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Deep Space Eye: The beta version is in a semi-finished state, some functions are not implemented, and the future can be expected

With the official entry of the "Eye of Deep Space" public beta into the sixth day, I believe that the vast majority of players have been very clear about the current main game framework. In fact, from the gameplay alone, the content of the open beta version is still very boring, due to the rapid upgrade in the past few days, the trend of physical shortage is not obvious, you can continue to promote the plot, while relying on AI to pass the level while brushing, but once the level breaks through level 45, the contradiction of lack of physical strength is gradually obvious, and basically has entered the "long grass period".

Deep Space Eye: The beta version is in a semi-finished state, some functions are not implemented, and the future can be expected

At present, the game gives away three (two large and one small) stamina potions (two large and one small) every day through the store and daily, but facing the consumption of 120 stamina points of "triple engraving", it is tantamount to a cup of water.

Deep Space Eye: The beta version is in a semi-finished state, some functions are not implemented, and the future can be expected

Putting aside the physical problem, the overall quality of "Eye of Deep Space" is still good, at least the sense of impact, scene creation and picture can completely exceed expectations. And compared to the corrector, the standing painting of the key from the key looks more exquisite! Maybe it's too hard to model? The special weapon of this game (that is, the "key slave" above) does not have a physical form, but is only a puzzle similar to a weapon, simply providing attributes, skill extra mechanisms, or multiplier increases.

It's a shame that so many nice keys are drawn from the stand!

Trend of semi-finished products is obvious Some functions are not open

As a beta version of the game, the plot is actually only open to the ninth chapter? Of course, this is not the main problem! Each chapter of the story mode actually needs to consume 40 stamina points, if you don't use a large amount of transfer radiance to buy extra stamina every day, just by the amount of recovery of the system, twenty-four hours is enough to advance the four or five chapters of the plot copy!

Deep Space Eye: The beta version is in a semi-finished state, some functions are not implemented, and the future can be expected

Inadequate preparation of the main line content is one of the signs of the current semi-finished product, and the "revisionist heart chain event" in character development is almost in a missing state. Although the entrance has appeared in the UI of the character interface, only the "in production" prompt copy will appear when clicking into it.

Deep Space Eye: The beta version is in a semi-finished state, some functions are not implemented, and the future can be expected

And the character's favorability does not have a clear role at present, although it can unlock the "heart chain file", but like other two-dimensional games, it is just some simple background introduction or dialogue. Even if you reach the favorability level five, there is no additional bonus. It is not required to be able to unlock additional attribute functions, at least some appearance items can be given to the full level of favor, right?

Deep Space Eye: The beta version is in a semi-finished state, some functions are not implemented, and the future can be expected

Except for the three one-time challenge copies of "Causal Observation", "Reincarnation of Battles" and "Teaching and Training", the other challenge function refresh cycles are very long, and most of them are weekly tasks. In addition to the mismatch between physical exertion and acquisition, the lack of core gameplay is also one of the main problems of Deep Space Eye.

Although many players are looking forward to the first large-scale event of "Eye of Deep Space", if you follow the design idea of "Blue Route", the basic activity framework can already be guessed. The previous levels allow all players to get most of the resources, while the subsequent challenging levels will provide some other rewards for players with higher training, which is also a fairer mode.

Deep Space Eye: The beta version is in a semi-finished state, some functions are not implemented, and the future can be expected

Finally, I hope that the "Eye of Deep Space" official can take a good look at the current "Big Moon Card"! The stuff sent inside really can't bear to look at it directly! But if you put a little more stamina potion in, you may have a higher desire for shopping!

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