the more the front is pulled, the better the back, what is the truth?

Fantasy Journey to the West: Players identify half a car of top weapons, double blue characters plus no grinding barely stabilize the situation!
Fantasy Journey to the West: Players identify half a car of top weapons, double blue characters plus no grinding barely stabilize the situation!

The third weapon and the fourth weapon are still similar to the previous two, but this time the damage of one piece reached 588, and the other piece reached 603, which is OK, the player wants to transfer? Unfortunately, the fatal flaws of these two weapons are still not blue and double plus.

Fantasy Journey to the West: Players identify half a car of top weapons, double blue characters plus no grinding barely stabilize the situation!

The blue letters are finally here! The fifth level 160 weapon comes with a stunt of the Radiant Armor and a special effect of Kill! The basic attributes of this weapon are damage 595, hit 594, or passable, and have a blue bonus, just two words: True Incense!

Fantasy Journey to the West: Players identify half a car of top weapons, double blue characters plus no grinding barely stabilize the situation!
Fantasy Journey to the West: Players identify half a car of top weapons, double blue characters plus no grinding barely stabilize the situation!

The next two weapons, the attributes are not so good, the damage is 540 and 561 respectively, it seems that the good luck is that the front is used up! But the player doesn't care, indicating that this may indicate that there is something better later.

Fantasy Journey to the West: Players identify half a car of top weapons, double blue characters plus no grinding barely stabilize the situation!

Sure enough, the eighth weapon, the blue word, appeared again! This comes with a special effect that never wears, and there is also a strength bonus of 41, the base damage is 585, the hit is 619, and overall, the comprehensive attributes of this weapon are considered an artifact in the eyes of ordinary players!

Fantasy Journey to the West: Players identify half a car of top weapons, double blue characters plus no grinding barely stabilize the situation!
Fantasy Journey to the West: Players identify half a car of top weapons, double blue characters plus no grinding barely stabilize the situation!

The last two weapons have nothing to say, there is no blue bonus, only one has a magic bonus, the player has the first two weapons, and they don't care so much about the identification results of these two!

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