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Hara God: How about doubling the earth vein activity and changing it to sending rough stone? This is also great for mhy!

The glorious and colorful festival of the original gods is over. From Gu Ying's personal point of view, as long as you show me the plot outside the ban (of course, it must be above the level line) I will give you praise. As for the gameplay of the event, I personally feel that it is not as good as the original bartending. All in all, the gameplay aside, the event itself is relatively well received.

Hara God: How about doubling the earth vein activity and changing it to sending rough stone? This is also great for mhy!

After the Rongcai Festival, it is a combat event, and the distribution of free five stars is not so much a well-planned thing as something like a VIP experience card. First let you experience the good of the five-star character, which can naturally increase the player's interest in extracting this character. Of course, this is a grand conspiracy, and the player can't say anything. For now, the effect is actually good.

Hara God: How about doubling the earth vein activity and changing it to sending rough stone? This is also great for mhy!

However, the battle activities are also coming to an end, and the original gods have started a new activity. However, compared to the previous large event, a small or new activity, double the earth vein, is basically an activity that grows grass for the player.

First, double the activity of the earth vein, in fact, is a chicken rib

Double the earth vein, everyone should have participated in many times. Simply put, it is the gold and experience points on the map that can be doubled after playing. This reward is indeed doubled, but since there are only three times a day, the additional benefits are quite limited. Since you can't use concentrated resin card bugs, double is really just double. Value shrinks further.

Hara God: How about doubling the earth vein activity and changing it to sending rough stone? This is also great for mhy!

So that although there is this activity, it is not an exaggeration to say that there are really many players who do not care. Forgetting to fight or simply not playing, abounds. Although the original god is jokingly called the original god who lacks everything, such a little thing is really not enough to plug the gap between the teeth. For example, after doubling, the gain from playing once changes from 6w mora to 12w mora.

Hara God: How about doubling the earth vein activity and changing it to sending rough stone? This is also great for mhy!

A character 1-90 requires 210W mora and 1-80 requires 128W mora. This is not counting the skill upgrade required, three skills to pull to level ten, requiring nearly 500W mora. In contrast, the doubling of the 12W mora is really better than nothing, to say chicken ribs, Gu Ying I think it is not exaggerated at all.

Second, double the earth vein activity, it is actually better to change the reward

Hara God: How about doubling the earth vein activity and changing it to sending rough stone? This is also great for mhy!

Seriously, for the new event, it's better to change the double vein to a 60 rough hit.

If there is a choice, compared with the double earth vein, presumably the vast majority of players are willing to replace the mora and experience book in this activity with rough. Let's say you hit 60 rough once or something. Some people think that this is thinking about peaches, but think about it, if you have such an activity, is it really not good for mhy at all? Not necessarily.

Third, what is the benefit of one more rough stone activity for mhy?

Hara God: How about doubling the earth vein activity and changing it to sending rough stone? This is also great for mhy!

In fact, any game needs to give players a little welfare. As for this benefit, whether it is diamonds, synthetic jade, or rough, it doesn't matter what it is called, but there must be something actual to take out, so that zero krypton players will not have no thoughts at all. Not because of the official kindness, but because they need this kind of thing, to keep the players.

Hara God: How about doubling the earth vein activity and changing it to sending rough stone? This is also great for mhy!

Just think: if the original god gave very few rough stones, as few as zero krypton players can't smoke an up character in a year, how many people will stick to it? If you can only draw a role in half a year, how much will you stay? If the number of players reduced to zero krypton can also draw a up in a month, will there be more players of the original god?

Of course, the price is a reduction in flowing water... As for the balance between the two, it depends on the strength of the planning. But at least to illustrate that giving players more rough is really not a bad thing!

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