Corresponding version【12.05】
Cover Divine Dragon Venerable Li Qing
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Hero name: Blind monk Li Qing
Difficulty:
The blind monk has all the abilities that a wild hero should have, he can fight against the wild in the early stage, he can invade and arrest people, and in the middle and late stages, he can open a group to protect and seize opportunities. Whether on the field or in the passer-by game, it is quite popular with players
Can C can show, the ceiling is extremely high, blind monk is definitely called the current is the best choice for playing the field single row score
Rune parsing:
Blind Monk's skills, combined with General Attack, can quickly fill conquerors, with both explosive and sustained output
Euphoria/resilience is chosen based on lineup
Sudden Shock and Critical Hit increase damage
Equipment analysis:
The Thirsty Blood Tomahawk combines health, output, and recovery
Dance of Death and Drinking Magic Knife provide double resistance and attack power, both offensive and defensive
During the team battle, the guardian angel is selected to improve the fault tolerance rate
Some
Level 1 point W, level 2 point Q, main Q and sub-W
Summoner skills
Flash + Discipline
Passive Skill【Stormy】
After using one skill, the next two general attacks will receive an attack speed bonus and regenerate energy
Q Skill【Celestial Sound Wave/Echo Strike】
Deal damage and provide visibility, and within 3 seconds of hitting, you can use the second segment to rush to the enemy hit by a Q segment and deal damage again
W Skill【Golden Bell Hood/Iron Cloth Shirt】
Rush to the target friend, give both sides a shield that lasts 2 seconds, and can use the second stage for the next 3 seconds, gaining a 4-second life steal and spell blood sucking
Note: If W's goal is to give a hero, the cooldown is reduced by 50%
E Skill【Heavenly Thunder Break/Bone Breaking】
Deals magic damage to nearby enemies, and if you successfully hit the target, you can use the second stage within 3 seconds. Applies a slowing effect for 4 seconds to enemy enemies hit by an E
R Skill【Raptors Tail Swing】
Knocks back a hero and deals damage, and targets hit by that hero are briefly knocked out and take more damage
Card Q:
The cooling of the blind monk QWE begins to be timed from a period of time after it is released. When the early damage is insufficient, after Q to the person, you can wait for 3 seconds to release the second Q, so that the second Q will cool down earlier during the fight, and then kill the opponent (the moment when the Q mark on the opponent's body disappears, the second Q can also pass, and the other party will also relax his vigilance at this time)
RA: When you put R on your face, press R while using the right mouse button to click the opposing hero again, so that you can add a flat A at the moment when the enemy is kicked out
RE: When R is released at close range, E is used when R is released, and the target will take damage from E in the air
E flash: E flashes during the reading process, so that the other party has no time to dodge
R Flash: Using flash during R reading, you can kick the target in the opposite direction of your flash
The most stable combo:
This combo is divided into two situations
The first is that after W has already pasted the other party's face, at this time you can R to pick up E to connect QQ, first hit an E to increase the second Q damage
The second is that W is still some distance away from the other party after the close body, and re cannot be used, so it is followed by AE after the second Q
Damage Maximization Combo:
This combo is divided into two situations
First, after W touches the eye close, the damage is not enough to use RQQ, so first Q to the other party, and then connect AERAQ, hit higher damage
In the second, Q hits the opponent first, and in order to hit a higher damage to take it away, W touches the eye close, hits AERA and then hits the second Q
Boomerang kick
This combo is divided into three situations
First, the target in Q is followed by the second Q displacement, and then W eyes are behind the target, and the target is kicked back (hand speed is fast enough to move W during the second Q process)
Second, Q is not the target you want to kick, after the second Q has passed, the W eye closes to the target and the R flashes to kick it back (the hand speed is fast enough to be W in the second Q process)
Third, after the target in Q, W touches the eye and approaches, follows the R flash to kick it back, and then picks up the second Q and follows him back
Opening route
Whether it is the red side or the blue side, it is recommended to open the red, and the blind monk with the red BUFF only needs level 2 to have the ability to catch people.
After the red opening, while brushing the field while observing the minimap, there is a chance to catch people or anti-wild at any time, no chance to continue to brush, no need to follow a specific route. However, it should be noted that the early brush priority brush red and blue magic swamp frog will be faster
Brushing wild tricks
There is no fixed method for blind monks to brush the field, and the biggest core is to play a passive two-stroke flat A after using up the skill. In addition, pay attention to the use of W skills first, so that the early brushing of a group of wilds can be used up to twice, so as to ensure their endurance and achieve injury-free brushing
Methods of arresting people
If your teammates have control, they can use Q skills with their control skills to ensure Q hits. After that, the second paragraph Q is close, and after the opposite side surrenders the displacement skill, W touches the eye to follow
If your teammates don't have control skills, feel the W close and leave the Q skills to chase and finish
After having the R skill, the slash line is higher, you can take away the target you want GANK in a set, you can also use the swing kick to kick it back, and there are many offensive methods to choose
Key before and mid-term
The main goal is to catch people and invade the rhythm of the belt, give priority to catching people when the opponent presses the line, and invade the opponent's wild area when the teammate presses the line, forming the blind monk's favorite fight rhythm. Try to get the heads yourself, make sure you can walk sideways in the wild area, and then radiate your advantage to the whole field
Team Battle Key:
There are many kinds of roles that blind monks can play in team battles, and the key to fighting a good team battle is that you have to be clear about what you need to do
If the opponent is well developed at a certain point, you can think of yourself as an assassin to cut the back row
If our C position develops well, you can use W and R to play protection
If your team is short of damage, you can use R to hit damage and control
If the team lacks the ability to open the group, you can also find opportunities to use the R flash and other operations to open the group
Countermeasures:
The advantages of the blind monk are high damage in the first and middle periods, strong mobility, and no damage to brushing the field
The shortcoming of the blind monk is that the fault tolerance rate of the middle and late stage regimental battles is low, and it is difficult to play the desired effect
The hero who can win the blind monk in the wild area can limit the blind monk's play in the first and middle periods. Heroes with high efficiency and mobility can use the equipment level advantage to suppress the blind monks and avoid their early invasions
Hero Selection:
[Lexel] [Bobby] W skill can interrupt the blind monk's second Q, so that it can not hit the full damage, and rely on its own high explosion to kill the blind monk, no matter the first hand backhand is not vain
[Centaurs] fit the second article, brushing the wild quickly and not afraid of the invasion of blind monks