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Blood Legend: As long as the level is high enough, no matter how good the opponent's equipment is, it can't get close, comparable to opening a G!

The PK activity of the three classes in the Legendary Retro version looks more intense and more technical, and tests the player's operational ability more than the hero's mechanical and autonomous output. The old-fashioned PK technology is average, but I have seen many players with good skills and experienced a lot of 1V1 battlefields, which is very eye-opening.

Blood Legend: As long as the level is high enough, no matter how good the opponent's equipment is, it can't get close, comparable to opening a G!

The characteristics of the three professions do not need to be explained by the old way, everyone knows, the most surprising thing is that the health of the mage is not generally low, for example, the comparison of the health volume after the three classes after level 40: the Taoist has 381 points, the warrior has 674 points, and the mage is only 193 points. Mage classes that don't even have 200 health points are not targeted. Even with the protection skills of the magic shield, it is not able to withstand the players who can calculate the time of the shield break.

As we all know, the warrior class is the nemesis of the mage class, the warrior's high output attributes make the "anemic" mage a headache, and the warrior's assassination swordplay also ignores the magic shield, which is really embarrassing. However, the mage is not completely "bullied", because there is also a self-protection skill, as long as his level is high enough, no matter how good the opponent's equipment is, he cannot get close, this skill is - resist the ring of fire, as long as the operation is in place, comparable to opening G. Today, Lao Dao will talk to you about this self-protection skill.

Blood Legend: As long as the level is high enough, no matter how good the opponent's equipment is, it can't get close, comparable to opening a G!

Resisting the Ring of Fire is an xenophobic skill from the name, and it's a fire skill, but it doesn't do any damage to the target. Once cast, melee targets that are below the level of the caster within 360 degrees will be bounced off. This skill doesn't cost much mana, but the effect is obvious. Moreover, this skill can be learned at the level 12 of the mage player, which is also considered to be the characteristics of the mage who is easy to target.

Blood Legend: As long as the level is high enough, no matter how good the opponent's equipment is, it can't get close, comparable to opening a G!

In the retro version, mage players will try to cultivate this skill after level 12, because this self-protection skill is too practical in the usual monster fighting or PK process. Of course, the premise is that the other party's level is lower than their own. Many players can run a long distance by pushing a chicken or a deer when practicing resisting the Ring of Fire, mainly because this skill is harmless, otherwise they will have to constantly find new monsters to practice the skill.

Blood Legend: As long as the level is high enough, no matter how good the opponent's equipment is, it can't get close, comparable to opening a G!

The mage player in the retro version is a good player at leveling up, generally the level is not too low, and will try to resist the ring of fire when facing the warrior's attack, as long as the opponent is pushed away. This level suppression skill is the most depressing, and no matter how good your technology and equipment are, you are powerless to face the iron laws set by this system. To operate to resist the ring of fire really needs technology, because only close combat can have an effect, if it is a warrior compartment with an assassination sword technique, it depends on their running ability, sometimes when the opponent is about to arrive at the side or when the position is prejudged, the actual combat skills can make the other party helpless. When Lao Dao played the legend before, he saw a great mage use the resistance ring of fire and a warrior player to circumvent, the ground was paved with a wall of fire, so only with the resistance of the ring of fire to slowly grind the other party, the grasp and operation of this point in time is really cattle, it is really comparable to the G operation.

Dear officials, do you have any experience with the skill of resisting the Ring of Fire? Everyone is welcome to share your insights at the message desk.

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