Welcome to the non-boutique will never report [Secret Room Says]
Highly recommended !!!
extra! extra!
Today, this editor will write a long review with a sense of ceremony
Because, this theme...
Successfully unlocked my 1147 Chamber of Secrets experience experience
A major "achievement"

After a year, there is finally a theme again
Refreshed the editor's heart のNO.1
Without further ado, let's get to the point!
Ta is
▼▼▼
Rubik's Cube Plot Chamber
EPU Index Analysis
Puzzle presentation: ★★★★★★
Scene atmosphere: ★★★★★
Plot presentation: ★★★★★★
Mechanism Props: ★★★★★
Effects processing: ★★★★★
Logic points to: ★★★★★
Sound Production: ★★★★★
Keywords: Japanese, warm, adventure
EPU Recommendation Index: ★★★★★★
Notice before you read
1. Due to the particularity of the theme, in order to protect the player's best sense of experience, this article avoids the exposure of all the wonderful design pictures, you can eat with confidence! Therefore, the pictures in this article may have stream of consciousness, do not know what to do, Xiaobian self-created five-cent special effects, etc., please ignore, it is recommended to xiaobian text information prevail.
2. The sense of experience of the plot chamber may be affected by the player's theme preference, teammate status, play mood, experience accumulation and other factors, and the evaluation of this article is for reference only.
3. Based on Xiaobian's experience and cognition of escape room, the content of this article only represents Xiaobian's personal understanding and objective feelings, if it affects the expectations of players, that...
Then I can't help it!
Just love it so much! No rebuttal accepted!
Anyway, love TA の more than one of me ~
▼
So in the end why TA can refresh
No.1 in the heart of kobane?
▼
1. Space Magic MAX
Many years ago, Rubik's Cube used 1.5 spaces to make the industry's milestone masterpiece , "Assassination", and this time, they only used 1 space, which made me once again awe-inspiring at the team's design talent!
I know that most players will prefer large spaces and multiple scenes, and Xiaobian himself is no exception, but why does it seem easier for me to give high scores to small themes?
Because, it can make players stay in a space for 100 minutes and still feel enjoyable, which is not only the high effect that practitioners often say, but also from the player's point of view, the contrast impact will be more intense. I can't imagine that I will be affected by this small space throughout every nerve, always looking forward to the surprises brought to me by the creativity of every link here!
To do this, the design team needs to have a strong ability to deal with the excitement of the process, the rationality of the rhythm, and the control of the player's emotions, and the Rubik's Cube uses a variety of clever special effects processing, spatial transformation, and plot rendering techniques to make this fantasy journey constantly waver.
From the first second of the game, the theme seems to have a veil of mystery and unusual settings. It doesn't seem to be a room of a secret room, but a room that is actually located at a Japanese-style shrine. Public toilets?
Because, TA really made a log cabin, even the ceiling is wrapped in wooden structure, through the roof window, you can see the bright moon changing shape, but the atmosphere is a little cold.
It is a vague feeling that this space is far from being so simple...
2. Explore and experience MAX
All along, no matter how many innovative chamber categories I have seen, in my heart, as long as I want to return to the beauty of the original puzzle solving experience, the puzzle design ability of the Rubik's Cube is the leader that no one in the country has surpassed for the time being.
It is not difficult to find that "Hidden Story" is very different from the previous works of the Rubik's Cube, paying more attention to plot exploration and ritual presentation, and the difficulty of the puzzle should be the lowest in history, which may lead to a small gap between many old Rubik's Cube fans who are looking forward to meeting the IQ challenge.
But I think that the ultra-smooth puzzle experience + infinite rationalization of the plot logic can allow more players to immerse themselves in this good story.
There is no diary that most often appears in the plot room, some are just the most simple, in-depth and simple expressions, and everything we do in every link and experience is in a perfect story closed loop, without any content that has nothing to do with the plot, and the gameplay is very interesting!
Here, you can see countless creative forms of organ expression, all kinds of cute little objects as if they really have a soul, and we ourselves are part of the story.
In addition, it is not recommended to play this theme with experience, for example, some links were thought to be a small wisdom that the editor could see at a glance, and later found that it was the great wisdom of the designer! Following the rhythm of the plot to do the most reasonable thing at the moment will make you feel great
On the basis of the warm theme, this theme is given a higher intention, there is no dog blood bridge section and forced sensationalism, the plot fairy core! But there are all kinds of cute presentations that make you laugh and cry, like a journey of spiritual healing, sweeping away the haze in reality.
- "It rains for a hundred days, and there is always a sunny day." It is said that this sentence has become the motto of teammates, perhaps in real life we also have many difficulties, but I believe that we who have played this theme will know how to encourage each other in the future and face the world optimistically and positively. This is also the biggest touch that TA has brought me!
3. Detail processing MAX
In the past, I often complained about the Rubik's Cube "no skin" and "five-hair special effects", but this year's Rubik's Cube has become very different, with super core creativity, they are actually in the decoration, soundtrack, special effects, picture sense and other full blooming, instantly like a tiger!
What did this nearly trip me up the slope for? Is it actually a scent releaser? Wait a minute... Isn't this the toilet? What smell is this to simulate? Isn't it...? (Please stop your imagination...) )
The most feared thing about playing the plot chamber is a large number of words, this theme uses an extremely clever method, the clues are in Japanese, the player can fully understand the meaning by capturing a small number of Chinese characters, and will not feel tired, but still retain the sense of substitution of the plot itself.
The theme uses a large number of mechanism special effects to present many details that will not affect the plot, and this effect achieved with heart is to make the player believe more in his character, more fear of the existence of the gods, and more empathy for the creatures here...
Countless details of easter eggs, unconventional narrative techniques, let you feel one surprise after another in the experience process, and enjoy the surprise with your teammates!
4. Emotional rendering MAX
This is probably the most emotional theme I've had so far! Not only touching, these 100 minutes are either fantasy, or tension, or joy, or shock, our emotions are firmly pulled, crying and laughing, mixed tastes...
Don't miss any link in the theme, listen carefully and you will find that the soundtrack in the theme will completely synchronize our emotions, and the protagonist's voice is also full of film-level effects, with the scene's own sense of picture, directly to the soul.
The theme positioning is a micro-fear theme, but the nurses please rest assured, the NPC of the Rubik's Cube is completely different from the horror theme on the market at present, the role is only the ritual link used in the game for the transitional plot, there is no dirty scare, under the premise of rationalizing the plot, through the rich elements to increase the gameplay, so in my cognitive range this can also be regarded as a fearless theme.
What Xiaobian feels is even more remarkable is that in addition to the traction of various ritual senses, the puzzle of the Rubik's Cube itself is also a kind of enjoyment for the experiencer, or fun hands-on, or teamwork, or calm thinking, and different puzzle types themselves will also mobilize different emotions of players.
However, what we didn't expect was that the trigger point that made us cry collectively was the design of a puzzle, and all kinds of just the right fusion made the player's emotions pile up to the right time, as if a switch was pressed, so that everything poured out! At that moment, the state of our whole group of 3 people was ▼
Rest assured!
Great graphics and kernel highlights in the theme
It's not even reflected in this article!
Xiaobian hopes to put this incomparably beautiful experience
Let players feel it for themselves!
Only one sincere の suggestion:
One! decide! want! go!
Special instructions
The theme was introduced from Guangzhou's Escape from the "Hidden Public Toilet", and the Rubik's Cube's "Hidden Story" retains the original plot framework, but all dimensions such as puzzle presentation, plot expression, scene props, dubbing soundtrack, organ special effects, and story intention have been completely reset.
So the small partners who have played the original version do not have to worry, the editor who has brushed the original version 2 times feels that the difference in experience is greater than 90%, and even the plot experience is also very different, so it is no problem to play as a new theme!